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//===- FileAction.cpp -----------------------------------------------------===//
//
// The MCLinker Project
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "mcld/MC/FileAction.h"
#include "mcld/MC/Input.h"
#include "mcld/MC/InputBuilder.h"
namespace mcld {
//===----------------------------------------------------------------------===//
// ContextAction
//===----------------------------------------------------------------------===//
ContextAction::ContextAction(unsigned int pPosition) : InputAction(pPosition) {
}
bool ContextAction::activate(InputBuilder& pBuilder) const {
Input* input = *pBuilder.getCurrentNode();
if (input->hasContext())
return false;
// already got type - for example, bitcode
if (input->type() == Input::Script || input->type() == Input::Object ||
input->type() == Input::DynObj || input->type() == Input::Archive)
return false;
return pBuilder.setContext(*input);
}
//===----------------------------------------------------------------------===//
// MemoryAreaAction
//===----------------------------------------------------------------------===//
MemoryAreaAction::MemoryAreaAction(unsigned int pPosition,
FileHandle::OpenModeEnum pMode,
FileHandle::PermissionEnum pPerm)
: InputAction(pPosition), m_Mode(pMode), m_Permission(pPerm) {
}
bool MemoryAreaAction::activate(InputBuilder& pBuilder) const {
Input* input = *pBuilder.getCurrentNode();
if (input->hasMemArea())
return false;
// already got type - for example, bitcode
if (input->type() == Input::Script || input->type() == Input::Object ||
input->type() == Input::DynObj || input->type() == Input::Archive)
return false;
return pBuilder.setMemory(*input, m_Mode, m_Permission);
}
} // namespace mcld