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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <unistd.h>
#include <memory>
#include <mutex>
#include <string>
#include <android-base/stringprintf.h>
#include <unwindstack/Elf.h>
#include <unwindstack/MapInfo.h>
#include <unwindstack/Maps.h>
#include "MemoryFileAtOffset.h"
#include "MemoryRange.h"
namespace unwindstack {
bool MapInfo::InitFileMemoryFromPreviousReadOnlyMap(MemoryFileAtOffset* memory) {
// One last attempt, see if the previous map is read-only with the
// same name and stretches across this map.
if (prev_real_map() == nullptr || prev_real_map()->flags() != PROT_READ) {
return false;
}
uint64_t map_size = end() - prev_real_map()->end();
if (!memory->Init(name(), prev_real_map()->offset(), map_size)) {
return false;
}
uint64_t max_size;
if (!Elf::GetInfo(memory, &max_size) || max_size < map_size) {
return false;
}
if (!memory->Init(name(), prev_real_map()->offset(), max_size)) {
return false;
}
set_elf_offset(offset() - prev_real_map()->offset());
set_elf_start_offset(prev_real_map()->offset());
return true;
}
Memory* MapInfo::GetFileMemory() {
std::unique_ptr<MemoryFileAtOffset> memory(new MemoryFileAtOffset);
if (offset() == 0) {
if (memory->Init(name(), 0)) {
return memory.release();
}
return nullptr;
}
// These are the possibilities when the offset is non-zero.
// - There is an elf file embedded in a file, and the offset is the
// the start of the elf in the file.
// - There is an elf file embedded in a file, and the offset is the
// the start of the executable part of the file. The actual start
// of the elf is in the read-only segment preceeding this map.
// - The whole file is an elf file, and the offset needs to be saved.
//
// Map in just the part of the file for the map. If this is not
// a valid elf, then reinit as if the whole file is an elf file.
// If the offset is a valid elf, then determine the size of the map
// and reinit to that size. This is needed because the dynamic linker
// only maps in a portion of the original elf, and never the symbol
// file data.
uint64_t map_size = end() - start();
if (!memory->Init(name(), offset(), map_size)) {
return nullptr;
}
// Check if the start of this map is an embedded elf.
uint64_t max_size = 0;
if (Elf::GetInfo(memory.get(), &max_size)) {
set_elf_start_offset(offset());
if (max_size > map_size) {
if (memory->Init(name(), offset(), max_size)) {
return memory.release();
}
// Try to reinit using the default map_size.
if (memory->Init(name(), offset(), map_size)) {
return memory.release();
}
set_elf_start_offset(0);
return nullptr;
}
return memory.release();
}
// No elf at offset, try to init as if the whole file is an elf.
if (memory->Init(name(), 0) && Elf::IsValidElf(memory.get())) {
set_elf_offset(offset());
// Need to check how to set the elf start offset. If this map is not
// the r-x map of a r-- map, then use the real offset value. Otherwise,
// use 0.
if (prev_real_map() == nullptr || prev_real_map()->offset() != 0 ||
prev_real_map()->flags() != PROT_READ || prev_real_map()->name() != name()) {
set_elf_start_offset(offset());
}
return memory.release();
}
// See if the map previous to this one contains a read-only map
// that represents the real start of the elf data.
if (InitFileMemoryFromPreviousReadOnlyMap(memory.get())) {
return memory.release();
}
// Failed to find elf at start of file or at read-only map, return
// file object from the current map.
if (memory->Init(name(), offset(), map_size)) {
return memory.release();
}
return nullptr;
}
Memory* MapInfo::CreateMemory(const std::shared_ptr<Memory>& process_memory) {
if (end() <= start()) {
return nullptr;
}
set_elf_offset(0);
// Fail on device maps.
if (flags() & MAPS_FLAGS_DEVICE_MAP) {
return nullptr;
}
// First try and use the file associated with the info.
if (!name().empty()) {
Memory* memory = GetFileMemory();
if (memory != nullptr) {
return memory;
}
}
if (process_memory == nullptr) {
return nullptr;
}
set_memory_backed_elf(true);
// Need to verify that this elf is valid. It's possible that
// only part of the elf file to be mapped into memory is in the executable
// map. In this case, there will be another read-only map that includes the
// first part of the elf file. This is done if the linker rosegment
// option is used.
std::unique_ptr<MemoryRange> memory(new MemoryRange(process_memory, start(), end() - start(), 0));
if (Elf::IsValidElf(memory.get())) {
// Might need to peek at the next map to create a memory object that
// includes that map too.
if (offset() != 0 || name().empty() || next_real_map() == nullptr ||
offset() >= next_real_map()->offset() || next_real_map()->name() != name()) {
return memory.release();
}
// There is a possibility that the elf object has already been created
// in the next map. Since this should be a very uncommon path, just
// redo the work. If this happens, the elf for this map will eventually
// be discarded.
MemoryRanges* ranges = new MemoryRanges;
ranges->Insert(new MemoryRange(process_memory, start(), end() - start(), 0));
ranges->Insert(new MemoryRange(process_memory, next_real_map()->start(),
next_real_map()->end() - next_real_map()->start(),
next_real_map()->offset() - offset()));
return ranges;
}
// Find the read-only map by looking at the previous map. The linker
// doesn't guarantee that this invariant will always be true. However,
// if that changes, there is likely something else that will change and
// break something.
if (offset() == 0 || name().empty() || prev_real_map() == nullptr ||
prev_real_map()->name() != name() || prev_real_map()->offset() >= offset()) {
set_memory_backed_elf(false);
return nullptr;
}
// Make sure that relative pc values are corrected properly.
set_elf_offset(offset() - prev_real_map()->offset());
// Use this as the elf start offset, otherwise, you always get offsets into
// the r-x section, which is not quite the right information.
set_elf_start_offset(prev_real_map()->offset());
MemoryRanges* ranges = new MemoryRanges;
ranges->Insert(new MemoryRange(process_memory, prev_real_map()->start(),
prev_real_map()->end() - prev_real_map()->start(), 0));
ranges->Insert(new MemoryRange(process_memory, start(), end() - start(), elf_offset()));
return ranges;
}
Elf* MapInfo::GetElf(const std::shared_ptr<Memory>& process_memory, ArchEnum expected_arch) {
{
// Make sure no other thread is trying to add the elf to this map.
std::lock_guard<std::mutex> guard(elf_mutex());
if (elf().get() != nullptr) {
return elf().get();
}
bool locked = false;
if (Elf::CachingEnabled() && !name().empty()) {
Elf::CacheLock();
locked = true;
if (Elf::CacheGet(this)) {
Elf::CacheUnlock();
return elf().get();
}
}
Memory* memory = CreateMemory(process_memory);
if (locked) {
if (Elf::CacheAfterCreateMemory(this)) {
delete memory;
Elf::CacheUnlock();
return elf().get();
}
}
elf().reset(new Elf(memory));
// If the init fails, keep the elf around as an invalid object so we
// don't try to reinit the object.
elf()->Init();
if (elf()->valid() && expected_arch != elf()->arch()) {
// Make the elf invalid, mismatch between arch and expected arch.
elf()->Invalidate();
}
if (locked) {
Elf::CacheAdd(this);
Elf::CacheUnlock();
}
}
if (!elf()->valid()) {
set_elf_start_offset(offset());
} else if (prev_real_map() != nullptr && elf_start_offset() != offset() &&
prev_real_map()->offset() == elf_start_offset() && prev_real_map()->name() == name()) {
// If there is a read-only map then a read-execute map that represents the
// same elf object, make sure the previous map is using the same elf
// object if it hasn't already been set.
std::lock_guard<std::mutex> guard(prev_real_map()->elf_mutex());
if (prev_real_map()->elf().get() == nullptr) {
prev_real_map()->set_elf(elf());
prev_real_map()->set_memory_backed_elf(memory_backed_elf());
} else {
// Discard this elf, and use the elf from the previous map instead.
set_elf(prev_real_map()->elf());
}
}
return elf().get();
}
bool MapInfo::GetFunctionName(uint64_t addr, SharedString* name, uint64_t* func_offset) {
{
// Make sure no other thread is trying to update this elf object.
std::lock_guard<std::mutex> guard(elf_mutex());
if (elf() == nullptr) {
return false;
}
}
// No longer need the lock, once the elf object is created, it is not deleted
// until this object is deleted.
return elf()->GetFunctionName(addr, name, func_offset);
}
uint64_t MapInfo::GetLoadBias(const std::shared_ptr<Memory>& process_memory) {
int64_t cur_load_bias = load_bias().load();
if (cur_load_bias != INT64_MAX) {
return cur_load_bias;
}
{
// Make sure no other thread is trying to add the elf to this map.
std::lock_guard<std::mutex> guard(elf_mutex());
if (elf() != nullptr) {
if (elf()->valid()) {
cur_load_bias = elf()->GetLoadBias();
set_load_bias(cur_load_bias);
return cur_load_bias;
} else {
set_load_bias(0);
return 0;
}
}
}
// Call lightweight static function that will only read enough of the
// elf data to get the load bias.
std::unique_ptr<Memory> memory(CreateMemory(process_memory));
cur_load_bias = Elf::GetLoadBias(memory.get());
set_load_bias(cur_load_bias);
return cur_load_bias;
}
MapInfo::~MapInfo() {
ElfFields* elf_fields = elf_fields_.load();
if (elf_fields != nullptr) {
delete elf_fields->build_id_.load();
delete elf_fields;
}
}
SharedString MapInfo::GetBuildID() {
SharedString* id = build_id().load();
if (id != nullptr) {
return *id;
}
// No need to lock, at worst if multiple threads do this at the same
// time it should be detected and only one thread should win and
// save the data.
// Now need to see if the elf object exists.
// Make sure no other thread is trying to add the elf to this map.
elf_mutex().lock();
Elf* elf_obj = elf().get();
elf_mutex().unlock();
std::string result;
if (elf_obj != nullptr) {
result = elf_obj->GetBuildID();
} else {
// This will only work if we can get the file associated with this memory.
// If this is only available in memory, then the section name information
// is not present and we will not be able to find the build id info.
std::unique_ptr<Memory> memory(GetFileMemory());
if (memory != nullptr) {
result = Elf::GetBuildID(memory.get());
}
}
return SetBuildID(std::move(result));
}
SharedString MapInfo::SetBuildID(std::string&& new_build_id) {
std::unique_ptr<SharedString> new_build_id_ptr(new SharedString(std::move(new_build_id)));
SharedString* expected_id = nullptr;
// Strong version since we need to reliably return the stored pointer.
if (build_id().compare_exchange_strong(expected_id, new_build_id_ptr.get())) {
// Value saved, so make sure the memory is not freed.
return *new_build_id_ptr.release();
} else {
// The expected value is set to the stored value on failure.
return *expected_id;
}
}
MapInfo::ElfFields& MapInfo::GetElfFields() {
ElfFields* elf_fields = elf_fields_.load(std::memory_order_acquire);
if (elf_fields != nullptr) {
return *elf_fields;
}
// Allocate and initialize the field in thread-safe way.
std::unique_ptr<ElfFields> desired(new ElfFields());
ElfFields* expected = nullptr;
// Strong version is reliable. Weak version might randomly return false.
if (elf_fields_.compare_exchange_strong(expected, desired.get())) {
return *desired.release(); // Success: we transferred the pointer ownership to the field.
} else {
return *expected; // Failure: 'expected' is updated to the value set by the other thread.
}
}
std::string MapInfo::GetPrintableBuildID() {
std::string raw_build_id = GetBuildID();
if (raw_build_id.empty()) {
return "";
}
std::string printable_build_id;
for (const char& c : raw_build_id) {
// Use %hhx to avoid sign extension on abis that have signed chars.
printable_build_id += android::base::StringPrintf("%02hhx", c);
}
return printable_build_id;
}
} // namespace unwindstack