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<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example2;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Monster extends Table
{
/**
* @param ByteBuffer $bb
* @return Monster
*/
public static function getRootAsMonster(ByteBuffer $bb)
{
$obj = new Monster();
return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb));
}
public static function MonsterIdentifier()
{
return "MONS";
}
public static function MonsterBufferHasIdentifier(ByteBuffer $buf)
{
return self::__has_identifier($buf, self::MonsterIdentifier());
}
public static function MonsterExtension()
{
return "mon";
}
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Monster
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @param FlatBufferBuilder $builder
* @return void
*/
public static function startMonster(FlatBufferBuilder $builder)
{
$builder->StartObject(0);
}
/**
* @param FlatBufferBuilder $builder
* @return Monster
*/
public static function createMonster(FlatBufferBuilder $builder, )
{
$builder->startObject(0);
$o = $builder->endObject();
return $o;
}
/**
* @param FlatBufferBuilder $builder
* @return int table offset
*/
public static function endMonster(FlatBufferBuilder $builder)
{
$o = $builder->endObject();
return $o;
}
}