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173 lines
7.1 KiB
173 lines
7.1 KiB
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/ApkAssets.h"
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#include "android-base/errors.h"
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#include "android-base/logging.h"
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namespace android {
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using base::SystemErrorCodeToString;
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using base::unique_fd;
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constexpr const char* kResourcesArsc = "resources.arsc";
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ApkAssets::ApkAssets(std::unique_ptr<Asset> resources_asset,
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std::unique_ptr<LoadedArsc> loaded_arsc,
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std::unique_ptr<AssetsProvider> assets,
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package_property_t property_flags,
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std::unique_ptr<Asset> idmap_asset,
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std::unique_ptr<LoadedIdmap> loaded_idmap)
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: resources_asset_(std::move(resources_asset)),
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loaded_arsc_(std::move(loaded_arsc)),
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assets_provider_(std::move(assets)),
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property_flags_(property_flags),
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idmap_asset_(std::move(idmap_asset)),
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loaded_idmap_(std::move(loaded_idmap)) {}
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std::unique_ptr<ApkAssets> ApkAssets::Load(const std::string& path, package_property_t flags) {
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return Load(ZipAssetsProvider::Create(path, flags), flags);
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadFromFd(base::unique_fd fd,
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const std::string& debug_name,
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package_property_t flags,
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off64_t offset,
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off64_t len) {
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return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags);
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}
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std::unique_ptr<ApkAssets> ApkAssets::Load(std::unique_ptr<AssetsProvider> assets,
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package_property_t flags) {
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return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */);
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset,
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std::unique_ptr<AssetsProvider> assets,
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package_property_t flags) {
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if (resources_asset == nullptr) {
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return {};
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}
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return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */,
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nullptr /* loaded_idmap */);
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
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package_property_t flags) {
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CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
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auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path);
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if (idmap_asset == nullptr) {
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LOG(ERROR) << "failed to read IDMAP " << idmap_path;
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return {};
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}
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StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)),
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static_cast<size_t>(idmap_asset->getLength()));
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auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
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if (loaded_idmap == nullptr) {
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LOG(ERROR) << "failed to load IDMAP " << idmap_path;
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return {};
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}
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std::unique_ptr<AssetsProvider> overlay_assets;
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const std::string overlay_path(loaded_idmap->OverlayApkPath());
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if (IsFabricatedOverlay(overlay_path)) {
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// Fabricated overlays do not contain resource definitions. All of the overlay resource values
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// are defined inline in the idmap.
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overlay_assets = EmptyAssetsProvider::Create(overlay_path);
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} else {
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// The overlay should be an APK.
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overlay_assets = ZipAssetsProvider::Create(overlay_path, flags);
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}
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if (overlay_assets == nullptr) {
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return {};
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}
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return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset),
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std::move(loaded_idmap));
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets,
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package_property_t property_flags,
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std::unique_ptr<Asset> idmap_asset,
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std::unique_ptr<LoadedIdmap> loaded_idmap) {
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if (assets == nullptr) {
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return {};
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}
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// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
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bool resources_asset_exists = false;
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auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
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&resources_asset_exists);
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if (resources_asset == nullptr && resources_asset_exists) {
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LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName()
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<< "'.";
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return {};
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}
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return LoadImpl(std::move(resources_asset), std::move(assets), property_flags,
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std::move(idmap_asset), std::move(loaded_idmap));
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset,
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std::unique_ptr<AssetsProvider> assets,
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package_property_t property_flags,
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std::unique_ptr<Asset> idmap_asset,
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std::unique_ptr<LoadedIdmap> loaded_idmap) {
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if (assets == nullptr ) {
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return {};
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}
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std::unique_ptr<LoadedArsc> loaded_arsc;
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if (resources_asset != nullptr) {
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const auto data = resources_asset->getIncFsBuffer(true /* aligned */);
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const size_t length = resources_asset->getLength();
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if (!data || length == 0) {
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LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'.";
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return {};
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}
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loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags);
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} else {
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loaded_arsc = LoadedArsc::CreateEmpty();
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}
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if (loaded_arsc == nullptr) {
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LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'.";
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return {};
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}
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return std::unique_ptr<ApkAssets>(new ApkAssets(std::move(resources_asset),
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std::move(loaded_arsc), std::move(assets),
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property_flags, std::move(idmap_asset),
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std::move(loaded_idmap)));
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}
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std::optional<std::string_view> ApkAssets::GetPath() const {
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return assets_provider_->GetPath();
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}
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const std::string& ApkAssets::GetDebugName() const {
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return assets_provider_->GetDebugName();
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}
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bool ApkAssets::IsUpToDate() const {
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// Loaders are invalidated by the app, not the system, so assume they are up to date.
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return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate())
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&& assets_provider_->IsUpToDate());
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}
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} // namespace android
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