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318 lines
15 KiB
318 lines
15 KiB
Symbols on macOS
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================
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.. contents::
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:local:
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On macOS, debug symbols are often in stand alone bundles called **dSYM** files.
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These are bundles that contain DWARF debug information and other resources
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related to builds and debug info.
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The DebugSymbols.framework framework helps locate dSYM files when given a UUID.
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It can locate the symbols using a variety of methods:
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- Spotlight
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- Explicit search paths
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- Implicit search paths
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- File mapped UUID paths
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- Running one or more shell scripts
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DebugSymbols.framework also has global defaults that can be modified to allow
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all of the debug tools (lldb, gdb, sample, CoreSymbolication.framework) to
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easily find important debug symbols. The domain for the DebugSymbols.framework
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defaults is **com.apple.DebugSymbols**, and the defaults can be read, written
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or modified using the **defaults** shell command:
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::
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% defaults read com.apple.DebugSymbols
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% defaults write com.apple.DebugSymbols KEY ...
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% defaults delete com.apple.DebugSymbols KEY
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The following is a list of the defaults key value setting pairs that can
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be used to enhance symbol location:
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**DBGFileMappedPaths**
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This default can be specified as a single string, or an array of
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strings. Each string represents a directory that contains file mapped
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UUID values that point to dSYM files. See the "File Mapped UUID
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Directories" section below for more details. Whenever
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DebugSymbols.framework is asked to lookup a dSYM file, it will first
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look in any file mapped UUID directories for a quick match.
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::
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% defaults write com.apple.DebugSymbols DBGFileMappedPaths -string /path/to/uuidmap1
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% defaults write com.apple.DebugSymbols DBGFileMappedPaths -array /path/to/uuidmap1
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/path/to/uuidmap2
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**DBGShellCommands**
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This default can be specified as a single string, or an array of
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strings. Specifies a shell script that will get run in order to find the
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dSYM. The shell script will be run given a single UUID value as the
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shell command arguments and the shell command is expected to return a
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property list. See the property list format defined below.
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::
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% defaults write com.apple.DebugSymbols DBGShellCommands -string /path/to/script1
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% defaults write com.apple.DebugSymbols DBGShellCommands -array /path/to/script1
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/path/to/script2
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**DBGSpotlightPaths**
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Specifies the directories to limit spotlight searches to as a string or
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array of strings. When any other defaults are supplied to
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**com.apple.DebugSymbols**, spotlight searches will be disabled unless
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this default is set to an empty array:
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::
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# Specify an empty array to keep Spotlight searches enabled in all locations
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% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array
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# Specify an array of paths to limit spotlight searches to certain directories
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% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array /path/dir1 /path/dir2
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Shell Script Property List Format
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---------------------------------
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Shell scripts that are specified with the **DBGShellCommands** defaults key
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will be run in the order in which they are specified until a match is found.
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The shell script will be invoked with a single UUID string value like
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"23516BE4-29BE-350C-91C9-F36E7999F0F1". The shell script must respond with a
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property list being written to STDOUT. The property list returned must contain
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UUID string values as the root key values, with a dictionary for each UUID. The
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dictionaries can contain one or more of the following keys:
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+-----------------------------------+-----------------------------------+
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| Key | Description |
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+-----------------------------------+-----------------------------------+
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| **DBGArchitecture** | A textual architecture or target |
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| | triple like "x86_64", "i386", or |
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| | "x86_64-apple-macosx". |
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+-----------------------------------+-----------------------------------+
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| **DBGBuildSourcePath** | A path prefix that was used when |
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| | building the dSYM file. The debug |
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| | information will contain paths |
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| | with this prefix. |
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+-----------------------------------+-----------------------------------+
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| **DBGSourcePath** | A path prefix for where the |
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| | sources exist after the build has |
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| | completed. Often when building |
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| | projects, build machines will |
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| | host the sources in a temporary |
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| | directory while building, then |
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| | move the sources to another |
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| | location for archiving. If the |
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| | paths in the debug info don't |
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| | match where the sources are |
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| | currently hosted, then specifying |
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| | this path along with the |
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| | **DBGBuildSourcePath** will help |
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| | the developer tools always show |
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| | you sources when debugging or |
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| | symbolicating. |
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+-----------------------------------+-----------------------------------+
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| **DBGDSYMPath** | A path to the dSYM mach-o file |
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| | inside the dSYM bundle. |
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+-----------------------------------+-----------------------------------+
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| **DBGSymbolRichExecutable** | A path to the symbol rich |
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| | executable. Binaries are often |
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| | stripped after being built and |
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| | packaged into a release. If your |
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| | build systems saves an unstripped |
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| | executable a path to this |
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| | executable can be provided. |
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+-----------------------------------+-----------------------------------+
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| **DBGError** | If a binary can not be located |
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| | for the supplied UUID, a user |
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| | readable error can be returned. |
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+-----------------------------------+-----------------------------------+
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Below is a sample shell script output for a binary that contains two
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architectures:
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::
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>23516BE4-29BE-350C-91C9-F36E7999F0F1</key>
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<dict>
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<key>DBGArchitecture</key>
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<string>i386</string>
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<key>DBGBuildSourcePath</key>
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<string>/path/to/build/sources</string>
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<key>DBGSourcePath</key>
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<string>/path/to/actual/sources</string>
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<key>DBGDSYMPath</key>
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<string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string>
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<key>DBGSymbolRichExecutable</key>
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<string>/path/to/unstripped/executable</string>
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</dict>
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<key>A40597AA-5529-3337-8C09-D8A014EB1578</key>
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<dict>
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<key>DBGArchitecture</key>
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<string>x86_64</string>
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<key>DBGBuildSourcePath</key>
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<string>/path/to/build/sources</string>
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<key>DBGSourcePath</key>
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<string>/path/to/actual/sources</string>
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<key>DBGDSYMPath</key>
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<string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string>
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<key>DBGSymbolRichExecutable</key>
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<string>/path/to/unstripped/executable</string>
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</dict>
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</dict>
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</plist>
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There is no timeout imposed on a shell script when is it asked to locate a dSYM
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file, so be careful to not make a shell script that has high latency or takes a
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long time to download unless this is really what you want. This can slow down
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debug sessions in LLDB and GDB, symbolication with CoreSymbolication or Report
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Crash, with no visible feedback to the user. You can quickly return a plist
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with a single **DBGError** key that indicates a timeout has been reached. You
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might also want to exec new processes to do the downloads so that if you return
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an error that indicates a timeout, your download can still proceed after your
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shell script has exited so subsequent debug sessions can use the cached files.
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It is also important to track when a current download is in progress in case
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you get multiple requests for the same UUID so that you don't end up
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downloading the same file simultaneously. Also you will want to verify the
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download was successful and then and only then place the file into the cache
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for tools that will cache files locally.
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Embedding UUID property lists inside the dSYM bundles
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-----------------------------------------------------
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Since dSYM files are bundles, you can also place UUID info plists files inside
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your dSYM bundles in the **Contents/Resources** directory. One of the main
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reasons to create the UUID plists inside the dSYM bundles is that it will help
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LLDB and other developer tools show you source. LLDB currently knows how to
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check for these plist files so it can automatically remap the source location
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information in the debug info.
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If we take the two UUID values from the returns plist above, we can split them
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out and save then in the dSYM bundle:
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::
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% ls /path/to/foo.dSYM/Contents/Resources
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23516BE4-29BE-350C-91C9-F36E7999F0F1.plist
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A40597AA-5529-3337-8C09-D8A014EB1578.plist
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% cat /path/to/foo.dSYM/Contents/Resources/23516BE4-29BE-350C-91C9-F36E7999F0F1.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>DBGArchitecture</key>
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<string>i386</string>
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<key>DBGBuildSourcePath</key>
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<string>/path/to/build/sources</string>
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<key>DBGSourcePath</key>
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<string>/path/to/actual/sources</string>
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<key>DBGDSYMPath</key>
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<string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string>
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<key>DBGSymbolRichExecutable</key>
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<string>/path/to/unstripped/executable</string>
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<key>DBGVersion</key>
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<string>3</string>
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<key>DBGSourcePathRemapping</key>
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<dict>
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<key>/path/to/build/time/src/location1</key>
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<string>/path/to/debug/time/src/location</string>
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<key>/path/to/build/time/src/location2</key>
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<string>/path/to/debug/time/src/location</string>
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</dict>
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<key>DBGSymbolRichExecutable</key>
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<string>/path/to/unstripped/executable</string>
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</dict>
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</plist>
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Note that the output is very close to what is needed by shell script output, so
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making the results of your shell script will be very easy to create by
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combining two plists into a single one where you take the UUID and use it a
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string key, and the value is the contents of the plist.
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LLDB will read the following entries from the per-UUID plist file in the dSYM
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bundle: **DBGSymbolRichExecutable**, **DBGBuildSourcePath** and
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**DBGSourcePath**, and **DBGSourcePathRemapping** if **DBGVersion** is 3 or
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higher. **DBGBuildSourcePath** and **DBGSourcePath** are for remapping a single
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file path. For instance, the files may be in /BuildDir/SheetApp/SheetApp-37
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when built, but they are in /SourceDir/SheetApp/SheetApp-37 at debug time,
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those two paths could be listed in those keys. If there are multiple source
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path remappings, the **DBGSourcePathRemapping** dictionary can be used, where
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an arbitrary number of entries may be present. **DBGVersion** should be 3 or
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**DBGSourcePathRemapping** will not be read. If both **DBGSourcePathRemapping**
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AND **DBGBuildSourcePath**/**DBGSourcePath** are present in the plist, the
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**DBGSourcePathRemapping** entries will be used for path remapping first. This
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may allow for more specific remappings in the **DBGSourcePathRemapping**
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dictionary and a less specific remapping in the
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**DBGBuildSourcePath**/**DBGSourcePath** pair as a last resort.
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File Mapped UUID Directories
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----------------------------
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File Mapped directories can be used for efficient dSYM file lookups for local
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or remote dSYM files. The UUID is broken up by splitting the first 20 hex
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digits into 4 character chunks, and a directory is created for each chunk, and
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each subsequent directory is created inside the previous one. A symlink is then
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created whose name is the last 12 hex digits in the deepest directory. The
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symlinks value is a full path to the mach-o files inside the dSYM bundle which
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contains the DWARF. Whenever DebugSymbols.framework is asked to lookup a dSYM
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file, it will first look in any file mapped UUID directories for a quick match
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if the defaults are appropriately set.
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For example, if we take the sample UUID plist information from above, we can
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create a File Mapped UUID directory cache in
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**~/Library/SymbolCache/dsyms/uuids**. We can easily see how things are laid
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out:
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::
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% find ~/Library/SymbolCache/dsyms/uuids -type l
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~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1
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~/Library/SymbolCache/dsyms/uuids/A405/97AA/5529/3337/8C09/D8A014EB1578
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The last entries in these file mapped directories are symlinks to the actual
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dsym mach file in the dsym bundle:
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::
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% ls -lAF ~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1
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~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1@ -> ../../../../../../dsyms/foo.dSYM/Contents/Resources/DWARF/foo
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Then you can also tell DebugSymbols to check this UUID file map cache using:
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::
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% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids
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dSYM Locating Shell Script Tips
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-------------------------------
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One possible implementation of a dSYM finding shell script is to have the
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script download and cache files locally in a known location. Then create a UUID
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map for each UUID value that was found in a local UUID File Map cache so the
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next query for the dSYM file will be able to use the cached version. So the
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shell script is used to initially download and cache the file, and subsequent
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accesses will use the cache and avoid calling the shell script.
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Then the defaults for DebugSymbols.framework will entail enabling your shell
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script, enabling the file mapped path setting so that already downloaded dSYMS
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fill quickly be found without needing to run the shell script every time, and
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also leaving spotlight enabled so that other normal dSYM files are still found:
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::
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% defaults write com.apple.DebugSymbols DBGShellCommands /path/to/shellscript
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% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids
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% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array
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Hopefully this helps explain how DebugSymbols.framework can help any company
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implement a smart symbol finding and caching with minimal overhead.
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