You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
96 lines
3.3 KiB
96 lines
3.3 KiB
/*
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef RSD_GL_H
|
|
#define RSD_GL_H
|
|
|
|
#include <rs_hal.h>
|
|
#include <EGL/egl.h>
|
|
|
|
#define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(nullptr, 0, nullptr)
|
|
|
|
class RsdShaderCache;
|
|
class RsdVertexArrayState;
|
|
class RsdFrameBufferObj;
|
|
|
|
typedef struct RsdGLRec {
|
|
struct {
|
|
EGLint numConfigs;
|
|
EGLint majorVersion;
|
|
EGLint minorVersion;
|
|
EGLConfig config;
|
|
EGLContext context;
|
|
EGLSurface surface;
|
|
EGLSurface surfaceDefault;
|
|
EGLDisplay display;
|
|
} egl;
|
|
|
|
struct {
|
|
const uint8_t * vendor;
|
|
const uint8_t * renderer;
|
|
const uint8_t * version;
|
|
const uint8_t * extensions;
|
|
|
|
uint32_t majorVersion;
|
|
uint32_t minorVersion;
|
|
|
|
int32_t maxVaryingVectors;
|
|
int32_t maxTextureImageUnits;
|
|
|
|
int32_t maxFragmentTextureImageUnits;
|
|
int32_t maxFragmentUniformVectors;
|
|
|
|
int32_t maxVertexAttribs;
|
|
int32_t maxVertexUniformVectors;
|
|
int32_t maxVertexTextureUnits;
|
|
|
|
bool OES_texture_npot;
|
|
bool IMG_texture_npot;
|
|
bool NV_texture_npot_2D_mipmap;
|
|
float EXT_texture_max_aniso;
|
|
} gl;
|
|
|
|
ANativeWindow *wndSurface;
|
|
ANativeWindow *currentWndSurface;
|
|
|
|
RsdShaderCache *shaderCache;
|
|
RsdVertexArrayState *vertexArrayState;
|
|
RsdFrameBufferObj *currentFrameBuffer;
|
|
} RsdGL;
|
|
|
|
bool rsdGLSetInternalSurface(const android::renderscript::Context *rsc,
|
|
RsNativeWindow sur);
|
|
int32_t rsdGLInit(const android::renderscript::Context *rsc);
|
|
void rsdGLShutdown(const android::renderscript::Context *rsc);
|
|
bool rsdGLSetSurface(const android::renderscript::Context *rsc,
|
|
uint32_t w, uint32_t h, RsNativeWindow sur);
|
|
void rsdGLSwap(const android::renderscript::Context *rsc);
|
|
void rsdGLCheckError(const android::renderscript::Context *rsc,
|
|
const char *msg, bool isFatal = false);
|
|
void rsdGLSetPriority(const android::renderscript::Context *rsc,
|
|
int32_t priority);
|
|
void rsdGLClearColor(const android::renderscript::Context *rsc,
|
|
float r, float g, float b, float a);
|
|
void rsdGLClearDepth(const android::renderscript::Context *rsc, float v);
|
|
void rsdGLFinish(const android::renderscript::Context *rsc);
|
|
void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc,
|
|
float x1, float y1, float z1, float u1, float v1,
|
|
float x2, float y2, float z2, float u2, float v2,
|
|
float x3, float y3, float z3, float u3, float v3,
|
|
float x4, float y4, float z4, float u4, float v4);
|
|
|
|
#endif
|