You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
293 lines
12 KiB
293 lines
12 KiB
/*
|
|
* Copyright 2014,2016 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_SERVERS_STREAMSPLITTER_H
|
|
#define ANDROID_SERVERS_STREAMSPLITTER_H
|
|
|
|
#include <unordered_set>
|
|
|
|
#include <gui/IConsumerListener.h>
|
|
#include <gui/IProducerListener.h>
|
|
#include <gui/BufferItemConsumer.h>
|
|
|
|
#include <utils/Condition.h>
|
|
#include <utils/Mutex.h>
|
|
#include <utils/StrongPointer.h>
|
|
#include <utils/Timers.h>
|
|
|
|
#define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
|
#define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
|
#define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
|
#define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
|
|
|
|
namespace android {
|
|
|
|
class GraphicBuffer;
|
|
class IGraphicBufferConsumer;
|
|
class IGraphicBufferProducer;
|
|
|
|
// Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
|
|
// and multiple output BufferQueues. By using the buffer attach and detach logic
|
|
// in BufferQueue, it is able to present the illusion of a single split
|
|
// BufferQueue, where each buffer queued to the input is available to be
|
|
// acquired by each of the outputs, and is able to be dequeued by the input
|
|
// again only once all of the outputs have released it.
|
|
class Camera3StreamSplitter : public BnConsumerListener {
|
|
public:
|
|
|
|
// Constructor
|
|
Camera3StreamSplitter(bool useHalBufManager = false);
|
|
|
|
// Connect to the stream splitter by creating buffer queue and connecting it
|
|
// with output surfaces.
|
|
status_t connect(const std::unordered_map<size_t, sp<Surface>> &surfaces,
|
|
uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width,
|
|
uint32_t height, android::PixelFormat format, sp<Surface>* consumer);
|
|
|
|
// addOutput adds an output BufferQueue to the splitter. The splitter
|
|
// connects to outputQueue as a CPU producer, and any buffers queued
|
|
// to the input will be queued to each output. If any output is abandoned
|
|
// by its consumer, the splitter will abandon its input queue (see onAbandoned).
|
|
//
|
|
// A return value other than NO_ERROR means that an error has occurred and
|
|
// outputQueue has not been added to the splitter. BAD_VALUE is returned if
|
|
// outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
|
|
// of other error codes.
|
|
status_t addOutput(size_t surfaceId, const sp<Surface>& outputQueue);
|
|
|
|
//removeOutput will remove a BufferQueue that was previously added to
|
|
//the splitter outputs. Any pending buffers in the BufferQueue will get
|
|
//reclaimed.
|
|
status_t removeOutput(size_t surfaceId);
|
|
|
|
// Notification that the graphic buffer has been released to the input
|
|
// BufferQueue. The buffer should be reused by the camera device instead of
|
|
// queuing to the outputs.
|
|
status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
|
|
|
|
// Attach a buffer to the specified outputs. This call reserves a buffer
|
|
// slot in the output queue.
|
|
status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
|
|
const std::vector<size_t>& surface_ids);
|
|
|
|
// Get return value of onFrameAvailable to work around problem that
|
|
// onFrameAvailable is void. This function should be called by the producer
|
|
// right after calling queueBuffer().
|
|
status_t getOnFrameAvailableResult();
|
|
|
|
// Disconnect the buffer queue from output surfaces.
|
|
void disconnect();
|
|
|
|
private:
|
|
// From IConsumerListener
|
|
//
|
|
// During this callback, we store some tracking information, detach the
|
|
// buffer from the input, and attach it to each of the outputs. This call
|
|
// can block if there are too many outstanding buffers. If it blocks, it
|
|
// will resume when onBufferReleasedByOutput releases a buffer back to the
|
|
// input.
|
|
void onFrameAvailable(const BufferItem& item) override;
|
|
|
|
// From IConsumerListener
|
|
//
|
|
// Similar to onFrameAvailable, but buffer item is indeed replacing a buffer
|
|
// in the buffer queue. This can happen when buffer queue is in droppable
|
|
// mode.
|
|
void onFrameReplaced(const BufferItem& item) override;
|
|
|
|
// From IConsumerListener
|
|
// We don't care about released buffers because we detach each buffer as
|
|
// soon as we acquire it. See the comment for onBufferReleased below for
|
|
// some clarifying notes about the name.
|
|
void onBuffersReleased() override {}
|
|
|
|
// From IConsumerListener
|
|
// We don't care about sideband streams, since we won't be splitting them
|
|
void onSidebandStreamChanged() override {}
|
|
|
|
// This is the implementation of the onBufferReleased callback from
|
|
// IProducerListener. It gets called from an OutputListener (see below), and
|
|
// 'from' is which producer interface from which the callback was received.
|
|
//
|
|
// During this callback, we detach the buffer from the output queue that
|
|
// generated the callback, update our state tracking to see if this is the
|
|
// last output releasing the buffer, and if so, release it to the input.
|
|
// If we release the buffer to the input, we allow a blocked
|
|
// onFrameAvailable call to proceed.
|
|
void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
|
|
|
|
// Called by outputBufferLocked when a buffer in the async buffer queue got replaced.
|
|
void onBufferReplacedLocked(const sp<IGraphicBufferProducer>& from, size_t surfaceId);
|
|
|
|
// When this is called, the splitter disconnects from (i.e., abandons) its
|
|
// input queue and signals any waiting onFrameAvailable calls to wake up.
|
|
// It still processes callbacks from other outputs, but only detaches their
|
|
// buffers so they can continue operating until they run out of buffers to
|
|
// acquire. This must be called with mMutex locked.
|
|
void onAbandonedLocked();
|
|
|
|
// Decrement the buffer's reference count. Once the reference count becomes
|
|
// 0, return the buffer back to the input BufferQueue.
|
|
void decrementBufRefCountLocked(uint64_t id, size_t surfaceId);
|
|
|
|
// Check for and handle any output surface dequeue errors.
|
|
void handleOutputDequeueStatusLocked(status_t res, int slot);
|
|
|
|
// Handles released output surface buffers.
|
|
void returnOutputBufferLocked(const sp<Fence>& fence, const sp<IGraphicBufferProducer>& from,
|
|
size_t surfaceId, int slot);
|
|
|
|
// This is a thin wrapper class that lets us determine which BufferQueue
|
|
// the IProducerListener::onBufferReleased callback is associated with. We
|
|
// create one of these per output BufferQueue, and then pass the producer
|
|
// into onBufferReleasedByOutput above.
|
|
class OutputListener : public BnProducerListener,
|
|
public IBinder::DeathRecipient {
|
|
public:
|
|
OutputListener(wp<Camera3StreamSplitter> splitter,
|
|
wp<IGraphicBufferProducer> output);
|
|
virtual ~OutputListener() = default;
|
|
|
|
// From IProducerListener
|
|
void onBufferReleased() override;
|
|
|
|
// From IBinder::DeathRecipient
|
|
void binderDied(const wp<IBinder>& who) override;
|
|
|
|
private:
|
|
wp<Camera3StreamSplitter> mSplitter;
|
|
wp<IGraphicBufferProducer> mOutput;
|
|
};
|
|
|
|
class BufferTracker {
|
|
public:
|
|
BufferTracker(const sp<GraphicBuffer>& buffer,
|
|
const std::vector<size_t>& requestedSurfaces);
|
|
~BufferTracker() = default;
|
|
|
|
const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
|
|
const sp<Fence>& getMergedFence() const { return mMergedFence; }
|
|
|
|
void mergeFence(const sp<Fence>& with);
|
|
|
|
// Returns the new value
|
|
// Only called while mMutex is held
|
|
size_t decrementReferenceCountLocked(size_t surfaceId);
|
|
|
|
const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
|
|
|
|
private:
|
|
|
|
// Disallow copying
|
|
BufferTracker(const BufferTracker& other);
|
|
BufferTracker& operator=(const BufferTracker& other);
|
|
|
|
sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
|
|
sp<Fence> mMergedFence;
|
|
|
|
// Request surfaces for a particular buffer. And when the buffer becomes
|
|
// available from the input queue, the registered surfaces are used to decide
|
|
// which output is the buffer sent to.
|
|
std::vector<size_t> mRequestedSurfaces;
|
|
size_t mReferenceCount;
|
|
};
|
|
|
|
// Must be accessed through RefBase
|
|
virtual ~Camera3StreamSplitter();
|
|
|
|
status_t addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue);
|
|
|
|
status_t removeOutputLocked(size_t surfaceId);
|
|
|
|
// Send a buffer to particular output, and increment the reference count
|
|
// of the buffer. If this output is abandoned, the buffer's reference count
|
|
// won't be incremented.
|
|
status_t outputBufferLocked(const sp<IGraphicBufferProducer>& output,
|
|
const BufferItem& bufferItem, size_t surfaceId);
|
|
|
|
// Get unique name for the buffer queue consumer
|
|
String8 getUniqueConsumerName();
|
|
|
|
// Helper function to get the BufferQueue slot where a particular buffer is attached to.
|
|
int getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
|
|
const sp<GraphicBuffer>& gb);
|
|
|
|
// Sum of max consumer buffers for all outputs
|
|
size_t mMaxConsumerBuffers = 0;
|
|
size_t mMaxHalBuffers = 0;
|
|
uint32_t mWidth = 0;
|
|
uint32_t mHeight = 0;
|
|
android::PixelFormat mFormat = android::PIXEL_FORMAT_NONE;
|
|
uint64_t mProducerUsage = 0;
|
|
|
|
// The attachBuffer call will happen on different thread according to mUseHalBufManager and have
|
|
// different timing constraint.
|
|
static const nsecs_t kNormalDequeueBufferTimeout = s2ns(1); // 1 sec
|
|
static const nsecs_t kHalBufMgrDequeueBufferTimeout = ms2ns(1); // 1 msec
|
|
|
|
Mutex mMutex;
|
|
|
|
sp<IGraphicBufferProducer> mProducer;
|
|
sp<IGraphicBufferConsumer> mConsumer;
|
|
sp<BufferItemConsumer> mBufferItemConsumer;
|
|
sp<Surface> mSurface;
|
|
|
|
//Map graphic buffer ids -> buffer items
|
|
std::unordered_map<uint64_t, BufferItem> mInputSlots;
|
|
|
|
//Map surface ids -> gbp outputs
|
|
std::unordered_map<int, sp<IGraphicBufferProducer> > mOutputs;
|
|
|
|
//Map surface ids -> consumer buffer count
|
|
std::unordered_map<int, size_t > mConsumerBufferCount;
|
|
|
|
// Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
|
|
// objects (which are mostly for counting how many outputs have released the
|
|
// buffer, but also contain merged release fences).
|
|
std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
|
|
|
|
struct GBPHash {
|
|
std::size_t operator()(const sp<IGraphicBufferProducer>& producer) const {
|
|
return std::hash<IGraphicBufferProducer *>{}(producer.get());
|
|
}
|
|
};
|
|
|
|
std::unordered_map<sp<IGraphicBufferProducer>, sp<OutputListener>,
|
|
GBPHash> mNotifiers;
|
|
|
|
typedef std::vector<sp<GraphicBuffer>> OutputSlots;
|
|
std::unordered_map<sp<IGraphicBufferProducer>, std::unique_ptr<OutputSlots>,
|
|
GBPHash> mOutputSlots;
|
|
|
|
//A set of buffers that could potentially stay in some of the outputs after removal
|
|
//and therefore should be detached from the input queue.
|
|
std::unordered_set<uint64_t> mDetachedBuffers;
|
|
|
|
// Latest onFrameAvailable return value
|
|
std::atomic<status_t> mOnFrameAvailableRes{0};
|
|
|
|
// Currently acquired input buffers
|
|
size_t mAcquiredInputBuffers;
|
|
|
|
String8 mConsumerName;
|
|
|
|
const bool mUseHalBufManager;
|
|
};
|
|
|
|
} // namespace android
|
|
|
|
#endif
|