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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (C) 2005-2012, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#ifndef __CSMATCH_H
#define __CSMATCH_H
#include "unicode/uobject.h"
#if !UCONFIG_NO_CONVERSION
U_NAMESPACE_BEGIN
class InputText;
class CharsetRecognizer;
/*
* CharsetMatch represents the results produced by one Charset Recognizer for one input text
* Any confidence > 0 indicates a possible match, meaning that the input bytes
* are at least legal.
*
* The full results of a detect are represented by an array of these
* CharsetMatch objects, each representing a possible matching charset.
*
* Note that a single charset recognizer may detect multiple closely related
* charsets, and set different names depending on the exact input bytes seen.
*/
class CharsetMatch : public UMemory
{
private:
InputText *textIn;
int32_t confidence;
const char *fCharsetName;
const char *fLang;
public:
CharsetMatch();
/**
* fully set the state of this CharsetMatch.
* Called by the CharsetRecognizers to record match results.
* Default (NULL) parameters for names will be filled by calling the
* corresponding getters on the recognizer.
*/
void set(InputText *input,
const CharsetRecognizer *cr,
int32_t conf,
const char *csName=NULL,
const char *lang=NULL);
/**
* Return the name of the charset for this Match
*/
const char *getName() const;
const char *getLanguage()const;
int32_t getConfidence()const;
int32_t getUChars(UChar *buf, int32_t cap, UErrorCode *status) const;
};
U_NAMESPACE_END
#endif
#endif /* __CSMATCH_H */