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114 lines
3.8 KiB
114 lines
3.8 KiB
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Sound.h"
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#include <mutex>
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#include <unordered_map>
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#include <android-base/thread_annotations.h>
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namespace android {
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class SoundPool;
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// for queued events
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class SoundPoolEvent {
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public:
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explicit SoundPoolEvent(int msg, int arg1 = 0, int arg2 = 0) :
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mMsg(msg), mArg1(arg1), mArg2(arg2) {}
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const int mMsg; // MessageType
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const int mArg1; // soundID
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const int mArg2; // status
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enum MessageType { INVALID, SOUND_LOADED };
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};
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// callback function prototype
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typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
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} // namespace android
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namespace android::soundpool {
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// This class manages Sounds for the SoundPool.
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class SoundManager {
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public:
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SoundManager();
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~SoundManager();
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// Matches corresponding SoundPool API functions
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int32_t load(int fd, int64_t offset, int64_t length, int32_t priority);
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bool unload(int32_t soundID);
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void setCallback(SoundPool* soundPool, SoundPoolCallback* callback, void* user);
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void* getUserData() const;
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// SoundPool and SoundDecoder access
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std::shared_ptr<Sound> findSound(int32_t soundID) const;
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// from the SoundDecoder
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void notify(SoundPoolEvent event);
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private:
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// CallbackHandler is used to manage notifications back to the app when a sound
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// has been loaded. It uses a recursive lock to allow setting the callback
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// during the callback.
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class CallbackHandler {
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public:
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void setCallback(SoundPool *soundPool, SoundPoolCallback* callback, void* userData)
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{
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std::lock_guard<std::recursive_mutex> lock(mCallbackLock);
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mSoundPool = soundPool;
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mCallback = callback;
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mUserData = userData;
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}
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void notify(SoundPoolEvent event) const
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{
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std::lock_guard<std::recursive_mutex> lock(mCallbackLock);
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if (mCallback != nullptr) {
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mCallback(event, mSoundPool, mUserData);
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// Note: mCallback may call setCallback().
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// so mCallback, mUserData may have changed.
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}
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}
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void* getUserData() const
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{
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std::lock_guard<std::recursive_mutex> lock(mCallbackLock);
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return mUserData;
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}
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private:
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mutable std::recursive_mutex mCallbackLock; // allow mCallback to setCallback().
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// No thread-safety checks in R for recursive_mutex.
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SoundPool* mSoundPool = nullptr; // GUARDED_BY(mCallbackLock)
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SoundPoolCallback* mCallback = nullptr; // GUARDED_BY(mCallbackLock)
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void* mUserData = nullptr; // GUARDED_BY(mCallbackLock)
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};
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std::shared_ptr<Sound> findSound_l(int32_t soundID) const REQUIRES(mSoundManagerLock);
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// The following variables are initialized in constructor and can be accessed anytime.
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CallbackHandler mCallbackHandler; // has its own lock
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const std::unique_ptr<SoundDecoder> mDecoder; // has its own lock
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mutable std::mutex mSoundManagerLock;
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std::unordered_map<int, std::shared_ptr<Sound>> mSounds GUARDED_BY(mSoundManagerLock);
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int32_t mNextSoundID GUARDED_BY(mSoundManagerLock) = 0;
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};
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} // namespace android::soundpool
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