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114 lines
3.1 KiB
114 lines
3.1 KiB
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_SCRIPT_GROUP_H
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#define ANDROID_RS_SCRIPT_GROUP_H
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#include "rsScriptGroupBase.h"
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#include <vector>
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class Allocation;
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class Context;
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class ProgramVertex;
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class ProgramFragment;
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class ProgramRaster;
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class ProgramStore;
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class Script;
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class ScriptFieldID;
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class ScriptKernelID;
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class Type;
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class ScriptGroup : public ScriptGroupBase {
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public:
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virtual SG_API_Version getApiVersion() const { return SG_V1; }
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virtual void execute(Context *rsc);
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std::vector<ObjectBaseRef<ScriptKernelID> > mKernels;
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class Link {
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public:
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ObjectBaseRef<const ScriptKernelID> mSource;
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ObjectBaseRef<const ScriptKernelID> mDstKernel;
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ObjectBaseRef<const ScriptFieldID> mDstField;
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ObjectBaseRef<const Type> mType;
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ObjectBaseRef<Allocation> mAlloc;
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Link();
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~Link();
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};
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class Node {
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public:
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explicit Node(Script *);
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std::vector<const ScriptKernelID *> mKernels;
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std::vector<Link *> mOutputs;
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std::vector<Link *> mInputs;
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bool mSeen;
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int mOrder;
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Script *mScript;
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};
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class IO {
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public:
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explicit IO(const ScriptKernelID *);
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const ScriptKernelID *mKernel;
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ObjectBaseRef<Allocation> mAlloc;
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};
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std::vector<Link *> mLinks;
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std::vector<Node *> mNodes;
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std::vector<IO *> mInputs;
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std::vector<IO *> mOutputs;
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static ScriptGroup * create(Context *rsc,
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ScriptKernelID ** kernels, size_t kernelsSize,
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ScriptKernelID ** src, size_t srcSize,
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ScriptKernelID ** dstK, size_t dstKSize,
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ScriptFieldID ** dstF, size_t dstFSize,
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const Type ** type, size_t typeSize);
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void setInput(Context *rsc, ScriptKernelID *kid, Allocation *a);
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void setOutput(Context *rsc, ScriptKernelID *kid, Allocation *a);
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protected:
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virtual ~ScriptGroup();
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bool mInitialized;
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private:
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bool calcOrderRecurse(Node *n, int depth);
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bool calcOrder();
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Node * findNode(Script *s) const;
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// Check if input/output Allocations are correctly set for a ScriptGroup.
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// Send any error back to the client (app). Called before the ScriptGroup
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// executes. Skips the exeuction if validation fails.
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bool validateInputAndOutput(Context *);
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explicit ScriptGroup(Context *);
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};
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} // namespace renderscript
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} // namespace android
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#endif
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