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272 lines
5.9 KiB
272 lines
5.9 KiB
/*****************************************************************************/
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// Copyright 2006-2012 Adobe Systems Incorporated
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// All Rights Reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in
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// accordance with the terms of the Adobe license agreement accompanying it.
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/*****************************************************************************/
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/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_flags.h#5 $ */
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/* $DateTime: 2012/07/31 22:04:34 $ */
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/* $Change: 840853 $ */
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/* $Author: tknoll $ */
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/** \file
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* Conditional compilation flags for DNG SDK.
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*
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* All conditional compilation macros for the DNG SDK begin with a lowercase 'q'.
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*/
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/*****************************************************************************/
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#ifndef __dng_flags__
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#define __dng_flags__
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/*****************************************************************************/
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/// \def qMacOS
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/// 1 if compiling for Mac OS X.
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/// \def qWinOS
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/// 1 if compiling for Windows.
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// Make sure qMacOS and qWinOS are defined.
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#if !defined(qMacOS) || !defined(qWinOS)
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#include "RawEnvironment.h"
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#endif
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#if !defined(qMacOS) || !defined(qWinOS)
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#error Unable to figure out platform
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#endif
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/*****************************************************************************/
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// Platforms.
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#ifndef qImagecore
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#define qImagecore 0
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#endif
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#ifndef qiPhone
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#define qiPhone 0
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#endif
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#ifndef qiPhoneSimulator
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#define qiPhoneSimulator 0
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#endif
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#ifndef qAndroid
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#define qAndroid 0
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#endif
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#ifndef qAndroidArm7
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#define qAndroidArm7 0
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#endif
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/*****************************************************************************/
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// Establish WIN32 and WIN64 definitions.
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#if defined(_WIN32) && !defined(WIN32)
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#define WIN32 1
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#endif
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#if defined(_WIN64) && !defined(WIN64)
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#define WIN64 1
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#endif
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/*****************************************************************************/
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/// \def qDNGDebug
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/// 1 if debug code is compiled in, 0 otherwise. Enables assertions and other debug
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/// checks in exchange for slower processing.
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// Figure out if debug build or not.
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#ifndef qDNGDebug
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#if defined(Debug)
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#define qDNGDebug Debug
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#elif defined(_DEBUG)
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#define qDNGDebug _DEBUG
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#else
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#define qDNGDebug 0
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#endif
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#endif
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/*****************************************************************************/
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// Figure out byte order.
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/// \def qDNGBigEndian
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/// 1 if this target platform is big endian (e.g. PowerPC Macintosh), else 0.
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///
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/// \def qDNGLittleEndian
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/// 1 if this target platform is little endian (e.g. x86 processors), else 0.
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#ifndef qDNGBigEndian
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#if defined(qDNGLittleEndian)
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#define qDNGBigEndian !qDNGLittleEndian
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#elif defined(__POWERPC__)
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#define qDNGBigEndian 1
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#elif defined(__INTEL__)
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#define qDNGBigEndian 0
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#elif defined(_M_IX86)
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#define qDNGBigEndian 0
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#elif defined(_M_X64) || defined(__amd64__)
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#define qDNGBigEndian 0
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#elif defined(__LITTLE_ENDIAN__)
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#define qDNGBigEndian 0
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#elif defined(__BIG_ENDIAN__)
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#define qDNGBigEndian 1
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#elif defined(_ARM_) || defined(__ARM_NEON) || defined(__mips__)
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#define qDNGBigEndian 0
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#else
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#ifndef qXCodeRez
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#error Unable to figure out byte order.
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#endif
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#endif
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#endif
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#ifndef qXCodeRez
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#ifndef qDNGLittleEndian
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#define qDNGLittleEndian !qDNGBigEndian
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#endif
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#endif
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/*****************************************************************************/
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/// \def qDNG64Bit
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/// 1 if this target platform uses 64-bit addresses, 0 otherwise.
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#ifndef qDNG64Bit
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#if qMacOS || qLinux
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#ifdef __LP64__
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#if __LP64__
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#define qDNG64Bit 1
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#endif
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#endif
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#elif qWinOS
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#ifdef WIN64
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#if WIN64
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#define qDNG64Bit 1
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#endif
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#endif
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#endif
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#ifndef qDNG64Bit
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#define qDNG64Bit 0
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#endif
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#endif
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/*****************************************************************************/
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/// \def qDNGThreadSafe
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/// 1 if target platform has thread support and threadsafe libraries, 0 otherwise.
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#ifndef qDNGThreadSafe
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#define qDNGThreadSafe (qMacOS || qWinOS)
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#endif
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/*****************************************************************************/
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/// \def qDNGValidateTarget
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/// 1 if dng_validate command line tool is being built, 0 otherwise.
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#ifndef qDNGValidateTarget
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#define qDNGValidateTarget 0
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#endif
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/*****************************************************************************/
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/// \def qDNGValidate
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/// 1 if DNG validation code is enabled, 0 otherwise.
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#ifndef qDNGValidate
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#define qDNGValidate qDNGValidateTarget
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#endif
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/*****************************************************************************/
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/// \def qDNGPrintMessages
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/// 1 if dng_show_message should use fprintf to stderr. 0 if it should use a platform
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/// specific interrupt mechanism.
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#ifndef qDNGPrintMessages
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#define qDNGPrintMessages qDNGValidate
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#endif
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/*****************************************************************************/
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/// \def qDNGCodec
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/// 1 to build the Windows Imaging Component Codec (e.g. for Vista).
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#ifndef qDNGCodec
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#define qDNGCodec 0
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#endif
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/*****************************************************************************/
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// Experimental features -- work in progress for Lightroom 4.0 and Camera Raw 7.0.
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// Turn this off for Lightroom 3.x & Camera Raw 6.x dot releases.
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#ifndef qDNGExperimental
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#define qDNGExperimental 1
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#endif
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/*****************************************************************************/
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/// \def qDNGXMPFiles
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/// 1 to use XMPFiles.
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#ifndef qDNGXMPFiles
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#define qDNGXMPFiles 1
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#endif
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/*****************************************************************************/
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/// \def qDNGXMPDocOps
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/// 1 to use XMPDocOps.
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#ifndef qDNGXMPDocOps
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#define qDNGXMPDocOps (!qDNGValidateTarget)
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#endif
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/*****************************************************************************/
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/// \def qDNGUseLibJPEG
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/// 1 to use open-source libjpeg for lossy jpeg processing.
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#ifndef qDNGUseLibJPEG
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#define qDNGUseLibJPEG qDNGValidateTarget
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#endif
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/*****************************************************************************/
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#endif
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/*****************************************************************************/
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