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76 lines
2.8 KiB
76 lines
2.8 KiB
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsDevice.h"
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#include "rsContext.h"
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#include "rsThreadIO.h"
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#include "rsgApiStructs.h"
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#include "rsgApiFuncDecl.h"
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#include "rsFifo.h"
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using android::renderscript::Context;
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using android::renderscript::Device;
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using android::renderscript::ObjectBase;
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extern "C" RsContext rsContextCreateVendor(RsDevice vdev, uint32_t version, uint32_t sdkVersion,
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RsContextType ct, uint32_t flags,
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const char* vendorDriverName) {
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Device * dev = static_cast<Device *>(vdev);
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Context *rsc = Context::createContext(dev, nullptr, ct, flags, vendorDriverName);
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if (rsc) {
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rsc->setTargetSdkVersion(sdkVersion);
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}
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return rsc;
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}
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extern "C" RsContext rsContextCreate(RsDevice vdev, uint32_t version, uint32_t sdkVersion,
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RsContextType ct, uint32_t flags) {
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return rsContextCreateVendor(vdev, version, sdkVersion, ct, flags, nullptr);
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}
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extern "C" void rsaContextSetNativeLibDir(RsContext con, char *libDir, size_t length) {
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#ifdef RS_COMPATIBILITY_LIB
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Context *rsc = static_cast<Context *>(con);
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rsc->setNativeLibDir(libDir, length);
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#endif
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}
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// TODO: Figure out better naming schemes for all the rs* functions.
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// Currently they share the same names as the NDK counterparts, and that is
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// causing lots of confusion.
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#if !defined(RS_VENDOR_LIB) && !defined(RS_COMPATIBILITY_LIB)
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extern "C" RsContext rsContextCreateGL(RsDevice vdev, uint32_t version,
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uint32_t sdkVersion, RsSurfaceConfig sc,
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uint32_t dpi) {
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//ALOGV("rsContextCreateGL dev=%p", vdev);
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Device * dev = static_cast<Device *>(vdev);
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Context *rsc = Context::createContext(dev, &sc);
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if (rsc) {
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rsc->setTargetSdkVersion(sdkVersion);
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rsc->setDPI(dpi);
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}
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//ALOGV("%p rsContextCreateGL ret", rsc);
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return rsc;
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}
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#endif
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// Only to be called at a3d load time, before object is visible to user
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// not thread safe
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extern "C" void rsaGetName(RsContext con, void * obj, const char **name) {
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ObjectBase *ob = static_cast<ObjectBase *>(obj);
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(*name) = ob->getName();
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}
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