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1092 lines
30 KiB
1092 lines
30 KiB
#include <assert.h>
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#include <stdlib.h>
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#include <sys/ioctl.h>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <fcntl.h>
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#include <inttypes.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <getopt.h>
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#include <drm.h>
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#include <i915_drm.h>
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#include "drmtest.h"
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#include "intel_bufmgr.h"
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#include "intel_batchbuffer.h"
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#include "intel_io.h"
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#include "rendercopy.h"
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#include "gen9_render.h"
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#include "intel_reg.h"
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#include "igt_aux.h"
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#include "intel_aub.h"
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#define VERTEX_SIZE (3*4)
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#if DEBUG_RENDERCPY
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static void dump_batch(struct intel_batchbuffer *batch) {
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int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT, 0666);
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if (fd != -1) {
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igt_assert_eq(write(fd, batch->buffer, 4096), 4096);
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fd = close(fd);
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}
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}
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#else
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#define dump_batch(x) do { } while(0)
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#endif
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struct {
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uint32_t cc_state;
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uint32_t blend_state;
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} cc;
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struct {
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uint32_t cc_state;
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uint32_t sf_clip_state;
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} viewport;
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/* see lib/i915/shaders/ps/blit.g7a */
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static const uint32_t ps_kernel_gen9[][4] = {
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#if 1
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{ 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
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{ 0x0080005a, 0x2f803ae8, 0x3a0000d0, 0x008d0040 },
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{ 0x02800031, 0x2e203a48, 0x0e8d0f40, 0x08840001 },
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{ 0x05800031, 0x20003a40, 0x0e8d0e20, 0x90031000 },
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#else
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/* Write all -1 */
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{ 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
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{ 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
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#endif
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};
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/* see lib/i915/shaders/ps/blit.g11a */
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static const uint32_t ps_kernel_gen11[][4] = {
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#if 1
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{ 0x0060005b, 0x2000c01c, 0x07206601, 0x01800404 },
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{ 0x0060005b, 0x7100480c, 0x0722003b, 0x01880406 },
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{ 0x0060005b, 0x2000c01c, 0x07206601, 0x01800408 },
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{ 0x0060005b, 0x7200480c, 0x0722003b, 0x0188040a },
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{ 0x0060005b, 0x2000c01c, 0x07206e01, 0x01a00404 },
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{ 0x0060005b, 0x7300480c, 0x0722003b, 0x01a80406 },
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{ 0x0060005b, 0x2000c01c, 0x07206e01, 0x01a00408 },
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{ 0x0060005b, 0x7400480c, 0x0722003b, 0x01a8040a },
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{ 0x02800031, 0x21804a4c, 0x06000e20, 0x08840001 },
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{ 0x00800001, 0x2e204b28, 0x008d0180, 0x00000000 },
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{ 0x00800001, 0x2e604b28, 0x008d01c0, 0x00000000 },
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{ 0x00800001, 0x2ea04b28, 0x008d0200, 0x00000000 },
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{ 0x00800001, 0x2ee04b28, 0x008d0240, 0x00000000 },
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{ 0x05800031, 0x20004a44, 0x06000e20, 0x90031000 },
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#else
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/* Write all -1 */
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{ 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
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{ 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
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{ 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
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#endif
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};
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/* AUB annotation support */
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#define MAX_ANNOTATIONS 33
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struct annotations_context {
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drm_intel_aub_annotation annotations[MAX_ANNOTATIONS];
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int index;
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uint32_t offset;
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} aub_annotations;
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static void annotation_init(struct annotations_context *ctx)
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{
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/* ctx->annotations is an array keeping a list of annotations of the
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* batch buffer ordered by offset. ctx->annotations[0] is thus left
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* for the command stream and will be filled just before executing
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* the batch buffer with annotations_add_batch() */
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ctx->index = 1;
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}
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static void add_annotation(drm_intel_aub_annotation *a,
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uint32_t type, uint32_t subtype,
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uint32_t ending_offset)
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{
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a->type = type;
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a->subtype = subtype;
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a->ending_offset = ending_offset;
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}
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static void annotation_add_batch(struct annotations_context *ctx, size_t size)
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{
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add_annotation(&ctx->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size);
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}
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static void annotation_add_state(struct annotations_context *ctx,
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uint32_t state_type,
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uint32_t start_offset,
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size_t size)
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{
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assert(ctx->index < MAX_ANNOTATIONS);
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add_annotation(&ctx->annotations[ctx->index++],
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AUB_TRACE_TYPE_NOTYPE, 0,
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start_offset);
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add_annotation(&ctx->annotations[ctx->index++],
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AUB_TRACE_TYPE(state_type),
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AUB_TRACE_SUBTYPE(state_type),
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start_offset + size);
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}
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static void annotation_flush(struct annotations_context *ctx,
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struct intel_batchbuffer *batch)
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{
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if (!igt_aub_dump_enabled())
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return;
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drm_intel_bufmgr_gem_set_aub_annotations(batch->bo,
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ctx->annotations,
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ctx->index);
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}
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static void
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gen6_render_flush(struct intel_batchbuffer *batch,
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drm_intel_context *context, uint32_t batch_end)
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{
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int ret;
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ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
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if (ret == 0)
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ret = drm_intel_gem_bo_context_exec(batch->bo, context,
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batch_end, 0);
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assert(ret == 0);
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}
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/* Mostly copy+paste from gen6, except height, width, pitch moved */
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static uint32_t
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gen8_bind_buf(struct intel_batchbuffer *batch, const struct igt_buf *buf,
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int is_dst) {
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struct gen9_surface_state *ss;
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uint32_t write_domain, read_domain, offset;
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int ret;
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igt_assert_lte(buf->stride, 256*1024);
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igt_assert_lte(igt_buf_width(buf), 16384);
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igt_assert_lte(igt_buf_height(buf), 16384);
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if (is_dst) {
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write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
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} else {
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write_domain = 0;
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read_domain = I915_GEM_DOMAIN_SAMPLER;
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}
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ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
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offset = intel_batchbuffer_subdata_offset(batch, ss);
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annotation_add_state(&aub_annotations, AUB_TRACE_SURFACE_STATE,
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offset, sizeof(*ss));
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ss->ss0.surface_type = SURFACE_2D;
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switch (buf->bpp) {
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case 8: ss->ss0.surface_format = SURFACEFORMAT_R8_UNORM; break;
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case 16: ss->ss0.surface_format = SURFACEFORMAT_R8G8_UNORM; break;
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case 32: ss->ss0.surface_format = SURFACEFORMAT_B8G8R8A8_UNORM; break;
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case 64: ss->ss0.surface_format = SURFACEFORMAT_R16G16B16A16_FLOAT; break;
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default: igt_assert(0);
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}
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ss->ss0.render_cache_read_write = 1;
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ss->ss0.vertical_alignment = 1; /* align 4 */
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ss->ss0.horizontal_alignment = 1; /* align 4 */
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if (buf->tiling == I915_TILING_X)
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ss->ss0.tiled_mode = 2;
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else if (buf->tiling != I915_TILING_NONE)
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ss->ss0.tiled_mode = 3;
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ss->ss1.memory_object_control = I915_MOCS_PTE << 1;
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if (buf->tiling == I915_TILING_Yf)
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ss->ss5.trmode = 1;
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else if (buf->tiling == I915_TILING_Ys)
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ss->ss5.trmode = 2;
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ss->ss5.mip_tail_start_lod = 1; /* needed with trmode */
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ss->ss8.base_addr = buf->bo->offset64;
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ss->ss9.base_addr_hi = buf->bo->offset64 >> 32;
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ret = drm_intel_bo_emit_reloc(batch->bo,
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intel_batchbuffer_subdata_offset(batch, &ss->ss8),
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buf->bo, 0,
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read_domain, write_domain);
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assert(ret == 0);
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ss->ss2.height = igt_buf_height(buf) - 1;
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ss->ss2.width = igt_buf_width(buf) - 1;
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ss->ss3.pitch = buf->stride - 1;
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ss->ss7.shader_chanel_select_r = 4;
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ss->ss7.shader_chanel_select_g = 5;
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ss->ss7.shader_chanel_select_b = 6;
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ss->ss7.shader_chanel_select_a = 7;
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if (buf->aux.stride) {
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ss->ss6.aux_mode = 0x5; /* AUX_CCS_E */
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ss->ss6.aux_pitch = (buf->aux.stride / 128) - 1;
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ss->ss10.aux_base_addr = buf->bo->offset64 + buf->aux.offset;
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ss->ss11.aux_base_addr_hi = (buf->bo->offset64 + buf->aux.offset) >> 32;
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ret = drm_intel_bo_emit_reloc(batch->bo,
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intel_batchbuffer_subdata_offset(batch, &ss->ss10),
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buf->bo, buf->aux.offset,
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read_domain, write_domain);
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assert(ret == 0);
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}
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return offset;
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}
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static uint32_t
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gen8_bind_surfaces(struct intel_batchbuffer *batch,
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const struct igt_buf *src,
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const struct igt_buf *dst)
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{
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uint32_t *binding_table, offset;
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binding_table = intel_batchbuffer_subdata_alloc(batch, 8, 32);
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offset = intel_batchbuffer_subdata_offset(batch, binding_table);
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annotation_add_state(&aub_annotations, AUB_TRACE_BINDING_TABLE,
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offset, 8);
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binding_table[0] = gen8_bind_buf(batch, dst, 1);
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binding_table[1] = gen8_bind_buf(batch, src, 0);
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return offset;
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}
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/* Mostly copy+paste from gen6, except wrap modes moved */
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static uint32_t
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gen8_create_sampler(struct intel_batchbuffer *batch) {
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struct gen8_sampler_state *ss;
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uint32_t offset;
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ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
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offset = intel_batchbuffer_subdata_offset(batch, ss);
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annotation_add_state(&aub_annotations, AUB_TRACE_SAMPLER_STATE,
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offset, sizeof(*ss));
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ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
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ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
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ss->ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
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ss->ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
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ss->ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
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/* I've experimented with non-normalized coordinates and using the LD
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* sampler fetch, but couldn't make it work. */
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ss->ss3.non_normalized_coord = 0;
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return offset;
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}
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static uint32_t
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gen8_fill_ps(struct intel_batchbuffer *batch,
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const uint32_t kernel[][4],
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size_t size)
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{
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uint32_t offset;
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offset = intel_batchbuffer_copy_data(batch, kernel, size, 64);
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annotation_add_state(&aub_annotations, AUB_TRACE_KERNEL_INSTRUCTIONS,
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offset, size);
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return offset;
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}
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/*
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* gen7_fill_vertex_buffer_data populate vertex buffer with data.
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*
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* The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
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* vertex is implied (automatically derived by the HW). Each element has the
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* destination offset, and the normalized texture offset (src). The rectangle
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* itself will span the entire subsurface to be copied.
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*
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* see gen6_emit_vertex_elements
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*/
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static uint32_t
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gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
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const struct igt_buf *src,
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uint32_t src_x, uint32_t src_y,
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uint32_t dst_x, uint32_t dst_y,
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uint32_t width, uint32_t height)
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{
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void *start;
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uint32_t offset;
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intel_batchbuffer_align(batch, 8);
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start = batch->ptr;
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emit_vertex_2s(batch, dst_x + width, dst_y + height);
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emit_vertex_normalized(batch, src_x + width, igt_buf_width(src));
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emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
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emit_vertex_2s(batch, dst_x, dst_y + height);
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emit_vertex_normalized(batch, src_x, igt_buf_width(src));
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emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
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emit_vertex_2s(batch, dst_x, dst_y);
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emit_vertex_normalized(batch, src_x, igt_buf_width(src));
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emit_vertex_normalized(batch, src_y, igt_buf_height(src));
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offset = intel_batchbuffer_subdata_offset(batch, start);
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annotation_add_state(&aub_annotations, AUB_TRACE_VERTEX_BUFFER,
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offset, 3 * VERTEX_SIZE);
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return offset;
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}
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/*
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* gen6_emit_vertex_elements - The vertex elements describe the contents of the
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* vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
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* what gen6_rendercopy did. The most straightforward would be to store
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* everything as floats.
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*
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* see gen7_fill_vertex_buffer_data() for where the corresponding elements are
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* packed.
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*/
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static void
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gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
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/*
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* The VUE layout
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* dword 0-3: pad (0, 0, 0. 0)
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* dword 4-7: position (x, y, 0, 1.0),
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* dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
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*/
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OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
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/* Element state 0. These are 4 dwords of 0 required for the VUE format.
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* We don't really know or care what they do.
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*/
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OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
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SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
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0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
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OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
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/* Element state 1 - Our "destination" vertices. These are passed down
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* through the pipeline, and eventually make it to the pixel shader as
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* the offsets in the destination surface. It's packed as the 16
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* signed/scaled because of gen6 rendercopy. I see no particular reason
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* for doing this though.
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*/
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OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
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SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
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0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
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OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
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GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
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GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
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|
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/* Element state 2. Last but not least we store the U,V components as
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* normalized floats. These will be used in the pixel shader to sample
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* from the source buffer.
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*/
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OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
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SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
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4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
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OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
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GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
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GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
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GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
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}
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|
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/*
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* gen7_emit_vertex_buffer emit the vertex buffers command
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*
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* @batch
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* @offset - bytw offset within the @batch where the vertex buffer starts.
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*/
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static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
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uint32_t offset) {
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OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
|
|
OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
|
|
GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
|
|
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
|
|
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
|
|
OUT_BATCH(3 * VERTEX_SIZE);
|
|
}
|
|
|
|
static uint32_t
|
|
gen6_create_cc_state(struct intel_batchbuffer *batch)
|
|
{
|
|
struct gen6_color_calc_state *cc_state;
|
|
uint32_t offset;
|
|
|
|
cc_state = intel_batchbuffer_subdata_alloc(batch,
|
|
sizeof(*cc_state), 64);
|
|
offset = intel_batchbuffer_subdata_offset(batch, cc_state);
|
|
annotation_add_state(&aub_annotations, AUB_TRACE_CC_STATE,
|
|
offset, sizeof(*cc_state));
|
|
|
|
return offset;
|
|
}
|
|
|
|
static uint32_t
|
|
gen8_create_blend_state(struct intel_batchbuffer *batch)
|
|
{
|
|
struct gen8_blend_state *blend;
|
|
int i;
|
|
uint32_t offset;
|
|
|
|
blend = intel_batchbuffer_subdata_alloc(batch, sizeof(*blend), 64);
|
|
offset = intel_batchbuffer_subdata_offset(batch, blend);
|
|
annotation_add_state(&aub_annotations, AUB_TRACE_BLEND_STATE,
|
|
offset, sizeof(*blend));
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
|
|
blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
|
|
blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
|
|
blend->bs[i].pre_blend_color_clamp = 1;
|
|
blend->bs[i].color_buffer_blend = 0;
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
static uint32_t
|
|
gen6_create_cc_viewport(struct intel_batchbuffer *batch)
|
|
{
|
|
struct gen4_cc_viewport *vp;
|
|
uint32_t offset;
|
|
|
|
vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
|
|
offset = intel_batchbuffer_subdata_offset(batch, vp);
|
|
annotation_add_state(&aub_annotations, AUB_TRACE_CC_VP_STATE,
|
|
offset, sizeof(*vp));
|
|
|
|
/* XXX I don't understand this */
|
|
vp->min_depth = -1.e35;
|
|
vp->max_depth = 1.e35;
|
|
|
|
return offset;
|
|
}
|
|
|
|
static uint32_t
|
|
gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) {
|
|
/* XXX these are likely not needed */
|
|
struct gen7_sf_clip_viewport *scv_state;
|
|
uint32_t offset;
|
|
|
|
scv_state = intel_batchbuffer_subdata_alloc(batch,
|
|
sizeof(*scv_state), 64);
|
|
offset = intel_batchbuffer_subdata_offset(batch, scv_state);
|
|
annotation_add_state(&aub_annotations, AUB_TRACE_CLIP_VP_STATE,
|
|
offset, sizeof(*scv_state));
|
|
|
|
scv_state->guardband.xmin = 0;
|
|
scv_state->guardband.xmax = 1.0f;
|
|
scv_state->guardband.ymin = 0;
|
|
scv_state->guardband.ymax = 1.0f;
|
|
|
|
return offset;
|
|
}
|
|
|
|
static uint32_t
|
|
gen6_create_scissor_rect(struct intel_batchbuffer *batch)
|
|
{
|
|
struct gen6_scissor_rect *scissor;
|
|
uint32_t offset;
|
|
|
|
scissor = intel_batchbuffer_subdata_alloc(batch, sizeof(*scissor), 64);
|
|
offset = intel_batchbuffer_subdata_offset(batch, scissor);
|
|
annotation_add_state(&aub_annotations, AUB_TRACE_SCISSOR_STATE,
|
|
offset, sizeof(*scissor));
|
|
|
|
return offset;
|
|
}
|
|
|
|
static void
|
|
gen8_emit_sip(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN4_STATE_SIP | (3 - 2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen7_emit_push_constants(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
|
|
|
|
/* WaBindlessSurfaceStateModifyEnable:skl,bxt */
|
|
/* The length has to be one less if we dont modify
|
|
bindless state */
|
|
OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (19 - 1 - 2));
|
|
|
|
/* general */
|
|
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
|
|
OUT_BATCH(0);
|
|
|
|
/* stateless data port */
|
|
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
|
|
|
|
/* surface */
|
|
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
|
|
|
|
/* dynamic */
|
|
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
|
|
0, BASE_ADDRESS_MODIFY);
|
|
|
|
/* indirect */
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
/* instruction */
|
|
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
|
|
|
|
/* general state buffer size */
|
|
OUT_BATCH(0xfffff000 | 1);
|
|
/* dynamic state buffer size */
|
|
OUT_BATCH(1 << 12 | 1);
|
|
/* indirect object buffer size */
|
|
OUT_BATCH(0xfffff000 | 1);
|
|
/* intruction buffer size */
|
|
OUT_BATCH(1 << 12 | 1);
|
|
|
|
/* Bindless surface state base address */
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen7_emit_urb(struct intel_batchbuffer *batch) {
|
|
/* XXX: Min valid values from mesa */
|
|
const int vs_entries = 64;
|
|
const int vs_size = 2;
|
|
const int vs_start = 4;
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_URB_VS);
|
|
OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
|
|
OUT_BATCH(GEN7_3DSTATE_URB_GS);
|
|
OUT_BATCH(vs_start << 25);
|
|
OUT_BATCH(GEN7_3DSTATE_URB_HS);
|
|
OUT_BATCH(vs_start << 25);
|
|
OUT_BATCH(GEN7_3DSTATE_URB_DS);
|
|
OUT_BATCH(vs_start << 25);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_cc(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
|
|
OUT_BATCH(cc.blend_state | 1);
|
|
|
|
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
|
|
OUT_BATCH(cc.cc_state | 1);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_multisample(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE | 0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
|
|
OUT_BATCH(1);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_vs(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_hs(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_gs(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (11-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN6_3DSTATE_GS | (10-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen9_emit_ds(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_DS | (11-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
|
|
static void
|
|
gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_null_state(struct intel_batchbuffer *batch) {
|
|
gen8_emit_wm_hz_op(batch);
|
|
gen8_emit_hs(batch);
|
|
OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
gen8_emit_gs(batch);
|
|
gen9_emit_ds(batch);
|
|
gen8_emit_vs(batch);
|
|
}
|
|
|
|
static void
|
|
gen7_emit_clip(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0); /* pass-through */
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_sf(struct intel_batchbuffer *batch)
|
|
{
|
|
int i;
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_SBE | (6 - 2));
|
|
OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
|
|
GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
|
|
GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
|
|
1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
|
|
1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << 0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
|
|
for (i = 0; i < 8; i++)
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
|
|
OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
|
|
const int max_threads = 63;
|
|
|
|
OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
|
|
OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
|
|
* appears we need it to put our setup data in the place we
|
|
* expect (g6, see below) */
|
|
GEN8_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
|
|
|
|
OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
|
|
OUT_BATCH(kernel);
|
|
OUT_BATCH(0); /* kernel hi */
|
|
OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
|
|
2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
|
|
OUT_BATCH(0); /* scratch space stuff */
|
|
OUT_BATCH(0); /* scratch hi */
|
|
OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
|
|
GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
|
|
OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
|
|
OUT_BATCH(0); // kernel 1
|
|
OUT_BATCH(0); /* kernel 1 hi */
|
|
OUT_BATCH(0); // kernel 2
|
|
OUT_BATCH(0); /* kernel 2 hi */
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
|
|
OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
|
|
OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
|
|
}
|
|
|
|
static void
|
|
gen9_emit_depth(struct intel_batchbuffer *batch)
|
|
{
|
|
OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (4 - 2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_HIER_DEPTH_BUFFER | (5-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_STENCIL_BUFFER | (5-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void
|
|
gen7_emit_clear(struct intel_batchbuffer *batch) {
|
|
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(1); // clear valid
|
|
}
|
|
|
|
static void
|
|
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
|
|
{
|
|
OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
|
|
OUT_BATCH(0);
|
|
}
|
|
|
|
static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
|
|
{
|
|
OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
|
|
OUT_BATCH(_3DPRIM_RECTLIST);
|
|
}
|
|
|
|
/* Vertex elements MUST be defined before this according to spec */
|
|
static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
|
|
{
|
|
OUT_BATCH(GEN8_3DSTATE_VF | (2 - 2));
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
OUT_BATCH(GEN4_3DPRIMITIVE | (7-2));
|
|
OUT_BATCH(0); /* gen8+ ignore the topology type field */
|
|
OUT_BATCH(3); /* vertex count */
|
|
OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
|
|
OUT_BATCH(1); /* single instance */
|
|
OUT_BATCH(0); /* start instance location */
|
|
OUT_BATCH(0); /* index buffer offset, ignored */
|
|
}
|
|
|
|
/* The general rule is if it's named gen6 it is directly copied from
|
|
* gen6_render_copyfunc.
|
|
*
|
|
* This sets up most of the 3d pipeline, and most of that to NULL state. The
|
|
* docs aren't specific about exactly what must be set up NULL, but the general
|
|
* rule is we could be run at any time, and so the most state we set to NULL,
|
|
* the better our odds of success.
|
|
*
|
|
* +---------------+ <---- 4096
|
|
* | ^ |
|
|
* | | |
|
|
* | various |
|
|
* | state |
|
|
* | | |
|
|
* |_______|_______| <---- 2048 + ?
|
|
* | ^ |
|
|
* | | |
|
|
* | batch |
|
|
* | commands |
|
|
* | | |
|
|
* | | |
|
|
* +---------------+ <---- 0 + ?
|
|
*
|
|
* The batch commands point to state within tthe batch, so all state offsets should be
|
|
* 0 < offset < 4096. Both commands and state build upwards, and are constructed
|
|
* in that order. This means too many batch commands can delete state if not
|
|
* careful.
|
|
*
|
|
*/
|
|
|
|
#define BATCH_STATE_SPLIT 2048
|
|
|
|
static
|
|
void _gen9_render_copyfunc(struct intel_batchbuffer *batch,
|
|
drm_intel_context *context,
|
|
const struct igt_buf *src, unsigned src_x,
|
|
unsigned src_y, unsigned width, unsigned height,
|
|
const struct igt_buf *dst, unsigned dst_x,
|
|
unsigned dst_y, const uint32_t ps_kernel[][4],
|
|
uint32_t ps_kernel_size)
|
|
{
|
|
uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
|
|
uint32_t scissor_state;
|
|
uint32_t vertex_buffer;
|
|
uint32_t batch_end;
|
|
|
|
igt_assert(src->bpp == dst->bpp);
|
|
intel_batchbuffer_flush_with_context(batch, context);
|
|
|
|
intel_batchbuffer_align(batch, 8);
|
|
|
|
batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
|
|
|
|
annotation_init(&aub_annotations);
|
|
|
|
ps_binding_table = gen8_bind_surfaces(batch, src, dst);
|
|
ps_sampler_state = gen8_create_sampler(batch);
|
|
ps_kernel_off = gen8_fill_ps(batch, ps_kernel, ps_kernel_size);
|
|
vertex_buffer = gen7_fill_vertex_buffer_data(batch, src,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
width, height);
|
|
cc.cc_state = gen6_create_cc_state(batch);
|
|
cc.blend_state = gen8_create_blend_state(batch);
|
|
viewport.cc_state = gen6_create_cc_viewport(batch);
|
|
viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch);
|
|
scissor_state = gen6_create_scissor_rect(batch);
|
|
/* TODO: theree is other state which isn't setup */
|
|
|
|
assert(batch->ptr < &batch->buffer[4095]);
|
|
|
|
batch->ptr = batch->buffer;
|
|
|
|
/* Start emitting the commands. The order roughly follows the mesa blorp
|
|
* order */
|
|
OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D |
|
|
GEN9_PIPELINE_SELECTION_MASK);
|
|
|
|
gen8_emit_sip(batch);
|
|
|
|
gen7_emit_push_constants(batch);
|
|
|
|
gen9_emit_state_base_address(batch);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
|
|
OUT_BATCH(viewport.cc_state);
|
|
OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
|
|
OUT_BATCH(viewport.sf_clip_state);
|
|
|
|
gen7_emit_urb(batch);
|
|
|
|
gen8_emit_cc(batch);
|
|
|
|
gen8_emit_multisample(batch);
|
|
|
|
gen8_emit_null_state(batch);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5 - 2));
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(0);
|
|
|
|
gen7_emit_clip(batch);
|
|
|
|
gen8_emit_sf(batch);
|
|
|
|
gen8_emit_ps(batch, ps_kernel_off);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
|
|
OUT_BATCH(ps_binding_table);
|
|
|
|
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
|
|
OUT_BATCH(ps_sampler_state);
|
|
|
|
OUT_BATCH(GEN8_3DSTATE_SCISSOR_STATE_POINTERS);
|
|
OUT_BATCH(scissor_state);
|
|
|
|
gen9_emit_depth(batch);
|
|
|
|
gen7_emit_clear(batch);
|
|
|
|
gen6_emit_drawing_rectangle(batch, dst);
|
|
|
|
gen7_emit_vertex_buffer(batch, vertex_buffer);
|
|
gen6_emit_vertex_elements(batch);
|
|
|
|
gen8_emit_vf_topology(batch);
|
|
gen8_emit_primitive(batch, vertex_buffer);
|
|
|
|
OUT_BATCH(MI_BATCH_BUFFER_END);
|
|
|
|
batch_end = intel_batchbuffer_align(batch, 8);
|
|
assert(batch_end < BATCH_STATE_SPLIT);
|
|
annotation_add_batch(&aub_annotations, batch_end);
|
|
|
|
dump_batch(batch);
|
|
|
|
annotation_flush(&aub_annotations, batch);
|
|
|
|
gen6_render_flush(batch, context, batch_end);
|
|
intel_batchbuffer_reset(batch);
|
|
}
|
|
|
|
void gen9_render_copyfunc(struct intel_batchbuffer *batch,
|
|
drm_intel_context *context,
|
|
const struct igt_buf *src, unsigned src_x, unsigned src_y,
|
|
unsigned width, unsigned height,
|
|
const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
|
|
|
|
{
|
|
_gen9_render_copyfunc(batch, context, src, src_x, src_y,
|
|
width, height, dst, dst_x, dst_y, ps_kernel_gen9,
|
|
sizeof(ps_kernel_gen9));
|
|
}
|
|
|
|
void gen11_render_copyfunc(struct intel_batchbuffer *batch,
|
|
drm_intel_context *context,
|
|
const struct igt_buf *src, unsigned src_x, unsigned src_y,
|
|
unsigned width, unsigned height,
|
|
const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
|
|
|
|
{
|
|
_gen9_render_copyfunc(batch, context, src, src_x, src_y,
|
|
width, height, dst, dst_x, dst_y, ps_kernel_gen11,
|
|
sizeof(ps_kernel_gen11));
|
|
}
|