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58 lines
1.6 KiB
58 lines
1.6 KiB
// Copyright 2016 PDFium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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#ifndef XFA_FXGRAPHICS_CXFA_GESHADING_H_
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#define XFA_FXGRAPHICS_CXFA_GESHADING_H_
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#include "core/fxcrt/fx_coordinates.h"
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#include "core/fxcrt/fx_system.h"
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#include "core/fxge/fx_dib.h"
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#define FX_SHADING_Steps 256
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enum CXFA_GEShading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial };
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class CXFA_GEShading final {
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public:
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// Axial shading.
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CXFA_GEShading(const CFX_PointF& beginPoint,
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const CFX_PointF& endPoint,
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bool isExtendedBegin,
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bool isExtendedEnd,
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const FX_ARGB beginArgb,
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const FX_ARGB endArgb);
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// Radial shading.
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CXFA_GEShading(const CFX_PointF& beginPoint,
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const CFX_PointF& endPoint,
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const float beginRadius,
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const float endRadius,
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bool isExtendedBegin,
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bool isExtendedEnd,
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const FX_ARGB beginArgb,
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const FX_ARGB endArgb);
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~CXFA_GEShading();
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private:
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friend class CXFA_Graphics;
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void InitArgbArray();
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const CXFA_GEShading_Type m_type;
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const CFX_PointF m_beginPoint;
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const CFX_PointF m_endPoint;
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const float m_beginRadius;
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const float m_endRadius;
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const bool m_isExtendedBegin;
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const bool m_isExtendedEnd;
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const FX_ARGB m_beginArgb;
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const FX_ARGB m_endArgb;
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FX_ARGB m_argbArray[FX_SHADING_Steps];
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};
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#endif // XFA_FXGRAPHICS_CXFA_GESHADING_H_
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