You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

68 lines
2.2 KiB

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_PROGRAM_VERTEX_H
#define ANDROID_RS_PROGRAM_VERTEX_H
#include "rsProgram.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramVertexState;
class ProgramVertex : public Program {
public:
ProgramVertex(Context *,const char * shaderText, size_t shaderLength,
const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
const uintptr_t * params, size_t paramLength);
virtual ~ProgramVertex();
virtual void setup(Context *rsc, ProgramVertexState *state);
void setProjectionMatrix(Context *, const rsc_Matrix *) const;
void getProjectionMatrix(Context *, rsc_Matrix *) const;
void setModelviewMatrix(Context *, const rsc_Matrix *) const;
void setTextureMatrix(Context *, const rsc_Matrix *) const;
void transformToScreen(Context *, float *v4out, const float *v3in) const;
virtual void serialize(Context *rsc, OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; }
static ProgramVertex *createFromStream(Context *rsc, IStream *stream);
};
class ProgramVertexState {
public:
ProgramVertexState();
~ProgramVertexState();
void init(Context *rsc);
void deinit(Context *rsc);
void updateSize(Context *rsc);
ObjectBaseRef<ProgramVertex> mDefault;
ObjectBaseRef<ProgramVertex> mLast;
ObjectBaseRef<Allocation> mDefaultAlloc;
};
} // namespace renderscript
} // namespace android
#endif