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#Topic Bookmaker_Markup
# redefine markup character so examples below will not be parsed
###$
Text, except for the single markup character, requires no annotation.
# comments are preceded by a hash symbol and whitespace
# comments may terminated by linefeed or double hash ## <- end of comment
Keywords are preceded by a single hash symbol without whitespace.
#Keyword
Keywords are terminated by double hash and may be labeled
## <- end of #keyword
#Keyword
#Keyword ## <- alternate labeled end of #Keyword
Tables use single hash symbols to delimit columns, and double to end row.
#Table
#Legend
# first column in table # next column in table ##
## <- end of #Legend
# a row # another row ##
# another row # another row ##
#Table ## <- or, just ##
$Table
$Legend
$ first column in table $ next column in table $$
$$
$ a row $ another row $$
$ another row $ another row $$
$Table $$
The markup character is initially # at the start of any .bmh file
###x <- redefine the markup character as 'x'
xxx# <- restore the default markup character
anchor, ala HTML
anchors may start anywhere in the line
#A text #_reference ##
class description
#Class SkClassName
description
methods
##
if the example is not named, it inherits the name of its container
#Example
#Description
##
#Image
#Width
#Height
code...
#StdOut
expected example output
##
##
#Enum __required_reference
description
#Code
##
#Example
##
#Enum ##
method description
the _method_reference must be unique within the class
#Method type name(params..)
description
#Param name description ##
#Return return ##
#Example
##
#SeeAlso ##
##
#ToDo description ##
$ restore markup character
$$$#
##