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183 lines
6.2 KiB
183 lines
6.2 KiB
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/SKPBench.h"
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#include "include/core/SkSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "tools/flags/CommandLineFlags.h"
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// These CPU tile sizes are not good per se, but they are similar to what Chrome uses.
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static DEFINE_int(CPUbenchTileW, 256, "Tile width used for CPU SKP playback.");
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static DEFINE_int(CPUbenchTileH, 256, "Tile height used for CPU SKP playback.");
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static DEFINE_int(GPUbenchTileW, 1600, "Tile width used for GPU SKP playback.");
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static DEFINE_int(GPUbenchTileH, 512, "Tile height used for GPU SKP playback.");
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SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
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bool doLooping)
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: fPic(SkRef(pic))
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, fClip(clip)
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, fScale(scale)
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, fName(name)
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, fDoLooping(doLooping) {
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fUniqueName.printf("%s_%.2g", name, scale); // Scale makes this unqiue for perf.skia.org traces.
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}
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SKPBench::~SKPBench() {
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for (int i = 0; i < fSurfaces.count(); ++i) {
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fSurfaces[i]->unref();
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}
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}
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const char* SKPBench::onGetName() {
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return fName.c_str();
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}
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const char* SKPBench::onGetUniqueName() {
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return fUniqueName.c_str();
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}
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void SKPBench::onPerCanvasPreDraw(SkCanvas* canvas) {
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SkIRect bounds = canvas->getDeviceClipBounds();
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bounds.intersect(fClip);
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bounds.intersect(fPic->cullRect().roundOut());
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SkAssertResult(!bounds.isEmpty());
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const bool gpu = canvas->recordingContext() != nullptr;
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int tileW = gpu ? FLAGS_GPUbenchTileW : FLAGS_CPUbenchTileW,
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tileH = gpu ? FLAGS_GPUbenchTileH : FLAGS_CPUbenchTileH;
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tileW = std::min(tileW, bounds.width());
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tileH = std::min(tileH, bounds.height());
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int xTiles = SkScalarCeilToInt(bounds.width() / SkIntToScalar(tileW));
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int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH));
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fSurfaces.reserve_back(xTiles * yTiles);
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fTileRects.setReserve(xTiles * yTiles);
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SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH);
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for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) {
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for (int x = bounds.fLeft; x < bounds.fRight; x += tileW) {
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const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH);
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*fTileRects.append() = tileRect;
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fSurfaces.emplace_back(canvas->makeSurface(ii));
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// Never want the contents of a tile to include stuff the parent
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// canvas clips out
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SkRect clip = SkRect::Make(bounds);
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clip.offset(-SkIntToScalar(tileRect.fLeft), -SkIntToScalar(tileRect.fTop));
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fSurfaces.back()->getCanvas()->clipRect(clip);
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fSurfaces.back()->getCanvas()->setMatrix(canvas->getLocalToDevice());
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fSurfaces.back()->getCanvas()->scale(fScale, fScale);
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}
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}
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}
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void SKPBench::onPerCanvasPostDraw(SkCanvas* canvas) {
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// Draw the last set of tiles into the main canvas in case we're
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// saving the images
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for (int i = 0; i < fTileRects.count(); ++i) {
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sk_sp<SkImage> image(fSurfaces[i]->makeImageSnapshot());
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canvas->drawImage(image,
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SkIntToScalar(fTileRects[i].fLeft), SkIntToScalar(fTileRects[i].fTop));
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}
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fSurfaces.reset();
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fTileRects.rewind();
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}
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bool SKPBench::isSuitableFor(Backend backend) {
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return backend != kNonRendering_Backend;
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}
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SkIPoint SKPBench::onGetSize() {
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return SkIPoint::Make(fClip.width(), fClip.height());
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}
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void SKPBench::onDraw(int loops, SkCanvas* canvas) {
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SkASSERT(fDoLooping || 1 == loops);
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while (1) {
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this->drawPicture();
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if (0 == --loops) {
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break;
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}
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auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext()
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: nullptr;
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// Ensure the GrContext doesn't combine ops across draw loops.
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if (direct) {
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direct->flushAndSubmit();
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}
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}
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}
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void SKPBench::drawMPDPicture() {
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// TODO: remove me
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}
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void SKPBench::drawPicture() {
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for (int j = 0; j < fTileRects.count(); ++j) {
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const SkMatrix trans = SkMatrix::Translate(-fTileRects[j].fLeft / fScale,
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-fTileRects[j].fTop / fScale);
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fSurfaces[j]->getCanvas()->drawPicture(fPic.get(), &trans, nullptr);
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}
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for (int j = 0; j < fTileRects.count(); ++j) {
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fSurfaces[j]->flush();
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}
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}
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#include "src/gpu/GrGpu.h"
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static void draw_pic_for_stats(SkCanvas* canvas,
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GrDirectContext* dContext,
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const SkPicture* picture,
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SkTArray<SkString>* keys,
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SkTArray<double>* values) {
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dContext->priv().resetGpuStats();
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dContext->priv().resetContextStats();
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canvas->drawPicture(picture);
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dContext->flush();
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dContext->priv().dumpGpuStatsKeyValuePairs(keys, values);
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dContext->priv().dumpCacheStatsKeyValuePairs(keys, values);
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dContext->priv().dumpContextStatsKeyValuePairs(keys, values);
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}
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void SKPBench::getGpuStats(SkCanvas* canvas, SkTArray<SkString>* keys, SkTArray<double>* values) {
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// we do a special single draw and then dump the key / value pairs
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auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext()
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: nullptr;
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if (!direct) {
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return;
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}
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// TODO refactor this out if we want to test other subclasses of skpbench
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direct->flushAndSubmit();
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direct->freeGpuResources();
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direct->resetContext();
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direct->priv().getGpu()->resetShaderCacheForTesting();
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draw_pic_for_stats(canvas, direct, fPic.get(), keys, values);
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}
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bool SKPBench::getDMSAAStats(GrRecordingContext* rContext) {
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if (!rContext || !rContext->asDirectContext()) {
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return false;
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}
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// Clear the current DMSAA stats then do a single tiled draw that resets them to the specific
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// values for our SKP.
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rContext->asDirectContext()->flushAndSubmit();
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rContext->priv().dmsaaStats() = {};
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this->drawPicture(); // Draw tiled for DMSAA stats.
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rContext->asDirectContext()->flush();
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return true;
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}
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