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/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MEGA_PLAYER_BLIPAUDIOSOURCE_H
#define MEGA_PLAYER_BLIPAUDIOSOURCE_H
#include <atomic>
#include "WaveTableSource.h"
class BlipAudioSource: public WaveTableSource {
private:
// 1/16 second @48000 Hz
static const int NUM_PULSE_FRAMES = (int) (48000 * (1.0 / 16.0));
int mNumPendingPulseFrames;
public:
BlipAudioSource();
/**
* Triggers a "blip" in the output
*/
virtual void trigger();
/**
* Fills the specified buffer with silence until triggered and then with
* a short sine tone.
* @return The number of frames generated. Since we are generating a continuous periodic
* signal, this will always be <code>numFrames</code>.
*/
virtual int pull(float* buffer, int numFrames, int numChans) override;
std::atomic<int> mRequestCount; // external thread increments this to request a beep
std::atomic<int> mAcknowledgeCount; // audio thread sets this to acknowledge
};
#endif // MEGA_PLAYER_BLIPAUDIOSOURCE_H