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83 lines
3.3 KiB
83 lines
3.3 KiB
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "sticky_mark_sweep.h"
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#include "gc/accounting/atomic_stack.h"
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#include "gc/accounting/card_table.h"
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#include "gc/heap.h"
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#include "gc/space/large_object_space.h"
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#include "gc/space/space-inl.h"
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#include "runtime.h"
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#include "thread-current-inl.h"
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namespace art {
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namespace gc {
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namespace collector {
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StickyMarkSweep::StickyMarkSweep(Heap* heap, bool is_concurrent, const std::string& name_prefix)
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: PartialMarkSweep(heap, is_concurrent, name_prefix.empty() ? "sticky " : name_prefix) {
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cumulative_timings_.SetName(GetName());
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}
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void StickyMarkSweep::BindBitmaps() {
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PartialMarkSweep::BindBitmaps();
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WriterMutexLock mu(Thread::Current(), *Locks::heap_bitmap_lock_);
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// For sticky GC, we want to bind the bitmaps of all spaces as the allocation stack lets us
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// know what was allocated since the last GC. A side-effect of binding the allocation space mark
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// and live bitmap is that marking the objects will place them in the live bitmap.
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for (const auto& space : GetHeap()->GetContinuousSpaces()) {
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if (space->IsContinuousMemMapAllocSpace() &&
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space->GetGcRetentionPolicy() == space::kGcRetentionPolicyAlwaysCollect) {
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DCHECK(space->IsContinuousMemMapAllocSpace());
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space->AsContinuousMemMapAllocSpace()->BindLiveToMarkBitmap();
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}
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}
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for (const auto& space : GetHeap()->GetDiscontinuousSpaces()) {
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CHECK(space->IsLargeObjectSpace());
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space->AsLargeObjectSpace()->CopyLiveToMarked();
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}
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}
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void StickyMarkSweep::MarkReachableObjects() {
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// All reachable objects must be referenced by a root or a dirty card, so we can clear the mark
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// stack here since all objects in the mark stack will get scanned by the card scanning anyways.
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// TODO: Not put these objects in the mark stack in the first place.
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mark_stack_->Reset();
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RecursiveMarkDirtyObjects(false, accounting::CardTable::kCardDirty - 1);
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}
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void StickyMarkSweep::MarkConcurrentRoots(VisitRootFlags flags) {
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TimingLogger::ScopedTiming t(__FUNCTION__, GetTimings());
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// Visit all runtime roots and clear dirty flags including class loader. This is done to prevent
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// incorrect class unloading since the GC does not card mark when storing the class during
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// object allocation. Doing this for each allocation would be slow.
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// Since the card is not dirty, it means the object may not get scanned. This can cause class
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// unloading to occur even though the class and class loader are reachable through the object's
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// class.
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Runtime::Current()->VisitConcurrentRoots(
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this,
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static_cast<VisitRootFlags>(flags | kVisitRootFlagClassLoader));
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}
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void StickyMarkSweep::Sweep(bool swap_bitmaps ATTRIBUTE_UNUSED) {
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SweepArray(GetHeap()->GetLiveStack(), false);
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}
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} // namespace collector
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} // namespace gc
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} // namespace art
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