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#ifndef GEN7_MEDIA_H
#define GEN7_MEDIA_H
#include <stdint.h>
#include "surfaceformat.h"
#define GEN7_FLOATING_POINT_IEEE_754 0
#define GEN7_FLOATING_POINT_NON_IEEE_754 1
#define GFXPIPE(Pipeline,Opcode,Subopcode) ((3 << 29) | \
((Pipeline) << 27) | \
((Opcode) << 24) | \
((Subopcode) << 16))
#define GEN7_PIPELINE_SELECT GFXPIPE(1, 1, 4)
# define PIPELINE_SELECT_3D (0 << 0)
# define PIPELINE_SELECT_MEDIA (1 << 0)
# define PIPELINE_SELECT_GPGPU (2 << 0)
#define GEN7_STATE_BASE_ADDRESS GFXPIPE(0, 1, 1)
# define BASE_ADDRESS_MODIFY (1 << 0)
#define GEN7_MEDIA_VFE_STATE GFXPIPE(2, 0, 0)
#define GEN7_MEDIA_CURBE_LOAD GFXPIPE(2, 0, 1)
#define GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD GFXPIPE(2, 0, 2)
#define GEN7_MEDIA_OBJECT GFXPIPE(2, 1, 0)
#define GEN7_GPGPU_WALKER GFXPIPE(2, 1, 5)
struct gen7_interface_descriptor_data
{
struct {
uint32_t pad0:6;
uint32_t kernel_start_pointer:26;
} desc0;
struct {
uint32_t pad0:7;
uint32_t software_exception_enable:1;
uint32_t pad1:3;
uint32_t maskstack_exception_enable:1;
uint32_t pad2:1;
uint32_t illegal_opcode_exception_enable:1;
uint32_t pad3:2;
uint32_t floating_point_mode:1;
uint32_t thread_priority:1;
uint32_t single_program_flow:1;
uint32_t pad4:13;
} desc1;
struct {
uint32_t pad0:2;
uint32_t sampler_count:3;
uint32_t sampler_state_pointer:27;
} desc2;
struct {
uint32_t binding_table_entry_count:5;
uint32_t binding_table_pointer:27;
} desc3;
struct {
uint32_t constant_urb_entry_read_offset:16;
uint32_t constant_urb_entry_read_length:16;
} desc4;
struct {
uint32_t num_threads:8;
uint32_t barrier_return_byte:8;
uint32_t shared_local_memory_size:5;
uint32_t barrier_enable:1;
uint32_t rounding_mode:2;
uint32_t barrier_return_grf_offset:8;
} desc5;
struct {
uint32_t cross_thread_constant_data_read_length:8;
uint32_t pad0:24;
} desc6;
struct {
uint32_t pad0;
} desc7;
};
struct gen7_surface_state
{
struct {
uint32_t cube_pos_z:1;
uint32_t cube_neg_z:1;
uint32_t cube_pos_y:1;
uint32_t cube_neg_y:1;
uint32_t cube_pos_x:1;
uint32_t cube_neg_x:1;
uint32_t pad2:2;
uint32_t render_cache_read_write:1;
uint32_t pad1:1;
uint32_t surface_array_spacing:1;
uint32_t vert_line_stride_ofs:1;
uint32_t vert_line_stride:1;
uint32_t tiled_mode:2;
uint32_t horizontal_alignment:1;
uint32_t vertical_alignment:2;
uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */
uint32_t pad0:1;
uint32_t is_array:1;
uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */
} ss0;
struct {
uint32_t base_addr;
} ss1;
struct {
uint32_t width:14;
uint32_t pad1:2;
uint32_t height:14;
uint32_t pad0:2;
} ss2;
struct {
uint32_t pitch:18;
uint32_t pad:3;
uint32_t depth:11;
} ss3;
struct {
uint32_t multisample_position_palette_index:3;
uint32_t num_multisamples:3;
uint32_t multisampled_surface_storage_format:1;
uint32_t render_target_view_extent:11;
uint32_t min_array_elt:11;
uint32_t rotation:2;
uint32_t pad0:1;
} ss4;
struct {
uint32_t mip_count:4;
uint32_t min_lod:4;
uint32_t pad1:12;
uint32_t y_offset:4;
uint32_t pad0:1;
uint32_t x_offset:7;
} ss5;
struct {
uint32_t pad; /* Multisample Control Surface stuff */
} ss6;
struct {
uint32_t resource_min_lod:12;
uint32_t pad0:4;
uint32_t shader_chanel_select_a:3;
uint32_t shader_chanel_select_b:3;
uint32_t shader_chanel_select_g:3;
uint32_t shader_chanel_select_r:3;
uint32_t alpha_clear_color:1;
uint32_t blue_clear_color:1;
uint32_t green_clear_color:1;
uint32_t red_clear_color:1;
} ss7;
};
#endif /* GEN7_MEDIA_H */