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241 lines
8.9 KiB
241 lines
8.9 KiB
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_STRUCTURED_ALLOCATION_H
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#define ANDROID_STRUCTURED_ALLOCATION_H
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#include "rsType.h"
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#include <vector>
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struct AHardwareBuffer;
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class Program;
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class GrallocConsumer;
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/*****************************************************************************
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* CAUTION
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*
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* Any layout changes for this class may require a corresponding change to be
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* made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains
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* a partial copy of the information below.
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*
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*****************************************************************************/
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class Allocation : public ObjectBase {
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// The graphics equivalent of malloc. The allocation contains a structure of elements.
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public:
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const static int MAX_LOD = 16;
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// The mininum alignment requirement for RenderScript. Must be power of 2 and larger than 0.
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const static size_t kMinimumRSAlignment = 16;
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// The maximun number of Allocations that can share a single BufferQueue;
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const static uint32_t MAX_NUM_ALLOC = 16;
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struct Hal {
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void * drv;
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struct State {
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const Type * type;
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uint32_t usageFlags;
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RsAllocationMipmapControl mipmapControl;
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// Cached fields from the Type and Element
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// to prevent pointer chasing in critical loops.
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uint32_t yuv;
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uint32_t elementSizeBytes;
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bool hasMipmaps;
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bool hasFaces;
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bool hasReferences;
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void * userProvidedPtr;
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int32_t surfaceTextureID;
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AHardwareBuffer *nativeBuffer;
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int64_t timestamp;
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// Allocation adapter state
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const Allocation *baseAlloc;
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uint32_t originX;
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uint32_t originY;
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uint32_t originZ;
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uint32_t originLOD;
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uint32_t originFace;
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uint32_t originArray[Type::mMaxArrays];
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};
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State state;
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struct DrvState {
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struct LodState {
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void * mallocPtr;
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size_t stride;
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uint32_t dimX;
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uint32_t dimY;
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uint32_t dimZ;
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} lod[android::renderscript::Allocation::MAX_LOD];
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size_t faceOffset;
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uint32_t lodCount;
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uint32_t faceCount;
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struct YuvState {
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uint32_t shift;
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uint32_t step;
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} yuv;
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int grallocFlags;
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uint32_t dimArray[Type::mMaxArrays];
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};
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mutable DrvState drvState;
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};
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Hal mHal;
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void operator delete(void* ptr);
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static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages,
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RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE,
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void *ptr = 0);
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static Allocation * createAllocationStrided(Context *rsc, const Type *, uint32_t usages,
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RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE,
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void *ptr = 0, size_t byteAligned = 16);
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static Allocation * createAdapter(Context *rsc, const Allocation *alloc, const Type *type);
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virtual ~Allocation();
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void updateCache();
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const Type * getType() const {return mHal.state.type;}
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void syncAll(Context *rsc, RsAllocationUsageType src);
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void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
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void resize1D(Context *rsc, uint32_t dimX);
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void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY);
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void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes);
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void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride);
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void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
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uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes, size_t stride);
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void read(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, void *data, size_t sizeBytes);
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void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride);
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void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
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uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes, size_t stride);
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void elementData(Context *rsc, uint32_t x, uint32_t y, uint32_t z,
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const void *data, uint32_t elementOff, size_t sizeBytes);
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void elementRead(Context *rsc, uint32_t x, uint32_t y, uint32_t z,
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void *data, uint32_t elementOff, size_t sizeBytes);
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void addProgramToDirty(const Program *);
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void removeProgramToDirty(const Program *);
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virtual void dumpLOGV(const char *prefix) const;
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virtual void serialize(Context *rsc, OStream *stream) const;
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virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
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static Allocation *createFromStream(Context *rsc, IStream *stream);
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bool getIsScript() const {
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return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
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}
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bool getIsTexture() const {
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return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0;
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}
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bool getIsRenderTarget() const {
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return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0;
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}
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bool getIsBufferObject() const {
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return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0;
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}
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void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
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void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
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virtual void callUpdateCacheObject(const Context *rsc, void *dstObj) const;
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virtual bool freeChildren();
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void sendDirty(const Context *rsc) const;
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bool getHasGraphicsMipmaps() const {
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return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE;
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}
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void setupGrallocConsumer(const Context *rsc, uint32_t numAlloc);
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void shareBufferQueue(const Context *rsc, const Allocation *alloc);
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void * getSurface(const Context *rsc);
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void setSurface(const Context *rsc, RsNativeWindow sur);
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void ioSend(const Context *rsc);
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void ioReceive(const Context *rsc);
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int64_t getTimeStamp() {return mHal.state.timestamp;}
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void adapterOffset(Context *rsc, const uint32_t *offsets, size_t len);
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void * getPointer(const Context *rsc, uint32_t lod, RsAllocationCubemapFace face,
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uint32_t z, uint32_t array, size_t *stride);
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void * getPointerUnchecked(uint32_t x, uint32_t y,
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uint32_t z = 0, uint32_t lod = 0,
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RsAllocationCubemapFace face = RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X,
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uint32_t a1 = 0, uint32_t a2 = 0, uint32_t a3 = 0, uint32_t a4 = 0) const {
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uint8_t * p = (uint8_t *) mHal.drvState.lod[lod].mallocPtr;
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p += x * getType()->getElementSizeBytes();
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p += y * mHal.drvState.lod[lod].stride;
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p += z * mHal.drvState.lod[lod].stride * mHal.drvState.lod[lod].dimY;
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// Todo: arrays
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return p;
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}
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bool hasSameDims(const Allocation *Other) const;
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protected:
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std::vector<const Program *> mToDirtyList;
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ObjectBaseRef<const Type> mType;
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void setType(const Type *t) {
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mType.set(t);
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mHal.state.type = t;
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}
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#ifndef RS_COMPATIBILITY_LIB
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GrallocConsumer *mGrallocConsumer = nullptr;
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bool mBufferQueueInited = false;
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uint32_t mCurrentIdx;
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#endif
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private:
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void freeChildrenUnlocked();
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Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc, void *ptr);
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Allocation(Context *rsc, const Allocation *, const Type *);
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uint32_t getPackedSize() const;
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static void writePackedData(Context *rsc, const Type *type, uint8_t *dst,
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const uint8_t *src, bool dstPadded);
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void unpackVec3Allocation(Context *rsc, const void *data, size_t dataSize);
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void packVec3Allocation(Context *rsc, OStream *stream) const;
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};
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} // namespace renderscript
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} // namespace android
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#endif
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