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198 lines
6.7 KiB
198 lines
6.7 KiB
// Copyright 2021 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DRAW_TESTER_HPP_
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#define DRAW_TESTER_HPP_
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#include "Framebuffer.hpp"
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#include "Image.hpp"
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#include "Swapchain.hpp"
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#include "Util.hpp"
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#include "VulkanTester.hpp"
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#include "Window.hpp"
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enum class Multisample
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{
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False,
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True
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};
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class DrawTester : public VulkanTester
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{
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public:
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using ThisType = DrawTester;
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DrawTester(Multisample multisample = Multisample::False);
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~DrawTester();
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void initialize();
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void renderFrame();
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void show();
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/////////////////////////
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// Hooks
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/////////////////////////
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// Called from prepareVertices.
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// Callback may call tester.addVertexBuffer() from this function.
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void onCreateVertexBuffers(std::function<void(ThisType &tester)> callback);
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// Called from createGraphicsPipeline.
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// Callback must return vector of DescriptorSetLayoutBindings for which a DescriptorSetLayout
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// will be created and stored in this->descriptorSetLayout.
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void onCreateDescriptorSetLayouts(std::function<std::vector<vk::DescriptorSetLayoutBinding>(ThisType &tester)> callback);
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// Called from createGraphicsPipeline.
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// Callback should call tester.createShaderModule() and return the result.
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void onCreateVertexShader(std::function<vk::ShaderModule(ThisType &tester)> callback);
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// Called from createGraphicsPipeline.
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// Callback should call tester.createShaderModule() and return the result.
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void onCreateFragmentShader(std::function<vk::ShaderModule(ThisType &tester)> callback);
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// Called from createCommandBuffers.
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// Callback may create resources (tester.addImage, tester.addSampler, etc.), and make sure to
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// call tester.device().updateDescriptorSets.
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void onUpdateDescriptorSet(std::function<void(ThisType &tester, vk::CommandPool &commandPool, vk::DescriptorSet &descriptorSet)> callback);
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/////////////////////////
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// Resource Management
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/////////////////////////
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// Call from doCreateFragmentShader()
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vk::ShaderModule createShaderModule(const char *glslSource, EShLanguage glslLanguage);
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// Call from doCreateVertexBuffers()
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template<typename VertexType>
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void addVertexBuffer(VertexType *vertexBufferData, size_t vertexBufferDataSize, std::vector<vk::VertexInputAttributeDescription> inputAttributes)
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{
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addVertexBuffer(vertexBufferData, vertexBufferDataSize, sizeof(VertexType), std::move(inputAttributes));
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}
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template<typename T>
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struct Resource
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{
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size_t id;
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T &obj;
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};
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template<typename... Args>
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Resource<Image> addImage(Args &&... args)
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{
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images.emplace_back(std::make_unique<Image>(std::forward<Args>(args)...));
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return { images.size() - 1, *images.back() };
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}
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Image &getImageById(size_t id)
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{
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return *images[id].get();
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}
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Resource<vk::Sampler> addSampler(const vk::SamplerCreateInfo &samplerCreateInfo)
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{
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auto sampler = device.createSampler(samplerCreateInfo);
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samplers.push_back(sampler);
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return { samplers.size() - 1, samplers.back() };
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}
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vk::Sampler &getSamplerById(size_t id)
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{
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return samplers[id];
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}
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private:
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void createSynchronizationPrimitives();
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void createCommandBuffers(vk::RenderPass renderPass);
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void prepareVertices();
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void createFramebuffers(vk::RenderPass renderPass);
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vk::RenderPass createRenderPass(vk::Format colorFormat);
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vk::Pipeline createGraphicsPipeline(vk::RenderPass renderPass);
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void addVertexBuffer(void *vertexBufferData, size_t vertexBufferDataSize, size_t vertexSize, std::vector<vk::VertexInputAttributeDescription> inputAttributes);
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struct Hook
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{
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std::function<void(ThisType &tester)> createVertexBuffers = [](auto &) {};
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std::function<std::vector<vk::DescriptorSetLayoutBinding>(ThisType &tester)> createDescriptorSetLayout = [](auto &) { return std::vector<vk::DescriptorSetLayoutBinding>{}; };
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std::function<vk::ShaderModule(ThisType &tester)> createVertexShader = [](auto &) { return vk::ShaderModule{}; };
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std::function<vk::ShaderModule(ThisType &tester)> createFragmentShader = [](auto &) { return vk::ShaderModule{}; };
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std::function<void(ThisType &tester, vk::CommandPool &commandPool, vk::DescriptorSet &descriptorSet)> updateDescriptorSet = [](auto &, auto &, auto &) {};
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} hooks;
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const vk::Extent2D windowSize = { 1280, 720 };
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const bool multisample;
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std::unique_ptr<Window> window;
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std::unique_ptr<Swapchain> swapchain;
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vk::RenderPass renderPass; // Owning handle
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std::vector<std::unique_ptr<Framebuffer>> framebuffers;
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uint32_t currentFrameBuffer = 0;
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struct VertexBuffer
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{
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vk::Buffer buffer; // Owning handle
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vk::DeviceMemory memory; // Owning handle
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vk::VertexInputBindingDescription inputBinding;
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std::vector<vk::VertexInputAttributeDescription> inputAttributes;
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vk::PipelineVertexInputStateCreateInfo inputState;
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uint32_t numVertices = 0;
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} vertices;
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vk::DescriptorSetLayout descriptorSetLayout; // Owning handle
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vk::PipelineLayout pipelineLayout; // Owning handle
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vk::Pipeline pipeline; // Owning handle
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vk::Semaphore presentCompleteSemaphore; // Owning handle
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vk::Semaphore renderCompleteSemaphore; // Owning handle
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std::vector<vk::Fence> waitFences; // Owning handles
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vk::CommandPool commandPool; // Owning handle
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vk::DescriptorPool descriptorPool; // Owning handle
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// Resources
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std::vector<std::unique_ptr<Image>> images;
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std::vector<vk::Sampler> samplers; // Owning handles
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std::vector<vk::CommandBuffer> commandBuffers; // Owning handles
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};
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inline void DrawTester::onCreateVertexBuffers(std::function<void(ThisType &tester)> callback)
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{
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hooks.createVertexBuffers = std::move(callback);
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}
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inline void DrawTester::onCreateDescriptorSetLayouts(std::function<std::vector<vk::DescriptorSetLayoutBinding>(ThisType &tester)> callback)
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{
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hooks.createDescriptorSetLayout = std::move(callback);
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}
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inline void DrawTester::onCreateVertexShader(std::function<vk::ShaderModule(ThisType &tester)> callback)
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{
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hooks.createVertexShader = std::move(callback);
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}
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inline void DrawTester::onCreateFragmentShader(std::function<vk::ShaderModule(ThisType &tester)> callback)
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{
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hooks.createFragmentShader = std::move(callback);
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}
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inline void DrawTester::onUpdateDescriptorSet(std::function<void(ThisType &tester, vk::CommandPool &commandPool, vk::DescriptorSet &descriptorSet)> callback)
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{
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hooks.updateDescriptorSet = std::move(callback);
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}
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#endif // DRAW_TESTER_HPP_
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