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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package MyGame
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type InParentNamespaceT struct {
}
func (t *InParentNamespaceT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
if t == nil { return 0 }
InParentNamespaceStart(builder)
return InParentNamespaceEnd(builder)
}
func (rcv *InParentNamespace) UnPackTo(t *InParentNamespaceT) {
}
func (rcv *InParentNamespace) UnPack() *InParentNamespaceT {
if rcv == nil { return nil }
t := &InParentNamespaceT{}
rcv.UnPackTo(t)
return t
}
type InParentNamespace struct {
_tab flatbuffers.Table
}
func GetRootAsInParentNamespace(buf []byte, offset flatbuffers.UOffsetT) *InParentNamespace {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &InParentNamespace{}
x.Init(buf, n+offset)
return x
}
func (rcv *InParentNamespace) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *InParentNamespace) Table() flatbuffers.Table {
return rcv._tab
}
func InParentNamespaceStart(builder *flatbuffers.Builder) {
builder.StartObject(0)
}
func InParentNamespaceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}