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329 lines
12 KiB
329 lines
12 KiB
#ifndef GEN7_RENDER_H
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#define GEN7_RENDER_H
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#include <stdint.h>
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#include "surfaceformat.h"
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#include "gen6_render.h"
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#define INTEL_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
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/* GEN7_3DSTATE_WM */
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/* DW1 */
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# define GEN7_WM_STATISTICS_ENABLE (1 << 31)
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# define GEN7_WM_DEPTH_CLEAR (1 << 30)
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# define GEN7_WM_DISPATCH_ENABLE (1 << 29)
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# define GEN7_WM_DEPTH_RESOLVE (1 << 28)
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# define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
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# define GEN7_WM_KILL_ENABLE (1 << 25)
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# define GEN7_WM_PSCDEPTH_OFF (0 << 23)
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# define GEN7_WM_PSCDEPTH_ON (1 << 23)
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# define GEN7_WM_PSCDEPTH_ON_GE (2 << 23)
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# define GEN7_WM_PSCDEPTH_ON_LE (3 << 23)
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# define GEN7_WM_USES_SOURCE_DEPTH (1 << 20)
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# define GEN7_WM_USES_SOURCE_W (1 << 19)
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# define GEN7_WM_POSITION_ZW_PIXEL (0 << 17)
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# define GEN7_WM_POSITION_ZW_CENTROID (2 << 17)
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# define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17)
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# define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16)
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# define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15)
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# define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14)
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# define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13)
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# define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12)
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# define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
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# define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10)
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# define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
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# define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
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# define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
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# define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
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# define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6)
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# define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6)
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# define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6)
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# define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6)
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# define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4)
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# define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3)
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# define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
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# define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0)
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# define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0)
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# define GEN7_WM_MSRAST_ON_PIXEL (2 << 0)
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# define GEN7_WM_MSRAST_ON_PATTERN (3 << 0)
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/* DW2 */
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# define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31)
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/* Surface state DW0 */
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#define GEN7_SURFACE_RC_READ_WRITE (1 << 8)
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#define GEN7_SURFACE_TILED (1 << 14)
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#define GEN7_SURFACE_TILED_Y (1 << 13)
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#define GEN7_SURFACE_FORMAT_SHIFT 18
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#define GEN7_SURFACE_TYPE_SHIFT 29
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/* Surface state DW2 */
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#define GEN7_SURFACE_HEIGHT_SHIFT 16
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#define GEN7_SURFACE_WIDTH_SHIFT 0
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/* Surface state DW3 */
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#define GEN7_SURFACE_DEPTH_SHIFT 21
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#define GEN7_SURFACE_PITCH_SHIFT 0
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#define HSW_SWIZZLE_ZERO 0
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#define HSW_SWIZZLE_ONE 1
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#define HSW_SWIZZLE_RED 4
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#define HSW_SWIZZLE_GREEN 5
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#define HSW_SWIZZLE_BLUE 6
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#define HSW_SWIZZLE_ALPHA 7
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#define __HSW_SURFACE_SWIZZLE(r,g,b,a) \
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((a) << 16 | (b) << 19 | (g) << 22 | (r) << 25)
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#define HSW_SURFACE_SWIZZLE(r,g,b,a) \
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__HSW_SURFACE_SWIZZLE(HSW_SWIZZLE_##r, HSW_SWIZZLE_##g, HSW_SWIZZLE_##b, HSW_SWIZZLE_##a)
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/* _3DSTATE_VERTEX_BUFFERS on GEN7*/
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/* DW1 */
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#define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14)
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/* _3DPRIMITIVE on GEN7 */
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/* DW1 */
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# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
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# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
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#define GEN7_3DSTATE_CLEAR_PARAMS GEN4_3D(3, 0, 0x04)
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#define GEN7_3DSTATE_DEPTH_BUFFER GEN4_3D(3, 0, 0x05)
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# define GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29
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# define GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18
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/* DW1 */
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# define GEN7_3DSTATE_DEPTH_CLEAR_VALID (1 << 15)
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#define GEN7_3DSTATE_CONSTANT_HS GEN4_3D(3, 0, 0x19)
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#define GEN7_3DSTATE_CONSTANT_DS GEN4_3D(3, 0, 0x1a)
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#define GEN7_3DSTATE_HS GEN4_3D(3, 0, 0x1b)
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#define GEN7_3DSTATE_TE GEN4_3D(3, 0, 0x1c)
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#define GEN7_3DSTATE_DS GEN4_3D(3, 0, 0x1d)
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#define GEN7_3DSTATE_STREAMOUT GEN4_3D(3, 0, 0x1e)
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#define GEN7_3DSTATE_SBE GEN4_3D(3, 0, 0x1f)
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/* DW1 */
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# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
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# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
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# define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
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# define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
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# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
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# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
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#define GEN7_3DSTATE_PS GEN4_3D(3, 0, 0x20)
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/* DW1: kernel pointer */
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/* DW2 */
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# define GEN7_PS_SPF_MODE (1 << 31)
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# define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30)
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# define GEN7_PS_SAMPLER_COUNT_SHIFT 27
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# define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
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# define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
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# define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16)
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/* DW3: scratch space */
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/* DW4 */
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# define IVB_PS_MAX_THREADS_SHIFT 24
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# define HSW_PS_MAX_THREADS_SHIFT 23
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# define HSW_PS_SAMPLE_MASK_SHIFT 12
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# define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11)
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# define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10)
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# define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9)
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# define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
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# define GEN7_PS_POSOFFSET_NONE (0 << 3)
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# define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
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# define GEN7_PS_POSOFFSET_SAMPLE (3 << 3)
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# define GEN7_PS_32_DISPATCH_ENABLE (1 << 2)
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# define GEN7_PS_16_DISPATCH_ENABLE (1 << 1)
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# define GEN7_PS_8_DISPATCH_ENABLE (1 << 0)
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/* DW5 */
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# define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16
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# define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8
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# define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0
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/* DW6: kernel 1 pointer */
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/* DW7: kernel 2 pointer */
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#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL GEN4_3D(3, 0, 0x21)
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#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN4_3D(3, 0, 0x23)
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#define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN4_3D(3, 0, 0x24)
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#define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS GEN4_3D(3, 0, 0x25)
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#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN4_3D(3, 0, 0x26)
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#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN4_3D(3, 0, 0x27)
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#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN4_3D(3, 0, 0x28)
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#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN4_3D(3, 0, 0x29)
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#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN4_3D(3, 0, 0x2a)
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#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN4_3D(3, 0, 0x2b)
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#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN4_3D(3, 0, 0x2e)
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#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN4_3D(3, 0, 0x2f)
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#define GEN7_3DSTATE_URB_VS GEN4_3D(3, 0, 0x30)
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#define GEN7_3DSTATE_URB_HS GEN4_3D(3, 0, 0x31)
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#define GEN7_3DSTATE_URB_DS GEN4_3D(3, 0, 0x32)
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#define GEN7_3DSTATE_URB_GS GEN4_3D(3, 0, 0x33)
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/* DW1 */
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# define GEN7_URB_ENTRY_NUMBER_SHIFT 0
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# define GEN7_URB_ENTRY_SIZE_SHIFT 16
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# define GEN7_URB_STARTING_ADDRESS_SHIFT 25
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#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN4_3D(3, 1, 0x12)
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#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN4_3D(3, 1, 0x16)
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/* DW1 */
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# define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
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/* for GEN7_STATE_BASE_ADDRESS */
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#define BASE_ADDRESS_MODIFY (1 << 0)
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/* for GEN7_PIPE_CONTROL */
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#define GEN7_PIPE_CONTROL_CS_STALL (1 << 20)
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#define GEN7_PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1)
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/* VERTEX_BUFFER_STATE Structure */
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#define GEN7_VB0_ADDRESS_MODIFY_ENABLE (1 << 14)
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#define GEN7_TD_CTL 0x8000
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/* Execution Unit (EU) defines */
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#define GEN7_ARF_IP 0xA0
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#define VLV_MOCS_SNOOP (2 << 1)
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#define VLV_MOCS_L3 (1 << 0)
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#define IVB_MOCS_GFDT (1 << 2)
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#define IVB_MOCS_PTE (0 << 1)
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#define IVB_MOCS_LLC (1 << 1)
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#define IVB_MOCS_L3 (1 << 0)
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/* The hardware supports two different modes for border color. The
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* default (OpenGL) mode uses floating-point color channels, while the
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* legacy mode uses 4 bytes.
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*
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* More significantly, the legacy mode respects the components of the
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* border color for channels not present in the source, (whereas the
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* default mode will ignore the border color's alpha channel and use
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* alpha==1 for an RGB source, for example).
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*
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* The legacy mode matches the semantics specified by the Render
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* extension.
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*/
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struct gen7_surface_state {
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struct {
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unsigned int cube_pos_z:1;
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unsigned int cube_neg_z:1;
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unsigned int cube_pos_y:1;
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unsigned int cube_neg_y:1;
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unsigned int cube_pos_x:1;
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unsigned int cube_neg_x:1;
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unsigned int pad2:2;
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unsigned int render_cache_read_write:1;
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unsigned int pad1:1;
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unsigned int surface_array_spacing:1;
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unsigned int vert_line_stride_ofs:1;
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unsigned int vert_line_stride:1;
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unsigned int tile_walk:1;
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unsigned int tiled_surface:1;
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unsigned int horizontal_alignment:1;
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unsigned int vertical_alignment:2;
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unsigned int surface_format:9; /**< BRW_SURFACEFORMAT_x */
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unsigned int pad0:1;
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unsigned int is_array:1;
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unsigned int surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */
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} ss0;
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struct {
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unsigned int base_addr;
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} ss1;
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struct {
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unsigned int width:14;
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unsigned int pad1:2;
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unsigned int height:14;
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unsigned int pad0:2;
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} ss2;
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struct {
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unsigned int pitch:18;
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unsigned int pad:3;
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unsigned int depth:11;
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} ss3;
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struct {
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unsigned int multisample_position_palette_index:3;
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unsigned int num_multisamples:3;
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unsigned int multisampled_surface_storage_format:1;
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unsigned int render_target_view_extent:11;
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unsigned int min_array_elt:11;
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unsigned int rotation:2;
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unsigned int pad0:1;
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} ss4;
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struct {
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unsigned int mip_count:4;
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unsigned int min_lod:4;
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unsigned int pad1:8;
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unsigned int memory_object_control:4;
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unsigned int y_offset:4;
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unsigned int pad0:1;
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unsigned int x_offset:7;
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} ss5;
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struct {
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unsigned int pad; /* Multisample Control Surface stuff */
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} ss6;
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struct {
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unsigned int resource_min_lod:12;
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unsigned int pad0:16;
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unsigned int alpha_clear_color:1;
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unsigned int blue_clear_color:1;
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unsigned int green_clear_color:1;
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unsigned int red_clear_color:1;
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} ss7;
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};
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struct gen7_sampler_state {
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struct {
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unsigned int aniso_algorithm:1;
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unsigned int lod_bias:13;
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unsigned int min_filter:3;
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unsigned int mag_filter:3;
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unsigned int mip_filter:2;
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unsigned int base_level:5;
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unsigned int pad1:1;
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unsigned int lod_preclamp:1;
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unsigned int default_color_mode:1;
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unsigned int pad0:1;
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unsigned int disable:1;
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} ss0;
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struct {
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unsigned int cube_control_mode:1;
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unsigned int shadow_function:3;
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unsigned int pad:4;
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unsigned int max_lod:12;
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unsigned int min_lod:12;
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} ss1;
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struct {
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unsigned int pad:5;
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unsigned int default_color_pointer:27;
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} ss2;
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struct {
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unsigned int r_wrap_mode:3;
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unsigned int t_wrap_mode:3;
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unsigned int s_wrap_mode:3;
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unsigned int pad:1;
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unsigned int non_normalized_coord:1;
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unsigned int trilinear_quality:2;
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unsigned int address_round:6;
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unsigned int max_aniso:3;
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unsigned int chroma_key_mode:1;
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unsigned int chroma_key_index:2;
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unsigned int chroma_key_enable:1;
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unsigned int pad0:6;
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} ss3;
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};
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#endif
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