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20 lines
612 B
20 lines
612 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float3x3 float3x3_from_float2x2(float2x2 x0) {
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return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(0.0, 0.0, 1.0));
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float3x3 a = float3x3(1.0);
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float3x3 b = float3x3_from_float2x2(float2x2(1.0));
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_out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1);
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return _out;
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}
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