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Executors

go/sysui-executors

[TOC]

TLDR

In SystemUI, we are encouraging the use of Java's Executor over Android's Handler when shuffling a Runnable between threads or delaying the execution of a Runnable. We have an implementation of Executor available, as well as our own sub-interface, DelayableExecutor available. For test, FakeExecutor is available.

Rationale

Executors make testing easier and are generally more flexible than Handlers. They are defined as an interface, making it easy to swap in fake implementations for testing. This also makes it easier to supply alternate implementations generally speaking - shared thread pools; priority queues; etc.

For testing, whereas a handler involves trying to directly control its underlying Looper (using things like Thread.sleep() as well as overriding internal behaviors), an Executor implementation can be made to be directly controllable and inspectable.

See also go/executors-for-the-android-engineer

Available Executors

At present, there are two interfaces of Executor avaiable, each implemented, and each with two instances - @Background and @Main.

Executor

The simplest Executor available implements the interface directly, making available one method: Executor.execute(). You can access an implementation of this Executor through Dependency Injection:

   public class Foobar {
       @Inject
       public Foobar(@Background Executor bgExecutor) {
           bgExecutor.execute(new Runnable() {
             // ...
           });
       }
   }

@Main will give you an Executor that runs on the ui thread. @Background will give you one that runs on a shared non-ui thread. If you ask for an non-annotated Executor, you will get the @Background Executor.

We do not currently have support for creating an Executor on a new, virgin thread. We do not currently support any sort of shared pooling of threads. If you require either of these, please reach out.

DelayableExecutor

DelayableExecutor is the closest analogue we provide to Handler. It adds executeDelayed(Runnable r, long delayMillis) and executeAtTime(Runnable r, long uptimeMillis) to the interface, just like Handler's postDelayed and postAtTime. It also adds the option to supply a TimeUnit as a third argument.

A DelayableExecutor can be accessed via Injection just like a standard Executor. In fact, at this time, it shares the same underlying thread as our basic Executor.

 public class Foobar {
     @Inject
     public Foobar(@Background DelayableExecutor bgExecutor) {
         bgExecutor.executeDelayed(new Runnable() {
           // ...
         }, 1, TimeUnit.MINUTES);
     }
 }

Unlike Handler, the added methods return a Runnable that, when run, cancels the originally supplied Runnable if it has not yet started execution:

 public class Foobar {
     @Inject
     public Foobar(@Background DelayableExecutor bgExecutor) {
         Runnable cancel = bgExecutor.executeDelayed(new Runnable() {
           // ...
         }, 1, TimeUnit.MINUTES);

         cancel.run();  // The supplied Runnable will (probably) not run.
     }
 }

Moving From Handler

Most use cases of Handlers can easily be handled by the above two interfaces above. A minor refactor makes the switch:

Handler Executor DelayableExecutor
post() execute() execute()
postDelayed() none executeDelayed()
postAtTime() none executeAtTime()

There is one notable gap in this implementation: Handler.postAtFrontOfQueue(). If you require this method, or similar, please reach out. The idea of a PriorityQueueExecutor has been floated, but will not be implemented until there is a clear need.

Note also that "canceling" semantics are different. Instead of passing a token object to Handler.postDelayed(), you receive a Runnable that, when run, cancels the originally supplied Runnable.

Message Handling

Executors have no concept of message handling. This is an oft used feature of Handlers. There are (as of 2019-12-05) 37 places where we subclass Handler to take advantage of this. However, by-and-large, these subclases take the following form:

mHandler = new Handler(looper) {
    @Override
    public void handleMessage(Message msg) {
        switch (msg.what) {
            case MSG_A:
                handleMessageA();
                break;
            case MSG_B:
                handleMessageB((String) msg.obj);
                break;
            case MSG_C:
                handleMessageC((Foobar) msg.obj);
                break;
            // ...
        }
    }
};

// Elsewhere in the class
void doSomething() {
    mHandler.obtainMessage(MSG_B, "some string");
    mHandler.sendMessage(msg);
}

This could easily be replaced by equivalent, more direct Executor code:

void doSomething() {
    mExecutor.execute(() -> handleMessageB("some string"));
}

If you are posting Runnables frequently and you worry that the cost of creating anonymous Runnables is too high, consider creating pre-defined Runnables as fields in your class.

If you feel that you have a use case that this does not cover, please reach out.

Handlers Are Still Necessary

Handlers aren't going away. There are Android APIs that still require them (even if future API development discourages them). A simple example is ContentObserver. Use them where necessary.

Testing (FakeExecutor)

We have a FakeExecutor available. It implements DelayableExecutor (which in turn is an Executor). It takes a FakeSystemClock in its constructor that allows you to control the flow of time, executing supplied Runnables in a deterministic manner.

The implementation is well documented and tested. You are encouraged to read and reference it, but here is a quick overview:

Method Description
execute() Queues a Runnable so that it is "ready" to run. (A Runnable is "ready" when its scheduled time is less than or equal to the clock.)
postDelayed() & postAtTime() Queues a runnable to be run at some point in the future.
runNextReady() Run one runnable if it is ready to run according to the supplied clock.
runAllReady() Calls runNextReady() in a loop until there are no more "ready" runnables.
advanceClockToNext() Move the internal clock to the item at the front of the queue, making it "ready".
advanceClockToLast() Makes all currently queued items ready.
numPending() The number of runnables waiting to be run They are not necessarily "ready".
(static method) exhaustExecutors() Given a number of FakeExecutors, it calls runAllReady() repeated on them until none of them have ready work. Useful if you have Executors that post work to one another back and forth.

If you advance the supplied FakeSystemClock directly, the FakeExecutor will execute pending Runnables accordingly. If you use the FakeExecutors advanceClockToNext() and advanceClockToLast(), this behavior will not be seen. You will need to tell the Executor to run its ready items. A quick example shows the difference:

Here we advance the clock directly:

FakeSystemClock clock = new FakeSystemClock();
FakeExecutor executor = new FakeExecutor(clock);
executor.execute(() -> {});             // Nothing run yet. Runs at time-0
executor.executeDelayed(() -> {}, 100); // Nothing run yet. Runs at time-100.
executor.executeDelayed(() -> {}, 500); // Nothing run yet. Runs at time-500.

clock.synchronizeListeners(); // The clock just told the Executor it's time-0.
                              // One thing run.
clock.setUptimeMillis(500);   // The clock just told the Executor it's time-500.
                              // Two more items run.

Here we have more fine-grained control:

FakeSystemClock clock = new FakeSystemClock();
FakeExecutor executor = new FakeExecutor(clock);
executor.execute(() -> {});             // Nothing run yet. Runs at time-0
executor.executeDelayed(() -> {}, 100); // Nothing run yet. Runs at time-100.
executor.executeDelayed(() -> {}, 500); // Nothing run yet. Runs at time-500.

executor.runNextReady();        // One thing run.
executor.advanceClockToNext();  // One more thing ready to run.
executor.runNextReady();        // One thing run.
executor.runNextReady();        // Extra calls do nothing. (Returns false).
executor.advanceClockToNext();  // One more thing ready to run.
executor.runNextReady();        // Last item run.

One gotcha of direct-clock-advancement: If you have interleaved Runnables split between two executors like the following:

FakeSystemClock clock = new FakeSystemClock();
FakeExecutor executorA = new FakeExecutor(clock);
FakeExecutor executorB = new FakeExecutor(clock);
executorA.executeDelayed(() -> {}, 100);
executorB.executeDelayed(() -> {}, 200);
executorA.executeDelayed(() -> {}, 300);
executorB.executeDelayed(() -> {}, 400);
clock.setUptimeMillis(500);

The Runnables will not interleave. All of one Executor's callbacks will run, then all of the other's.

TestableLooper.RunWithLooper

As long as you're using FakeExecutors in all the code under test (and no Handlers or Loopers) you don't need it. Get rid of it. No more TestableLooper; no more Looper at all, for that matter.