You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
3.8 KiB
122 lines
3.8 KiB
-- automatically generated by the FlatBuffers compiler, do not modify
|
|
|
|
-- namespace: Sample
|
|
|
|
local flatbuffers = require('flatbuffers')
|
|
|
|
local Monster = {} -- the module
|
|
local Monster_mt = {} -- the class metatable
|
|
|
|
function Monster.New()
|
|
local o = {}
|
|
setmetatable(o, {__index = Monster_mt})
|
|
return o
|
|
end
|
|
function Monster.GetRootAsMonster(buf, offset)
|
|
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
|
|
local o = Monster.New()
|
|
o:Init(buf, n + offset)
|
|
return o
|
|
end
|
|
function Monster_mt:Init(buf, pos)
|
|
self.view = flatbuffers.view.New(buf, pos)
|
|
end
|
|
function Monster_mt:Pos()
|
|
local o = self.view:Offset(4)
|
|
if o ~= 0 then
|
|
local x = o + self.view.pos
|
|
local obj = require('MyGame.Sample.Vec3').New()
|
|
obj:Init(self.view.bytes, x)
|
|
return obj
|
|
end
|
|
end
|
|
function Monster_mt:Mana()
|
|
local o = self.view:Offset(6)
|
|
if o ~= 0 then
|
|
return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
|
|
end
|
|
return 150
|
|
end
|
|
function Monster_mt:Hp()
|
|
local o = self.view:Offset(8)
|
|
if o ~= 0 then
|
|
return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
|
|
end
|
|
return 100
|
|
end
|
|
function Monster_mt:Name()
|
|
local o = self.view:Offset(10)
|
|
if o ~= 0 then
|
|
return self.view:String(o + self.view.pos)
|
|
end
|
|
end
|
|
function Monster_mt:Inventory(j)
|
|
local o = self.view:Offset(14)
|
|
if o ~= 0 then
|
|
local a = self.view:Vector(o)
|
|
return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
|
|
end
|
|
return 0
|
|
end
|
|
function Monster_mt:InventoryLength()
|
|
local o = self.view:Offset(14)
|
|
if o ~= 0 then
|
|
return self.view:VectorLen(o)
|
|
end
|
|
return 0
|
|
end
|
|
function Monster_mt:Color()
|
|
local o = self.view:Offset(16)
|
|
if o ~= 0 then
|
|
return self.view:Get(flatbuffers.N.Int8, o + self.view.pos)
|
|
end
|
|
return 2
|
|
end
|
|
function Monster_mt:Weapons(j)
|
|
local o = self.view:Offset(18)
|
|
if o ~= 0 then
|
|
local x = self.view:Vector(o)
|
|
x = x + ((j-1) * 4)
|
|
x = self.view:Indirect(x)
|
|
local obj = require('MyGame.Sample.Weapon').New()
|
|
obj:Init(self.view.bytes, x)
|
|
return obj
|
|
end
|
|
end
|
|
function Monster_mt:WeaponsLength()
|
|
local o = self.view:Offset(18)
|
|
if o ~= 0 then
|
|
return self.view:VectorLen(o)
|
|
end
|
|
return 0
|
|
end
|
|
function Monster_mt:EquippedType()
|
|
local o = self.view:Offset(20)
|
|
if o ~= 0 then
|
|
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
|
|
end
|
|
return 0
|
|
end
|
|
function Monster_mt:Equipped()
|
|
local o = self.view:Offset(22)
|
|
if o ~= 0 then
|
|
local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
|
|
self.view:Union(obj, o)
|
|
return obj
|
|
end
|
|
end
|
|
function Monster.Start(builder) builder:StartObject(10) end
|
|
function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
|
|
function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
|
|
function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
|
|
function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
|
|
function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
|
|
function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
|
|
function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end
|
|
function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end
|
|
function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
|
|
function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end
|
|
function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end
|
|
function Monster.End(builder) return builder:EndObject() end
|
|
|
|
return Monster -- return the module |