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192 lines
6.3 KiB
192 lines
6.3 KiB
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/effects/SkPerlinNoiseShader.h"
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#include <utility>
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namespace {
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enum class Type {
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kFractalNoise,
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kTurbulence,
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};
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class PerlinNoiseGM : public skiagm::GM {
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SkISize fSize = {80, 80};
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void onOnceBeforeDraw() override { this->setBGColor(0xFF000000); }
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SkString onShortName() override { return SkString("perlinnoise"); }
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SkISize onISize() override { return {200, 500}; }
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void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) {
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canvas->save();
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canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
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SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
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SkIntToScalar(size.height()));
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canvas->drawRect(r, paint);
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canvas->restore();
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}
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void test(SkCanvas* canvas, int x, int y, Type type,
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float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
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bool stitchTiles) {
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SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2);
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sk_sp<SkShader> shader;
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switch (type) {
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case Type::kFractalNoise:
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shader = SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX,
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baseFrequencyY,
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numOctaves,
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seed,
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stitchTiles ? &tileSize : nullptr);
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break;
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case Type::kTurbulence:
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shader = SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX,
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baseFrequencyY,
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numOctaves,
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seed,
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stitchTiles ? &tileSize : nullptr);
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break;
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}
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SkPaint paint;
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paint.setShader(std::move(shader));
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if (stitchTiles) {
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drawRect(canvas, x, y, paint, tileSize);
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x += tileSize.width();
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drawRect(canvas, x, y, paint, tileSize);
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y += tileSize.width();
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drawRect(canvas, x, y, paint, tileSize);
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x -= tileSize.width();
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drawRect(canvas, x, y, paint, tileSize);
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} else {
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drawRect(canvas, x, y, paint, fSize);
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}
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->clear(SK_ColorBLACK);
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test(canvas, 0, 0, Type::kFractalNoise,
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0.1f, 0.1f, 0, 0, false);
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test(canvas, 100, 0, Type::kTurbulence,
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0.1f, 0.1f, 0, 0, false);
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test(canvas, 0, 100, Type::kFractalNoise,
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0.1f, 0.1f, 2, 0, false);
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test(canvas, 100, 100, Type::kFractalNoise,
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0.05f, 0.1f, 1, 0, true);
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test(canvas, 0, 200, Type::kTurbulence,
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0.1f, 0.1f, 1, 0, true);
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test(canvas, 100, 200, Type::kTurbulence,
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0.2f, 0.4f, 5, 0, false);
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test(canvas, 0, 300, Type::kFractalNoise,
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0.1f, 0.1f, 3, 1, false);
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test(canvas, 100, 300, Type::kFractalNoise,
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0.1f, 0.1f, 3, 4, false);
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canvas->scale(0.75f, 1.0f);
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test(canvas, 0, 400, Type::kFractalNoise,
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0.1f, 0.1f, 2, 0, false);
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test(canvas, 100, 400, Type::kFractalNoise,
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0.1f, 0.05f, 1, 0, true);
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}
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private:
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using INHERITED = GM;
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};
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class PerlinNoiseGM2 : public skiagm::GM {
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SkISize fSize = {80, 80};
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SkString onShortName() override { return SkString("perlinnoise_localmatrix"); }
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SkISize onISize() override { return {640, 480}; }
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void install(SkPaint* paint, Type type,
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float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
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bool stitchTiles) {
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sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
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SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &fSize : nullptr) :
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SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &fSize : nullptr);
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paint->setShader(std::move(shader));
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(10, 10);
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SkPaint paint;
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this->install(&paint, Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false);
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const SkScalar w = SkIntToScalar(fSize.width());
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const SkScalar h = SkIntToScalar(fSize.height());
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SkRect r = SkRect::MakeWH(w, h);
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canvas->drawRect(r, paint);
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canvas->save();
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canvas->translate(w * 5/4, 0);
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canvas->drawRect(r, paint);
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canvas->restore();
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canvas->save();
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canvas->translate(0, h + 10);
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canvas->scale(2, 2);
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canvas->drawRect(r, paint);
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canvas->restore();
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canvas->save();
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canvas->translate(w + 100, h + 10);
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canvas->scale(2, 2);
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canvas->drawRect(r, paint);
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canvas->restore();
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// The next row should draw the same as the previous, even though we are using a local
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// matrix instead of the canvas.
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canvas->translate(0, h * 2 + 10);
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SkMatrix lm;
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lm.setScale(2, 2);
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paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
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r.fRight += r.width();
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r.fBottom += r.height();
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canvas->save();
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canvas->translate(0, h + 10);
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canvas->drawRect(r, paint);
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canvas->restore();
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canvas->save();
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canvas->translate(w + 100, h + 10);
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canvas->drawRect(r, paint);
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canvas->restore();
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}
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};
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} // namespace
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DEF_GM( return new PerlinNoiseGM; )
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DEF_GM( return new PerlinNoiseGM2; )
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