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69 lines
2.1 KiB
69 lines
2.1 KiB
/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cstdint>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <renderengine/Framebuffer.h>
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struct ANativeWindowBuffer;
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namespace android {
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namespace renderengine {
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namespace gl {
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class GLESRenderEngine;
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class GLFramebuffer : public renderengine::Framebuffer {
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public:
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explicit GLFramebuffer(GLESRenderEngine& engine);
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explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget);
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~GLFramebuffer() override;
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bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
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const bool useFramebufferCache) override;
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void allocateBuffers(uint32_t width, uint32_t height, void* data = nullptr);
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EGLImageKHR getEGLImage() const { return mEGLImage; }
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uint32_t getTextureName() const { return mTextureName; }
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uint32_t getFramebufferName() const { return mFramebufferName; }
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int32_t getBufferHeight() const { return mBufferHeight; }
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int32_t getBufferWidth() const { return mBufferWidth; }
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GLenum getStatus() const { return mStatus; }
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void bind() const;
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void bindAsReadBuffer() const;
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void bindAsDrawBuffer() const;
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void unbind() const;
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private:
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GLESRenderEngine& mEngine;
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EGLDisplay mEGLDisplay;
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EGLImageKHR mEGLImage;
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bool usingFramebufferCache = false;
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GLenum mStatus = GL_FRAMEBUFFER_UNSUPPORTED;
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uint32_t mTextureName, mFramebufferName;
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int32_t mBufferHeight = 0;
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int32_t mBufferWidth = 0;
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};
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} // namespace gl
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} // namespace renderengine
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} // namespace android
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