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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#define LOG_TAG "SoundPool"
#include <utils/Log.h>
#include <algorithm>
#include <thread>
#include "SoundPool.h"
namespace android
{
// kManagerThreads = 1 historically.
// Not really necessary to have more than one, but it does speed things up by about
// 25% having 2 threads instead of 1 when playing many sounds. Having many threads
// could starve other AudioFlinger clients with SoundPool activity. It may also cause
// issues with app loading, e.g. Camera.
static const size_t kStreamManagerThreads = std::thread::hardware_concurrency() >= 4 ? 2 : 1;
// kUseApiLock = true prior to R.
// Set to true to prevent multiple users access internal to the SoundPool API.
// Set to false to make the SoundPool methods weakly consistent. When set to false,
// only AutoPause and AutoResume are locked, which are the only two methods that
// require API level locking for consistency.
static constexpr bool kUseApiLock = false;
namespace {
// Check input arguments to SoundPool - return "true" to reject request.
bool checkVolume(float *leftVolume, float *rightVolume)
{
if (*leftVolume != std::clamp(*leftVolume, 0.f, 1.f) ||
*rightVolume != std::clamp(*rightVolume, 0.f, 1.f)) {
ALOGI("volume l=%f r=%f out of (0.f, 1.f) bounds, using 1.f", *leftVolume, *rightVolume);
// for backward compatibility use 1.f.
*leftVolume = *rightVolume = 1.f;
}
return false;
}
bool checkRate(float *rate)
{
if (*rate != std::clamp(*rate, 0.125f, 8.f)) {
ALOGI("rate %f out of (0.125f, 8.f) bounds, clamping", *rate);
// for backward compatibility just clamp
*rate = std::clamp(*rate, 0.125f, 8.f);
}
return false;
}
bool checkPriority(int32_t *priority)
{
if (*priority < 0) {
ALOGI("negative priority %d, should be >= 0.", *priority);
// for backward compatibility, ignore.
}
return false;
}
bool checkLoop(int32_t *loop)
{
if (*loop < -1) {
ALOGI("loop %d, should be >= -1", *loop);
*loop = -1;
}
return false;
}
} // namespace
SoundPool::SoundPool(
int32_t maxStreams, const audio_attributes_t* attributes, const std::string& opPackageName)
: mStreamManager(maxStreams, kStreamManagerThreads, attributes, opPackageName)
{
ALOGV("%s(maxStreams=%d, attr={ content_type=%d, usage=%d, flags=0x%x, tags=%s })",
__func__, maxStreams,
attributes->content_type, attributes->usage, attributes->flags, attributes->tags);
}
SoundPool::~SoundPool()
{
ALOGV("%s()", __func__);
}
int32_t SoundPool::load(int fd, int64_t offset, int64_t length, int32_t priority)
{
ALOGV("%s(fd=%d, offset=%lld, length=%lld, priority=%d)",
__func__, fd, (long long)offset, (long long)length, priority);
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
return mSoundManager.load(fd, offset, length, priority);
}
bool SoundPool::unload(int32_t soundID)
{
ALOGV("%s(%d)", __func__, soundID);
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
return mSoundManager.unload(soundID);
}
int32_t SoundPool::play(int32_t soundID, float leftVolume, float rightVolume,
int32_t priority, int32_t loop, float rate)
{
ALOGV("%s(soundID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f)",
__func__, soundID, leftVolume, rightVolume, priority, loop, rate);
// New for R: check arguments to ensure track can be created.
// If SoundPool defers the creation of the AudioTrack to the StreamManager thread,
// the failure to create may not be visible to the caller, so this precheck is needed.
if (checkVolume(&leftVolume, &rightVolume)
|| checkPriority(&priority)
|| checkLoop(&loop)
|| checkRate(&rate)) return 0;
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
const std::shared_ptr<soundpool::Sound> sound = mSoundManager.findSound(soundID);
if (sound == nullptr || sound->getState() != soundpool::Sound::READY) {
ALOGW("%s soundID %d not READY", __func__, soundID);
return 0;
}
const int32_t streamID = mStreamManager.queueForPlay(
sound, soundID, leftVolume, rightVolume, priority, loop, rate);
ALOGV("%s returned %d", __func__, streamID);
return streamID;
}
void SoundPool::autoPause()
{
ALOGV("%s()", __func__);
auto apiLock = std::make_unique<std::lock_guard<std::mutex>>(mApiLock);
mStreamManager.forEach([](soundpool::Stream *stream) { stream->autoPause(); });
}
void SoundPool::autoResume()
{
ALOGV("%s()", __func__);
auto apiLock = std::make_unique<std::lock_guard<std::mutex>>(mApiLock);
mStreamManager.forEach([](soundpool::Stream *stream) { stream->autoResume(); });
}
void SoundPool::mute(bool muting)
{
ALOGV("%s(%d)", __func__, muting);
auto apiLock = std::make_unique<std::lock_guard<std::mutex>>(mApiLock);
mStreamManager.forEach([=](soundpool::Stream *stream) { stream->mute(muting); });
}
void SoundPool::pause(int32_t streamID)
{
ALOGV("%s(%d)", __func__, streamID);
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
if (soundpool::Stream* stream = mStreamManager.findStream(streamID)) {
stream->pause(streamID);
}
}
void SoundPool::resume(int32_t streamID)
{
ALOGV("%s(%d)", __func__, streamID);
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
if (soundpool::Stream* stream = mStreamManager.findStream(streamID)) {
stream->resume(streamID);
}
}
void SoundPool::stop(int32_t streamID)
{
ALOGV("%s(%d)", __func__, streamID);
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
soundpool::Stream* stream = mStreamManager.findStream(streamID);
if (stream != nullptr && stream->requestStop(streamID)) {
mStreamManager.moveToRestartQueue(stream);
}
}
void SoundPool::setVolume(int32_t streamID, float leftVolume, float rightVolume)
{
ALOGV("%s(%d, %f %f)", __func__, streamID, leftVolume, rightVolume);
if (checkVolume(&leftVolume, &rightVolume)) return;
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
if (soundpool::Stream* stream = mStreamManager.findStream(streamID)) {
stream->setVolume(streamID, leftVolume, rightVolume);
}
}
void SoundPool::setPriority(int32_t streamID, int32_t priority)
{
ALOGV("%s(%d, %d)", __func__, streamID, priority);
if (checkPriority(&priority)) return;
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
if (soundpool::Stream* stream = mStreamManager.findStream(streamID)) {
stream->setPriority(streamID, priority);
}
}
void SoundPool::setLoop(int32_t streamID, int32_t loop)
{
ALOGV("%s(%d, %d)", __func__, streamID, loop);
if (checkLoop(&loop)) return;
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
if (soundpool::Stream* stream = mStreamManager.findStream(streamID)) {
stream->setLoop(streamID, loop);
}
}
void SoundPool::setRate(int32_t streamID, float rate)
{
ALOGV("%s(%d, %f)", __func__, streamID, rate);
if (checkRate(&rate)) return;
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
if (soundpool::Stream* stream = mStreamManager.findStream(streamID)) {
stream->setRate(streamID, rate);
}
}
void SoundPool::setCallback(SoundPoolCallback* callback, void* user)
{
ALOGV("%s(%p, %p)", __func__, callback, user);
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
mSoundManager.setCallback(this, callback, user);
}
void* SoundPool::getUserData() const
{
ALOGV("%s()", __func__);
auto apiLock = kUseApiLock ? std::make_unique<std::lock_guard<std::mutex>>(mApiLock) : nullptr;
return mSoundManager.getUserData();
}
} // end namespace android