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57 lines
1.7 KiB
57 lines
1.7 KiB
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieExternalLayer_DEFINED
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#define SkottieExternalLayer_DEFINED
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#include "include/core/SkRefCnt.h"
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class SkCanvas;
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struct SkSize;
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namespace skottie {
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/**
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* Interface for externally-rendered layers.
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*/
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class ExternalLayer : public SkRefCnt {
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public:
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/** Render layer content into the given canvas.
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*
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* @param canvas Destination canvas
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* @param t Time in seconds, relative to the layer in-point (start time)
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*/
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virtual void render(SkCanvas* canvas, double t) = 0;
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};
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/**
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* Interface for intercepting pre-composed layer creation.
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*
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* Embedders can register interceptors with animation builders, to substitute target layers
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* with arbitrary/externally-controlled content (see ExternalLayer above).
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*/
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class PrecompInterceptor : public SkRefCnt {
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public:
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/**
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* Invoked at animation build time, for each precomp layer.
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*
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* @param id The target composition ID (usually assigned automatically by BM: comp_0, ...)
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* @param name The name of the precomp layer (by default it matches the target comp name,
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* but can be changed in AE)
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* @param size Lottie-specified precomp layer size
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* @return An ExternalLayer implementation (to be used instead of the actual Lottie file
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* content), or nullptr (to use the Lottie file content).
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*/
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virtual sk_sp<ExternalLayer> onLoadPrecomp(const char id[],
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const char name[],
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const SkSize& size) = 0;
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};
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} // namespace skottie
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#endif // SkottieExternalLayer_DEFINED
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