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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "NetdConstants.h" // IptablesTarget
#include "Network.h" // UidRangeMap
#include "Permission.h"
#include <android-base/thread_annotations.h>
#include <linux/netlink.h>
#include <sys/types.h>
#include <map>
#include <mutex>
namespace android::net {
// clang-format off
const uint32_t RULE_PRIORITY_VPN_OVERRIDE_SYSTEM = 10000;
const uint32_t RULE_PRIORITY_VPN_OVERRIDE_OIF = 11000;
const uint32_t RULE_PRIORITY_VPN_OUTPUT_TO_LOCAL = 12000;
const uint32_t RULE_PRIORITY_SECURE_VPN = 13000;
const uint32_t RULE_PRIORITY_PROHIBIT_NON_VPN = 14000;
// Rules used when applications explicitly select a network that they have permission to use only
// because they are in the list of UID ranges for that network.
//
// Sockets from these UIDs will not match RULE_PRIORITY_EXPLICIT_NETWORK rules because they will
// not have the necessary permission bits in the fwmark. We cannot just give any socket on any of
// these networks the permission bits, because if the UID that created the socket loses access to
// the network, then the socket must not match any rule that selects that network.
const uint32_t RULE_PRIORITY_UID_EXPLICIT_NETWORK = 15000;
const uint32_t RULE_PRIORITY_EXPLICIT_NETWORK = 16000;
const uint32_t RULE_PRIORITY_OUTPUT_INTERFACE = 17000;
const uint32_t RULE_PRIORITY_LEGACY_SYSTEM = 18000;
const uint32_t RULE_PRIORITY_LEGACY_NETWORK = 19000;
const uint32_t RULE_PRIORITY_LOCAL_NETWORK = 20000;
const uint32_t RULE_PRIORITY_TETHERING = 21000;
// Implicit rules for sockets that connected on a given network because the network was the default
// network for the UID.
const uint32_t RULE_PRIORITY_UID_IMPLICIT_NETWORK = 22000;
const uint32_t RULE_PRIORITY_IMPLICIT_NETWORK = 23000;
const uint32_t RULE_PRIORITY_BYPASSABLE_VPN = 24000;
// reserved for RULE_PRIORITY_UID_VPN_FALLTHROUGH = 25000;
const uint32_t RULE_PRIORITY_VPN_FALLTHROUGH = 26000;
const uint32_t RULE_PRIORITY_UID_DEFAULT_NETWORK = 27000;
// Rule used when framework wants to disable default network from specified applications. There will
// be a small interval the same uid range exists in both UID_DEFAULT_UNREACHABLE and
// UID_DEFAULT_NETWORK when framework is switching user preferences.
//
// framework --> netd
// step 1: set uid to unreachable network
// step 2: remove uid from OEM-paid network list
// or
// step 1: add uid to OEM-paid network list
// step 2: remove uid from unreachable network
//
// The priority is lower than UID_DEFAULT_NETWORK. Otherwise, the app will be told by
// ConnectivityService that it has a network in step 1 of the second case. But if it tries to use
// the network, it will not work. That will potentially cause a user-visible error.
const uint32_t RULE_PRIORITY_UID_DEFAULT_UNREACHABLE = 28000;
const uint32_t RULE_PRIORITY_DEFAULT_NETWORK = 29000;
const uint32_t RULE_PRIORITY_UNREACHABLE = 32000;
// clang-format on
class UidRanges;
class RouteController {
public:
// How the routing table number is determined for route modification requests.
enum TableType {
INTERFACE, // Compute the table number based on the interface index.
LOCAL_NETWORK, // A fixed table used for routes to directly-connected clients/peers.
LEGACY_NETWORK, // Use a fixed table that's used to override the default network.
LEGACY_SYSTEM, // A fixed table, only modifiable by system apps; overrides VPNs too.
};
static const int ROUTE_TABLE_OFFSET_FROM_INDEX = 1000;
static const char* const LOCAL_MANGLE_INPUT;
[[nodiscard]] static int Init(unsigned localNetId);
// Returns an ifindex given the interface name, by looking up in sInterfaceToTable.
// This is currently only used by NetworkController::addInterfaceToNetwork
// and should probabaly be changed to passing the ifindex into RouteController instead.
// We do this instead of calling if_nametoindex because the same interface name can
// correspond to different interface indices over time. This way, even if the interface
// index has changed, we can still free any map entries indexed by the ifindex that was
// used to add them.
static uint32_t getIfIndex(const char* interface) EXCLUDES(sInterfaceToTableLock);
[[nodiscard]] static int addInterfaceToLocalNetwork(unsigned netId, const char* interface);
[[nodiscard]] static int removeInterfaceFromLocalNetwork(unsigned netId, const char* interface);
[[nodiscard]] static int addInterfaceToPhysicalNetwork(unsigned netId, const char* interface,
Permission permission,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int removeInterfaceFromPhysicalNetwork(unsigned netId,
const char* interface,
Permission permission,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int addInterfaceToVirtualNetwork(unsigned netId, const char* interface,
bool secure,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int removeInterfaceFromVirtualNetwork(unsigned netId,
const char* interface, bool secure,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int modifyPhysicalNetworkPermission(unsigned netId, const char* interface,
Permission oldPermission,
Permission newPermission);
[[nodiscard]] static int addUsersToVirtualNetwork(unsigned netId, const char* interface,
bool secure, const UidRangeMap& uidRangeMap);
[[nodiscard]] static int removeUsersFromVirtualNetwork(unsigned netId, const char* interface,
bool secure,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int addUsersToRejectNonSecureNetworkRule(const UidRanges& uidRanges);
[[nodiscard]] static int removeUsersFromRejectNonSecureNetworkRule(const UidRanges& uidRanges);
[[nodiscard]] static int addInterfaceToDefaultNetwork(const char* interface,
Permission permission);
[[nodiscard]] static int removeInterfaceFromDefaultNetwork(const char* interface,
Permission permission);
// |nexthop| can be NULL (to indicate a directly-connected route), "unreachable" (to indicate a
// route that's blocked), "throw" (to indicate the lack of a match), or a regular IP address.
[[nodiscard]] static int addRoute(const char* interface, const char* destination,
const char* nexthop, TableType tableType, int mtu);
[[nodiscard]] static int removeRoute(const char* interface, const char* destination,
const char* nexthop, TableType tableType);
[[nodiscard]] static int updateRoute(const char* interface, const char* destination,
const char* nexthop, TableType tableType, int mtu);
[[nodiscard]] static int enableTethering(const char* inputInterface,
const char* outputInterface);
[[nodiscard]] static int disableTethering(const char* inputInterface,
const char* outputInterface);
[[nodiscard]] static int addVirtualNetworkFallthrough(unsigned vpnNetId,
const char* physicalInterface,
Permission permission);
[[nodiscard]] static int removeVirtualNetworkFallthrough(unsigned vpnNetId,
const char* physicalInterface,
Permission permission);
[[nodiscard]] static int addUsersToPhysicalNetwork(unsigned netId, const char* interface,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int removeUsersFromPhysicalNetwork(unsigned netId, const char* interface,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int addUsersToUnreachableNetwork(unsigned netId,
const UidRangeMap& uidRangeMap);
[[nodiscard]] static int removeUsersFromUnreachableNetwork(unsigned netId,
const UidRangeMap& uidRangeMap);
// For testing.
static int (*iptablesRestoreCommandFunction)(IptablesTarget, const std::string&,
const std::string&, std::string *);
private:
friend class RouteControllerTest;
static std::mutex sInterfaceToTableLock;
static std::map<std::string, uint32_t> sInterfaceToTable GUARDED_BY(sInterfaceToTableLock);
static int configureDummyNetwork();
[[nodiscard]] static int flushRoutes(const char* interface) EXCLUDES(sInterfaceToTableLock);
[[nodiscard]] static int flushRoutes(uint32_t table);
static uint32_t getRouteTableForInterfaceLocked(const char* interface)
REQUIRES(sInterfaceToTableLock);
static uint32_t getRouteTableForInterface(const char *interface) EXCLUDES(sInterfaceToTableLock);
static int modifyDefaultNetwork(uint16_t action, const char* interface, Permission permission);
static int modifyPhysicalNetwork(unsigned netId, const char* interface,
const UidRangeMap& uidRangeMap, Permission permission,
bool add, bool modifyNonUidBasedRules);
static int modifyUnreachableNetwork(unsigned netId, const UidRangeMap& uidRangeMap, bool add);
static int modifyRoute(uint16_t action, uint16_t flags, const char* interface,
const char* destination, const char* nexthop, TableType tableType,
int mtu);
static int modifyTetheredNetwork(uint16_t action, const char* inputInterface,
const char* outputInterface);
static int modifyVpnFallthroughRule(uint16_t action, unsigned vpnNetId,
const char* physicalInterface, Permission permission);
static int modifyVirtualNetwork(unsigned netId, const char* interface,
const UidRangeMap& uidRangeMap, bool secure, bool add,
bool modifyNonUidBasedRules);
static void updateTableNamesFile() EXCLUDES(sInterfaceToTableLock);
};
// Public because they are called by by RouteControllerTest.cpp.
// TODO: come up with a scheme of unit testing this code that does not rely on making all its
// functions public.
[[nodiscard]] int modifyIpRoute(uint16_t action, uint16_t flags, uint32_t table,
const char* interface, const char* destination, const char* nexthop,
uint32_t mtu);
uint32_t getRulePriority(const nlmsghdr *nlh);
[[nodiscard]] int modifyIncomingPacketMark(unsigned netId, const char* interface,
Permission permission, bool add);
} // namespace android::net