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271 lines
7.6 KiB
271 lines
7.6 KiB
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsScriptC.h"
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#include "rsMatrix4x4.h"
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#include "rsMatrix3x3.h"
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#include "rsMatrix2x2.h"
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#include "rsMesh.h"
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#include "rsgApiStructs.h"
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#include "driver/rsdVertexArray.h"
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#include "driver/rsdShaderCache.h"
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#include "driver/rsdCore.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <time.h>
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namespace android {
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namespace renderscript {
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//////////////////////////////////////////////////////////////////////////////
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// Context
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//////////////////////////////////////////////////////////////////////////////
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void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) {
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CHECK_OBJ_OR_NULL(a);
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CHECK_OBJ(pf);
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pf->bindTexture(rsc, slot, a);
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}
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void rsrBindConstant(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) {
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CHECK_OBJ_OR_NULL(a);
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CHECK_OBJ(pf);
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pf->bindAllocation(rsc, a, slot);
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}
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void rsrBindConstant(Context *rsc, ProgramVertex *pv, uint32_t slot, Allocation *a) {
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CHECK_OBJ_OR_NULL(a);
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CHECK_OBJ(pv);
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pv->bindAllocation(rsc, a, slot);
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}
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void rsrBindSampler(Context *rsc, ProgramFragment *pf, uint32_t slot, Sampler *s) {
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CHECK_OBJ_OR_NULL(vs);
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CHECK_OBJ(vpf);
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pf->bindSampler(rsc, slot, s);
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}
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void rsrBindProgramStore(Context *rsc, ProgramStore *ps) {
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CHECK_OBJ_OR_NULL(ps);
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rsc->setProgramStore(ps);
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}
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void rsrBindProgramFragment(Context *rsc, ProgramFragment *pf) {
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CHECK_OBJ_OR_NULL(pf);
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rsc->setProgramFragment(pf);
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}
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void rsrBindProgramVertex(Context *rsc, ProgramVertex *pv) {
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CHECK_OBJ_OR_NULL(pv);
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rsc->setProgramVertex(pv);
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}
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void rsrBindProgramRaster(Context *rsc, ProgramRaster *pr) {
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CHECK_OBJ_OR_NULL(pr);
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rsc->setProgramRaster(pr);
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}
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void rsrBindFrameBufferObjectColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
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CHECK_OBJ(va);
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rsc->mFBOCache.bindColorTarget(rsc, a, slot);
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rsc->mStateVertex.updateSize(rsc);
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}
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void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Allocation *a) {
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CHECK_OBJ(va);
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rsc->mFBOCache.bindDepthTarget(rsc, a);
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rsc->mStateVertex.updateSize(rsc);
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}
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void rsrClearFrameBufferObjectColorTarget(Context *rsc, uint32_t slot) {
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rsc->mFBOCache.bindColorTarget(rsc, nullptr, slot);
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rsc->mStateVertex.updateSize(rsc);
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}
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void rsrClearFrameBufferObjectDepthTarget(Context *rsc) {
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rsc->mFBOCache.bindDepthTarget(rsc, nullptr);
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rsc->mStateVertex.updateSize(rsc);
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}
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void rsrClearFrameBufferObjectTargets(Context *rsc) {
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rsc->mFBOCache.resetAll(rsc);
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rsc->mStateVertex.updateSize(rsc);
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}
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//////////////////////////////////////////////////////////////////////////////
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// VP
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//////////////////////////////////////////////////////////////////////////////
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void rsrVpLoadProjectionMatrix(Context *rsc, const rsc_Matrix *m) {
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rsc->getProgramVertex()->setProjectionMatrix(rsc, m);
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}
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void rsrVpLoadModelMatrix(Context *rsc, const rsc_Matrix *m) {
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rsc->getProgramVertex()->setModelviewMatrix(rsc, m);
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}
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void rsrVpLoadTextureMatrix(Context *rsc, const rsc_Matrix *m) {
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rsc->getProgramVertex()->setTextureMatrix(rsc, m);
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}
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void rsrPfConstantColor(Context *rsc, ProgramFragment *pf,
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float r, float g, float b, float a) {
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CHECK_OBJ(pf);
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pf->setConstantColor(rsc, r, g, b, a);
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}
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void rsrVpGetProjectionMatrix(Context *rsc, rsc_Matrix *m) {
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rsc->getProgramVertex()->getProjectionMatrix(rsc, m);
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}
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//////////////////////////////////////////////////////////////////////////////
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// Drawing
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//////////////////////////////////////////////////////////////////////////////
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void rsrDrawPath(Context *rsc, Path *sm) {
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// Never shipped in a working state
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}
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void rsrDrawMesh(Context *rsc, Mesh *sm) {
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CHECK_OBJ(sm);
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if (!rsc->setupCheck()) {
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return;
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}
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sm->render(rsc);
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}
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void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) {
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CHECK_OBJ(sm);
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if (!rsc->setupCheck()) {
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return;
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}
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sm->renderPrimitive(rsc, primIndex);
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}
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void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex,
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uint32_t start, uint32_t len) {
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CHECK_OBJ(sm);
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if (!rsc->setupCheck()) {
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return;
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}
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sm->renderPrimitiveRange(rsc, primIndex, start, len);
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}
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void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm,
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float *minX, float *minY, float *minZ,
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float *maxX, float *maxY, float *maxZ) {
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CHECK_OBJ(sm);
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sm->computeBBox(rsc);
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*minX = sm->mBBoxMin[0];
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*minY = sm->mBBoxMin[1];
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*minZ = sm->mBBoxMin[2];
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*maxX = sm->mBBoxMax[0];
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*maxY = sm->mBBoxMax[1];
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*maxZ = sm->mBBoxMax[2];
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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//////////////////////////////////////////////////////////////////////////////
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void rsrColor(Context *rsc, float r, float g, float b, float a) {
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ProgramFragment *pf = rsc->getProgramFragment();
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pf->setConstantColor(rsc, r, g, b, a);
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}
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void rsrPrepareClear(Context *rsc) {
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rsc->mFBOCache.setup(rsc);
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rsc->setupProgramStore();
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}
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uint32_t rsrGetWidth(Context *rsc) {
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return rsc->getWidth();
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}
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uint32_t rsrGetHeight(Context *rsc) {
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return rsc->getHeight();
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}
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void rsrDrawTextAlloc(Context *rsc, Allocation *a, int x, int y) {
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const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a);
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size_t allocSize = a->getType()->getPackedSizeBytes();
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rsc->mStateFont.renderText(text, allocSize, x, y);
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rsc->mHal.funcs.allocation.unlock1D(rsc, a);
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}
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void rsrDrawText(Context *rsc, const char *text, int x, int y) {
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size_t textLen = strlen(text);
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rsc->mStateFont.renderText(text, textLen, x, y);
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}
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static void SetMetrics(Font::Rect *metrics,
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int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) {
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if (left) {
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*left = metrics->left;
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}
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if (right) {
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*right = metrics->right;
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}
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if (top) {
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*top = metrics->top;
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}
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if (bottom) {
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*bottom = metrics->bottom;
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}
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}
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void rsrMeasureTextAlloc(Context *rsc, Allocation *a,
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int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) {
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CHECK_OBJ(a);
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const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a);
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size_t textLen = a->getType()->getPackedSizeBytes();
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Font::Rect metrics;
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rsc->mStateFont.measureText(text, textLen, &metrics);
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SetMetrics(&metrics, left, right, top, bottom);
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rsc->mHal.funcs.allocation.unlock1D(rsc, a);
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}
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void rsrMeasureText(Context *rsc, const char *text,
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int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) {
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size_t textLen = strlen(text);
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Font::Rect metrics;
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rsc->mStateFont.measureText(text, textLen, &metrics);
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SetMetrics(&metrics, left, right, top, bottom);
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}
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void rsrBindFont(Context *rsc, Font *font) {
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CHECK_OBJ(font);
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rsi_ContextBindFont(rsc, font);
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}
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void rsrFontColor(Context *rsc, float r, float g, float b, float a) {
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rsc->mStateFont.setFontColor(r, g, b, a);
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}
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} // namespace renderscript
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} // namespace android
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