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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <iostream>
#include "p2p/base/stun_server.h"
#include "rtc_base/async_udp_socket.h"
#include "rtc_base/socket_address.h"
#include "rtc_base/socket_server.h"
#include "rtc_base/thread.h"
using cricket::StunServer;
int main(int argc, char* argv[]) {
if (argc != 2) {
std::cerr << "usage: stunserver address" << std::endl;
return 1;
}
rtc::SocketAddress server_addr;
if (!server_addr.FromString(argv[1])) {
std::cerr << "Unable to parse IP address: " << argv[1];
return 1;
}
rtc::Thread* pthMain = rtc::Thread::Current();
rtc::AsyncUDPSocket* server_socket =
rtc::AsyncUDPSocket::Create(pthMain->socketserver(), server_addr);
if (!server_socket) {
std::cerr << "Failed to create a UDP socket" << std::endl;
return 1;
}
StunServer* server = new StunServer(server_socket);
std::cout << "Listening at " << server_addr.ToString() << std::endl;
pthMain->Run();
delete server;
return 0;
}