You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
256 lines
10 KiB
256 lines
10 KiB
/*
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "rsContext.h"
|
|
#include "rsProgramVertex.h"
|
|
#include "rsMatrix4x4.h"
|
|
|
|
using android::renderscript::ProgramVertex;
|
|
using android::renderscript::ProgramVertexState;
|
|
|
|
ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength,
|
|
const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
|
|
|
|
const uintptr_t * params, size_t paramLength)
|
|
: Program(rsc, shaderText, shaderLength, params, paramLength) {
|
|
mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
|
|
textureNames, textureNamesCount, textureNamesLength);
|
|
}
|
|
|
|
ProgramVertex::~ProgramVertex() {
|
|
mRSC->mHal.funcs.vertex.destroy(mRSC, this);
|
|
}
|
|
|
|
void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) {
|
|
if ((state->mLast.get() == this) && !mDirty) {
|
|
return;
|
|
}
|
|
|
|
if (!isUserProgram()) {
|
|
if (mHal.state.constants[0] == nullptr) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Unable to set fixed function emulation matrices because allocation is missing");
|
|
return;
|
|
}
|
|
float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
|
|
rsc, mHal.state.constants[0]));
|
|
Matrix4x4 mvp;
|
|
mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
|
|
Matrix4x4 t;
|
|
t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
|
|
mvp.multiply(&t);
|
|
for (uint32_t i = 0; i < 16; i ++) {
|
|
f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i];
|
|
}
|
|
rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
|
|
}
|
|
|
|
state->mLast.set(this);
|
|
|
|
rsc->mHal.funcs.vertex.setActive(rsc, this);
|
|
}
|
|
|
|
void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const {
|
|
if (isUserProgram()) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Attempting to set fixed function emulation matrix projection on user program");
|
|
return;
|
|
}
|
|
if (mHal.state.constants[0] == nullptr) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Unable to set fixed function emulation matrix projection because allocation is missing");
|
|
return;
|
|
}
|
|
float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
|
|
rsc, mHal.state.constants[0]));
|
|
memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
|
|
mDirty = true;
|
|
rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
|
|
}
|
|
|
|
void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const {
|
|
if (isUserProgram()) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Attempting to set fixed function emulation matrix modelview on user program");
|
|
return;
|
|
}
|
|
if (mHal.state.constants[0] == nullptr) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Unable to set fixed function emulation matrix modelview because allocation is missing");
|
|
return;
|
|
}
|
|
float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
|
|
rsc, mHal.state.constants[0]));
|
|
memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
|
|
mDirty = true;
|
|
rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
|
|
}
|
|
|
|
void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const {
|
|
if (isUserProgram()) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Attempting to set fixed function emulation matrix texture on user program");
|
|
return;
|
|
}
|
|
if (mHal.state.constants[0] == nullptr) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Unable to set fixed function emulation matrix texture because allocation is missing");
|
|
return;
|
|
}
|
|
float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
|
|
rsc, mHal.state.constants[0]));
|
|
memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
|
|
mDirty = true;
|
|
rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
|
|
}
|
|
|
|
void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const {
|
|
if (isUserProgram()) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Attempting to get fixed function emulation matrix projection on user program");
|
|
return;
|
|
}
|
|
if (mHal.state.constants[0] == nullptr) {
|
|
rsc->setError(RS_ERROR_FATAL_UNKNOWN,
|
|
"Unable to get fixed function emulation matrix projection because allocation is missing");
|
|
return;
|
|
}
|
|
float *f = static_cast<float *>(
|
|
rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
|
|
memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix));
|
|
rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
|
|
}
|
|
|
|
void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const {
|
|
if (isUserProgram()) {
|
|
return;
|
|
}
|
|
float *f = static_cast<float *>(
|
|
rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
|
|
Matrix4x4 mvp;
|
|
mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
|
|
(Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
|
|
mvp.vectorMultiply(v4out, v3in);
|
|
rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
|
|
}
|
|
|
|
void ProgramVertex::serialize(Context *rsc, OStream *stream) const {
|
|
}
|
|
|
|
ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) {
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
ProgramVertexState::ProgramVertexState() {
|
|
}
|
|
|
|
ProgramVertexState::~ProgramVertexState() {
|
|
}
|
|
|
|
void ProgramVertexState::init(Context *rsc) {
|
|
ObjectBaseRef<const Element> matrixElem = Element::createRef(rsc, RS_TYPE_MATRIX_4X4,
|
|
RS_KIND_USER, false, 1);
|
|
ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
|
|
RS_KIND_USER, false, 2);
|
|
ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
|
|
RS_KIND_USER, false, 3);
|
|
ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
|
|
RS_KIND_USER, false, 4);
|
|
|
|
const char *ebn1[] = { "MV", "P", "TexMatrix", "MVP" };
|
|
const Element *ebe1[] = {matrixElem.get(), matrixElem.get(),
|
|
matrixElem.get(), matrixElem.get()};
|
|
ObjectBaseRef<const Element> constInput = Element::create(rsc, 4, ebe1, ebn1);
|
|
|
|
const char *ebn2[] = { "position", "color", "normal", "texture0" };
|
|
const Element *ebe2[] = {f4Elem.get(), f4Elem.get(), f3Elem.get(), f2Elem.get()};
|
|
ObjectBaseRef<const Element> attrElem = Element::create(rsc, 4, ebe2, ebn2);
|
|
|
|
ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1);
|
|
|
|
const char *shaderString =
|
|
RS_SHADER_INTERNAL
|
|
"varying vec4 varColor;\n"
|
|
"varying vec2 varTex0;\n"
|
|
"void main() {\n"
|
|
" gl_Position = UNI_MVP * ATTRIB_position;\n"
|
|
" gl_PointSize = 1.0;\n"
|
|
" varColor = ATTRIB_color;\n"
|
|
" varTex0 = ATTRIB_texture0;\n"
|
|
"}\n";
|
|
|
|
uintptr_t tmp[4];
|
|
tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
|
|
tmp[1] = (uintptr_t)inputType.get();
|
|
tmp[2] = RS_PROGRAM_PARAM_INPUT;
|
|
tmp[3] = (uintptr_t)attrElem.get();
|
|
|
|
ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString),
|
|
nullptr, 0, nullptr, tmp, 4);
|
|
Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(),
|
|
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
|
|
pv->bindAllocation(rsc, alloc, 0);
|
|
|
|
mDefaultAlloc.set(alloc);
|
|
mDefault.set(pv);
|
|
|
|
updateSize(rsc);
|
|
}
|
|
|
|
void ProgramVertexState::updateSize(Context *rsc) {
|
|
float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
|
|
|
|
float surfaceWidth = (float)rsc->getCurrentSurfaceWidth();
|
|
float surfaceHeight = (float)rsc->getCurrentSurfaceHeight();
|
|
|
|
Matrix4x4 m;
|
|
m.loadOrtho(0, surfaceWidth, surfaceHeight, 0, -1, 1);
|
|
memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m));
|
|
memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m));
|
|
|
|
m.loadIdentity();
|
|
memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m));
|
|
memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m));
|
|
rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get());
|
|
}
|
|
|
|
void ProgramVertexState::deinit(Context *rsc) {
|
|
mDefaultAlloc.clear();
|
|
mDefault.clear();
|
|
mLast.clear();
|
|
}
|
|
|
|
|
|
namespace android {
|
|
namespace renderscript {
|
|
|
|
RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength,
|
|
const char** textureNames, size_t textureNamesCount,
|
|
const size_t *textureNamesLength,
|
|
const uintptr_t * params, size_t paramLength) {
|
|
ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
|
|
textureNames, textureNamesCount, textureNamesLength,
|
|
params, paramLength);
|
|
pv->incUserRef();
|
|
return pv;
|
|
}
|
|
|
|
} // namespace renderscript
|
|
} // namespace android
|