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212 lines
6.6 KiB
212 lines
6.6 KiB
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageFilter.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkPictureRecorder.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTextBlob.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypeface.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/effects/SkShaderMaskFilter.h"
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#include "include/utils/SkRandom.h"
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#include "src/core/SkCanvasPriv.h"
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#include "tools/Resources.h"
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#include "tools/ToolUtils.h"
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#include <string.h>
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#include <initializer_list>
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// Test kInitWithPrevious_SaveLayerFlag by drawing an image, save a layer with the flag, which
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// should seed the layer with the image (from below). Then we punch a hole in the layer and
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// restore with kPlus mode, which should show the mandrill super-bright on the outside, but
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// normal where we punched the hole.
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DEF_SIMPLE_GM(savelayer_initfromprev, canvas, 256, 256) {
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canvas->drawImage(GetResourceAsImage("images/mandrill_256.png"), 0, 0);
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SkCanvas::SaveLayerRec rec;
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SkPaint paint;
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paint.setBlendMode(SkBlendMode::kPlus);
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rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag;
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rec.fPaint = &paint;
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canvas->saveLayer(rec);
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paint.setBlendMode(SkBlendMode::kClear);
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canvas->drawCircle(128, 128, 96, paint);
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canvas->restore();
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};
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DEF_SIMPLE_GM(savelayer_coverage, canvas, 500, 500) {
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canvas->saveLayer(nullptr, nullptr);
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SkRect r = { 0, 0, 200, 200 };
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SkPaint layerPaint;
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layerPaint.setBlendMode(SkBlendMode::kModulate);
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auto image = GetResourceAsImage("images/mandrill_128.png");
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auto proc = [layerPaint](SkCanvas* canvas, SkCanvas::SaveLayerRec& rec) {
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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canvas->saveLayer(rec);
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canvas->drawCircle(100, 100, 50, paint);
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paint.setColor(0x8800FF00);
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canvas->drawRect({10, 90, 190, 110}, paint);
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canvas->restore();
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};
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const int yflags[] = { 0, SkCanvas::kInitWithPrevious_SaveLayerFlag };
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for (int y = 0; y <= 1; ++y) {
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const int xflags[] = { 0, SkCanvas::kMaskAgainstCoverage_EXPERIMENTAL_DONT_USE_SaveLayerFlag };
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for (int x = 0; x <= 1; ++x) {
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canvas->save();
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canvas->translate(x * 200.f, y * 200.f);
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SkCanvas::SaveLayerRec rec(&r, &layerPaint, yflags[y] | xflags[x]);
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canvas->drawImageRect(image, r, SkSamplingOptions(), nullptr);
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proc(canvas, rec);
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canvas->restore();
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}
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}
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canvas->restore();
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}
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static void draw_cell(SkCanvas* canvas, sk_sp<SkTextBlob> blob, SkColor c, SkScalar w, SkScalar h,
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bool useDrawBehind) {
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SkRect r = SkRect::MakeWH(w, h);
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SkPaint p;
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p.setColor(c);
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p.setBlendMode(SkBlendMode::kSrc);
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canvas->drawRect(r, p);
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p.setBlendMode(SkBlendMode::kSrcOver);
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const SkScalar margin = 80;
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r.fLeft = w - margin;
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// save the behind image
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SkDEBUGCODE(int sc0 =) canvas->getSaveCount();
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SkDEBUGCODE(int sc1 =) SkCanvasPriv::SaveBehind(canvas, &r);
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SkDEBUGCODE(int sc2 =) canvas->getSaveCount();
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SkASSERT(sc0 == sc1);
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SkASSERT(sc0 + 1 == sc2);
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// draw the foreground (including over the 'behind' section)
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p.setColor(SK_ColorBLACK);
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canvas->drawTextBlob(blob, 10, 30, p);
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// draw the treatment
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const SkPoint pts[] = { {r.fLeft,0}, {r.fRight, 0} };
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const SkColor colors[] = { 0x88000000, 0x0 };
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auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
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p.setShader(sh);
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p.setBlendMode(SkBlendMode::kDstIn);
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if (useDrawBehind) {
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SkCanvasPriv::DrawBehind(canvas, p);
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} else {
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canvas->drawRect(r, p);
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}
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// this should restore the behind image
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canvas->restore();
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SkDEBUGCODE(int sc3 =) canvas->getSaveCount();
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SkASSERT(sc3 == sc0);
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// just outline where we expect the treatment to appear
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p.reset();
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p.setStyle(SkPaint::kStroke_Style);
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p.setAlphaf(0.25f);
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}
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static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob, bool useDrawBehind) {
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SkAutoCanvasRestore acr(canvas, true);
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SkRandom rand;
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SkScalar w = 400;
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SkScalar h = 40;
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for (int i = 0; i < 8; ++i) {
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SkColor c = rand.nextU(); // ensure we're opaque
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c = (c & 0xFFFFFF) | 0x80000000;
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draw_cell(canvas, blob, c, w, h, useDrawBehind);
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canvas->translate(0, h);
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}
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}
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DEF_SIMPLE_GM(save_behind, canvas, 830, 670) {
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SkFont font;
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font.setTypeface(ToolUtils::create_portable_typeface());
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font.setSize(30);
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const char text[] = "This is a very long line of text";
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auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
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for (bool useDrawBehind : {false, true}) {
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canvas->save();
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draw_list(canvas, blob, useDrawBehind);
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canvas->translate(0, 350);
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canvas->saveLayer({0, 0, 400, 320}, nullptr);
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draw_list(canvas, blob, useDrawBehind);
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canvas->restore();
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canvas->restore();
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canvas->translate(430, 0);
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}
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}
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#include "include/effects/SkGradientShader.h"
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DEF_SIMPLE_GM(savelayer_f16, canvas, 900, 300) {
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int n = 15;
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SkRect r{0, 0, 300, 300};
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SkPaint paint;
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const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
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paint.setShader(SkGradientShader::MakeSweep(r.centerX(), r.centerY(),
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colors, nullptr, SK_ARRAY_COUNT(colors)));
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canvas->drawOval(r, paint);
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paint.setAlphaf(1.0f/n);
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paint.setBlendMode(SkBlendMode::kPlus);
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for (auto flags : {0, (int)SkCanvas::kF16ColorType}) {
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canvas->translate(r.width(), 0);
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SkCanvas::SaveLayerRec rec;
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rec.fSaveLayerFlags = flags;
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canvas->saveLayer(rec);
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for (int i = 0; i < n; ++i) {
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canvas->drawOval(r, paint);
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}
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canvas->restore();
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}
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}
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