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64 lines
1.4 KiB
64 lines
1.4 KiB
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#include "RenderScript.h"
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#include "ScriptC_multiply.h"
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int main(int argc, char** argv)
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{
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uint32_t numElems = 1024;
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if (argc >= 2) {
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int tempNumElems = atoi(argv[1]);
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if (tempNumElems < 1) {
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printf("numElems must be greater than 0\n");
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return 1;
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}
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numElems = (uint32_t) tempNumElems;
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}
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sp<RS> rs = new RS();
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if (!rs->init("/system/bin")) {
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printf("Could not initialize RenderScript\n");
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return 1;
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}
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sp<const Element> e = Element::U32(rs);
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Type::Builder tb(rs, e);
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tb.setX(numElems);
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sp<const Type> t = tb.create();
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sp<Allocation> ain = Allocation::createTyped(rs, t);
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sp<Allocation> aout = Allocation::createTyped(rs, t);
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sp<ScriptC_multiply> sc = new ScriptC_multiply(rs);
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uint32_t* buf = new uint32_t[numElems];
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for (uint32_t ct=0; ct < numElems; ct++) {
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buf[ct] = (uint32_t)ct;
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}
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ain->copy1DRangeFrom(0, numElems, buf);
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sc->forEach_multiply(ain, aout);
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aout->copy1DRangeTo(0, numElems, buf);
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for (uint32_t ct=0; ct < numElems; ct++) {
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if (buf[ct] != ct * 2) {
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printf("Mismatch at location %d: %u\n", ct, buf[ct]);
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return 1;
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}
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}
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printf("Test successful with %u elems!\n", numElems);
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sc.clear();
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t.clear();
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e.clear();
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ain.clear();
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aout.clear();
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}
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