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#include "RenderScript.h"
#include "ScriptC_multiply.h"
int main(int argc, char** argv)
{
uint32_t numElems = 1024;
uint32_t stride = 1025;
if (argc >= 2) {
int tempStride = atoi(argv[1]);
if (tempStride < 1024) {
printf("stride must be greater than or equal to 1024\n");
return 1;
}
stride = (uint32_t) tempStride;
}
sp<RS> rs = new RS();
if (!rs->init("/system/bin")) {
printf("Could not initialize RenderScript\n");
return 1;
}
sp<const Element> e = Element::U32(rs);
Type::Builder tb(rs, e);
tb.setX(numElems);
tb.setY(numElems);
sp<const Type> t = tb.create();
sp<Allocation> ain = Allocation::createTyped(rs, t);
sp<Allocation> aout = Allocation::createTyped(rs, t);
sp<ScriptC_multiply> sc = new ScriptC_multiply(rs);
uint32_t* buf = (uint32_t*) malloc(stride * numElems * sizeof(uint32_t));
if (!buf) {
printf("malloc failed\n");
return 1;
}
for (uint32_t i = 0; i < numElems; i++) {
for (uint32_t ct=0; ct < numElems; ct++) {
*(buf+(stride*i)+ct) = (uint32_t)ct + (i * numElems);
}
}
ain->copy2DStridedFrom(buf, stride * sizeof(uint32_t));
sc->forEach_multiply(ain, aout);
aout->copy2DStridedTo(buf, stride * sizeof(uint32_t));
for (uint32_t i = 0; i < numElems; i++) {
for (uint32_t ct=0; ct < numElems; ct++) {
if (*(buf+(stride*i)+ct) != (uint32_t)(ct + (i * numElems)) * 2) {
printf("Mismatch at location %d, %d: %u\n", i, ct, *(buf+(stride*i)+ct));
return 1;
}
}
}
printf("Test successful with %u stride!\n", stride);
sc.clear();
t.clear();
e.clear();
ain.clear();
aout.clear();
}