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126 lines
4.2 KiB
126 lines
4.2 KiB
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_MANAGER_H
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#define _UI_INPUT_MANAGER_H
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/**
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* Native input manager.
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*/
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#include "InputClassifier.h"
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#include "InputReaderBase.h"
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#include <InputDispatcherInterface.h>
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#include <InputDispatcherPolicyInterface.h>
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#include <android/os/ISetInputWindowsListener.h>
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#include <input/Input.h>
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#include <input/InputTransport.h>
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#include <android/os/BnInputFlinger.h>
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#include <android/os/IInputFlinger.h>
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#include <utils/Errors.h>
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#include <utils/RefBase.h>
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#include <utils/Timers.h>
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#include <utils/Vector.h>
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using android::os::BnInputFlinger;
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using android::os::ISetInputWindowsListener;
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namespace android {
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class InputChannel;
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class InputDispatcherThread;
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/*
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* The input manager is the core of the system event processing.
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*
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* The input manager has three components.
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*
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* 1. The InputReader class starts a thread that reads and preprocesses raw input events, applies
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* policy, and posts messages to a queue managed by the InputClassifier.
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* 2. The InputClassifier class starts a thread to communicate with the device-specific
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* classifiers. It then waits on the queue of events from InputReader, applies a classification
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* to them, and queues them for the InputDispatcher.
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* 3. The InputDispatcher class starts a thread that waits for new events on the
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* previous queue and asynchronously dispatches them to applications.
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*
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* By design, none of these classes share any internal state. Moreover, all communication is
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* done one way from the InputReader to the InputDispatcher and never the reverse. All
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* classes may interact with the InputDispatchPolicy, however.
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*
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* The InputManager class never makes any calls into Java itself. Instead, the
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* InputDispatchPolicy is responsible for performing all external interactions with the
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* system, including calling DVM services.
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*/
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class InputManagerInterface : public virtual RefBase {
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protected:
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InputManagerInterface() { }
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virtual ~InputManagerInterface() { }
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public:
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/* Starts the input threads. */
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virtual status_t start() = 0;
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/* Stops the input threads and waits for them to exit. */
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virtual status_t stop() = 0;
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/* Gets the input reader. */
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virtual sp<InputReaderInterface> getReader() = 0;
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/* Gets the input classifier */
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virtual sp<InputClassifierInterface> getClassifier() = 0;
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/* Gets the input dispatcher. */
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virtual sp<InputDispatcherInterface> getDispatcher() = 0;
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};
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class InputManager : public InputManagerInterface, public BnInputFlinger {
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protected:
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~InputManager() override;
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public:
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InputManager(
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const sp<InputReaderPolicyInterface>& readerPolicy,
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const sp<InputDispatcherPolicyInterface>& dispatcherPolicy);
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status_t start() override;
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status_t stop() override;
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sp<InputReaderInterface> getReader() override;
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sp<InputClassifierInterface> getClassifier() override;
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sp<InputDispatcherInterface> getDispatcher() override;
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status_t dump(int fd, const Vector<String16>& args) override;
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binder::Status setInputWindows(
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const std::vector<InputWindowInfo>& handles,
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const sp<ISetInputWindowsListener>& setInputWindowsListener) override;
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binder::Status createInputChannel(const std::string& name, InputChannel* outChannel) override;
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binder::Status removeInputChannel(const sp<IBinder>& connectionToken) override;
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binder::Status setFocusedWindow(const FocusRequest&) override;
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private:
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sp<InputReaderInterface> mReader;
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sp<InputClassifierInterface> mClassifier;
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sp<InputDispatcherInterface> mDispatcher;
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};
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} // namespace android
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#endif // _UI_INPUT_MANAGER_H
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