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54 lines
1.2 KiB
54 lines
1.2 KiB
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package MyGame
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type InParentNamespaceT struct {
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}
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func (t *InParentNamespaceT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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if t == nil { return 0 }
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InParentNamespaceStart(builder)
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return InParentNamespaceEnd(builder)
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}
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func (rcv *InParentNamespace) UnPackTo(t *InParentNamespaceT) {
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}
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func (rcv *InParentNamespace) UnPack() *InParentNamespaceT {
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if rcv == nil { return nil }
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t := &InParentNamespaceT{}
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rcv.UnPackTo(t)
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return t
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}
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type InParentNamespace struct {
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_tab flatbuffers.Table
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}
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func GetRootAsInParentNamespace(buf []byte, offset flatbuffers.UOffsetT) *InParentNamespace {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &InParentNamespace{}
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x.Init(buf, n+offset)
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return x
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}
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func (rcv *InParentNamespace) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *InParentNamespace) Table() flatbuffers.Table {
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return rcv._tab
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}
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func InParentNamespaceStart(builder *flatbuffers.Builder) {
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builder.StartObject(0)
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}
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func InParentNamespaceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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