You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
140 lines
4.2 KiB
140 lines
4.2 KiB
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef UI_GFX_GEOMETRY_MATRIX3_F_H_
|
|
#define UI_GFX_GEOMETRY_MATRIX3_F_H_
|
|
|
|
#include "base/logging.h"
|
|
#include "ui/gfx/geometry/vector3d_f.h"
|
|
|
|
namespace gfx {
|
|
|
|
class GFX_EXPORT Matrix3F {
|
|
public:
|
|
~Matrix3F();
|
|
|
|
static Matrix3F Zeros();
|
|
static Matrix3F Ones();
|
|
static Matrix3F Identity();
|
|
static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt);
|
|
|
|
bool IsEqual(const Matrix3F& rhs) const;
|
|
|
|
// Element-wise comparison with given precision.
|
|
bool IsNear(const Matrix3F& rhs, float precision) const;
|
|
|
|
float get(int i, int j) const {
|
|
return data_[MatrixToArrayCoords(i, j)];
|
|
}
|
|
|
|
void set(int i, int j, float v) {
|
|
data_[MatrixToArrayCoords(i, j)] = v;
|
|
}
|
|
|
|
void set(float m00, float m01, float m02,
|
|
float m10, float m11, float m12,
|
|
float m20, float m21, float m22) {
|
|
data_[0] = m00;
|
|
data_[1] = m01;
|
|
data_[2] = m02;
|
|
data_[3] = m10;
|
|
data_[4] = m11;
|
|
data_[5] = m12;
|
|
data_[6] = m20;
|
|
data_[7] = m21;
|
|
data_[8] = m22;
|
|
}
|
|
|
|
Vector3dF get_row(int i) const {
|
|
return Vector3dF(data_[MatrixToArrayCoords(i, 0)],
|
|
data_[MatrixToArrayCoords(i, 1)],
|
|
data_[MatrixToArrayCoords(i, 2)]);
|
|
}
|
|
|
|
Vector3dF get_column(int i) const {
|
|
return Vector3dF(
|
|
data_[MatrixToArrayCoords(0, i)],
|
|
data_[MatrixToArrayCoords(1, i)],
|
|
data_[MatrixToArrayCoords(2, i)]);
|
|
}
|
|
|
|
void set_column(int i, const Vector3dF& c) {
|
|
data_[MatrixToArrayCoords(0, i)] = c.x();
|
|
data_[MatrixToArrayCoords(1, i)] = c.y();
|
|
data_[MatrixToArrayCoords(2, i)] = c.z();
|
|
}
|
|
|
|
// Produces a new matrix by adding the elements of |rhs| to this matrix
|
|
Matrix3F Add(const Matrix3F& rhs) const;
|
|
// Produces a new matrix by subtracting elements of |rhs| from this matrix.
|
|
Matrix3F Subtract(const Matrix3F& rhs) const;
|
|
|
|
// Returns an inverse of this if the matrix is non-singular, zero (== Zero())
|
|
// otherwise.
|
|
Matrix3F Inverse() const;
|
|
|
|
// Returns a transpose of this matrix.
|
|
Matrix3F Transpose() const;
|
|
|
|
// Value of the determinant of the matrix.
|
|
float Determinant() const;
|
|
|
|
// Trace (sum of diagonal elements) of the matrix.
|
|
float Trace() const {
|
|
return data_[MatrixToArrayCoords(0, 0)] +
|
|
data_[MatrixToArrayCoords(1, 1)] +
|
|
data_[MatrixToArrayCoords(2, 2)];
|
|
}
|
|
|
|
// Compute eigenvalues and (optionally) normalized eigenvectors of
|
|
// a positive defnite matrix *this. Eigenvectors are computed only if
|
|
// non-null |eigenvectors| matrix is passed. If it is NULL, the routine
|
|
// will not attempt to compute eigenvectors but will still return eigenvalues
|
|
// if they can be computed.
|
|
// If eigenvalues cannot be computed (the matrix does not meet constraints)
|
|
// the 0-vector is returned. Note that to retrieve eigenvalues, the matrix
|
|
// only needs to be symmetric while eigenvectors require it to be
|
|
// positive-definite. Passing a non-positive definite matrix will result in
|
|
// NaNs in vectors which cannot be computed.
|
|
// Eigenvectors are placed as column in |eigenvectors| in order corresponding
|
|
// to eigenvalues.
|
|
Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
|
|
|
|
std::string ToString() const;
|
|
|
|
private:
|
|
Matrix3F(); // Uninitialized default.
|
|
|
|
static int MatrixToArrayCoords(int i, int j) {
|
|
DCHECK(i >= 0 && i < 3);
|
|
DCHECK(j >= 0 && j < 3);
|
|
return i * 3 + j;
|
|
}
|
|
|
|
float data_[9];
|
|
};
|
|
|
|
inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) {
|
|
return lhs.IsEqual(rhs);
|
|
}
|
|
|
|
// Matrix addition. Produces a new matrix by adding the corresponding elements
|
|
// together.
|
|
inline Matrix3F operator+(const Matrix3F& lhs, const Matrix3F& rhs) {
|
|
return lhs.Add(rhs);
|
|
}
|
|
|
|
// Matrix subtraction. Produces a new matrix by subtracting elements of rhs
|
|
// from corresponding elements of lhs.
|
|
inline Matrix3F operator-(const Matrix3F& lhs, const Matrix3F& rhs) {
|
|
return lhs.Subtract(rhs);
|
|
}
|
|
|
|
GFX_EXPORT Matrix3F MatrixProduct(const Matrix3F& lhs, const Matrix3F& rhs);
|
|
GFX_EXPORT Vector3dF MatrixProduct(const Matrix3F& lhs, const Vector3dF& rhs);
|
|
|
|
} // namespace gfx
|
|
|
|
#endif // UI_GFX_GEOMETRY_MATRIX3_F_H_
|