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215 lines
5.5 KiB
215 lines
5.5 KiB
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "NAsset"
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#include <utils/Log.h>
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#include <android/asset_manager_jni.h>
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#include <android_runtime/android_util_AssetManager.h>
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#include <androidfw/Asset.h>
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#include <androidfw/AssetDir.h>
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#include <androidfw/AssetManager.h>
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#include <androidfw/AssetManager2.h>
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#include <utils/threads.h>
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#include "jni.h"
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#include <nativehelper/JNIHelp.h>
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using namespace android;
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// -------------------- Backing implementation of the public API --------------------
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// AAssetManager is actually a secret typedef for an empty base class of AssetManager,
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// but AAssetDir and AAsset are actual wrappers for isolation.
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// -----
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struct AAssetDir {
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std::unique_ptr<AssetDir> mAssetDir;
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size_t mCurFileIndex;
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String8 mCachedFileName;
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explicit AAssetDir(std::unique_ptr<AssetDir> dir) :
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mAssetDir(std::move(dir)), mCurFileIndex(0) { }
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};
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// -----
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struct AAsset {
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std::unique_ptr<Asset> mAsset;
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explicit AAsset(std::unique_ptr<Asset> asset) : mAsset(std::move(asset)) { }
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};
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// -------------------- Public native C API --------------------
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/**
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* Asset Manager functionality
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*/
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AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
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{
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return (AAssetManager*) env->GetLongField(assetManager, gAssetManagerOffsets.mObject);
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}
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AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
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{
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Asset::AccessMode amMode;
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switch (mode) {
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case AASSET_MODE_UNKNOWN:
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amMode = Asset::ACCESS_UNKNOWN;
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break;
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case AASSET_MODE_RANDOM:
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amMode = Asset::ACCESS_RANDOM;
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break;
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case AASSET_MODE_STREAMING:
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amMode = Asset::ACCESS_STREAMING;
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break;
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case AASSET_MODE_BUFFER:
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amMode = Asset::ACCESS_BUFFER;
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break;
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default:
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return NULL;
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}
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ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
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std::unique_ptr<Asset> asset = locked_mgr->Open(filename, amMode);
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if (asset == nullptr) {
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return nullptr;
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}
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return new AAsset(std::move(asset));
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}
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AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
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{
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ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
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return new AAssetDir(locked_mgr->OpenDir(dirName));
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}
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/**
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* AssetDir functionality
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*/
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const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
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{
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const char* returnName = NULL;
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size_t index = assetDir->mCurFileIndex;
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const size_t max = assetDir->mAssetDir->getFileCount();
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// Find the next regular file; explicitly don't report directories even if the
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// underlying implementation changes to report them. At that point we can add
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// a more general iterator to this native interface set if appropriate.
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while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
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index++;
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}
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// still in bounds? then the one at 'index' is the next to be reported; generate
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// the string to return and advance the iterator for next time.
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if (index < max) {
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assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
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returnName = assetDir->mCachedFileName.string();
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index++;
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}
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assetDir->mCurFileIndex = index;
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return returnName;
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}
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void AAssetDir_rewind(AAssetDir* assetDir)
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{
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assetDir->mCurFileIndex = 0;
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}
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const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
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{
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assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
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return assetDir->mCachedFileName.string();
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}
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void AAssetDir_close(AAssetDir* assetDir)
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{
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delete assetDir;
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}
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/**
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* Asset functionality
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*/
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int AAsset_read(AAsset* asset, void* buf, size_t count)
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{
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return asset->mAsset->read(buf, (size_t)count);
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}
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off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
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{
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return asset->mAsset->seek(offset, whence);
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}
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off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence)
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{
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return asset->mAsset->seek(offset, whence);
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}
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void AAsset_close(AAsset* asset)
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{
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asset->mAsset->close();
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delete asset;
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}
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const void* AAsset_getBuffer(AAsset* asset)
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{
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return asset->mAsset->getBuffer(false);
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}
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off_t AAsset_getLength(AAsset* asset)
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{
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return asset->mAsset->getLength();
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}
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off64_t AAsset_getLength64(AAsset* asset)
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{
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return asset->mAsset->getLength();
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}
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off_t AAsset_getRemainingLength(AAsset* asset)
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{
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return asset->mAsset->getRemainingLength();
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}
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off64_t AAsset_getRemainingLength64(AAsset* asset)
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{
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return asset->mAsset->getRemainingLength();
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}
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int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
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{
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off64_t outStart64, outLength64;
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int ret = asset->mAsset->openFileDescriptor(&outStart64, &outLength64);
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*outStart = off_t(outStart64);
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*outLength = off_t(outLength64);
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return ret;
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}
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int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength)
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{
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return asset->mAsset->openFileDescriptor(outStart, outLength);
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}
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int AAsset_isAllocated(AAsset* asset)
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{
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return asset->mAsset->isAllocated() ? 1 : 0;
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}
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