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// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.func @noop() -> () "None" {
spv.Return
}
// CHECK: spv.EntryPoint "GLCompute" @noop
// CHECK-NEXT: spv.ExecutionMode @noop "ContractionOff"
spv.EntryPoint "GLCompute" @noop
spv.ExecutionMode @noop "ContractionOff"
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
// CHECK: spv.globalVariable @var2 : !spv.ptr<f32, Input>
// CHECK-NEXT: spv.globalVariable @var3 : !spv.ptr<f32, Output>
// CHECK-NEXT: spv.func @noop({{%.*}}: !spv.ptr<f32, Input>, {{%.*}}: !spv.ptr<f32, Output>) "None"
// CHECK: spv.EntryPoint "GLCompute" @noop, @var2, @var3
spv.globalVariable @var2 : !spv.ptr<f32, Input>
spv.globalVariable @var3 : !spv.ptr<f32, Output>
spv.func @noop(%arg0 : !spv.ptr<f32, Input>, %arg1 : !spv.ptr<f32, Output>) -> () "None" {
spv.Return
}
spv.EntryPoint "GLCompute" @noop, @var2, @var3
spv.ExecutionMode @noop "ContractionOff"
}