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165 lines
5.5 KiB
165 lines
5.5 KiB
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Test audio player configurations with URI data source and MIME data format
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <SLES/OpenSLES.h>
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#ifdef ANDROID
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#include <SLES/OpenSLES_Android.h>
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#endif
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int main(int argc, char **argv)
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{
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if (argc != 2) {
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fprintf(stderr, "usage: %s URI\n", argv[0]);
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return EXIT_FAILURE;
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}
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SLresult result;
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SLObjectItf engineObject;
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// create engine
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result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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SLEngineItf engineEngine;
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result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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assert(SL_RESULT_SUCCESS == result);
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// create output mix
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SLObjectItf outputMixObject;
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result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// configure audio source
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SLDataLocator_URI loc_uri;
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loc_uri.locatorType = SL_DATALOCATOR_URI;
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loc_uri.URI = (SLchar *) argv[1];
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SLDataFormat_MIME format_mime;
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format_mime.formatType = SL_DATAFORMAT_MIME;
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format_mime.mimeType = NULL;
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format_mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
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SLDataSource audioSrc;
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audioSrc.pLocator = &loc_uri;
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audioSrc.pFormat = &format_mime;
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix;
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loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
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loc_outmix.outputMix = outputMixObject;
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SLDataSink audioSnk;
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audioSnk.pLocator = &loc_outmix;
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audioSnk.pFormat = NULL;
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// create audio player, requesting a buffer queue interface
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SLuint32 numInterfaces = 1;
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SLInterfaceID ids[1];
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SLboolean req[1];
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ids[0] = SL_IID_BUFFERQUEUE;
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req[0] = SL_BOOLEAN_TRUE;
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SLObjectItf playerObject;
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
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&audioSnk, numInterfaces, ids, req);
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assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
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assert(NULL == playerObject);
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#ifdef ANDROID
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ids[0] = SL_IID_ANDROIDSIMPLEBUFFERQUEUE;
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
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&audioSnk, numInterfaces, ids, req);
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assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
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assert(NULL == playerObject);
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#endif
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// create audio player, without requesting a buffer queue interface
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
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&audioSnk, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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// realize the player
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result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// get the play interface
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SLPlayItf playerPlay;
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result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
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assert(SL_RESULT_SUCCESS == result);
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// get the buffer queue interface
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SLBufferQueueItf playerBufferQueue;
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result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
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assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
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assert(NULL == playerBufferQueue);
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#ifdef ANDROID
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SLAndroidSimpleBufferQueueItf playerAndroidSimpleBufferQueue;
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result = (*playerObject)->GetInterface(playerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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&playerAndroidSimpleBufferQueue);
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assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
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assert(NULL == playerAndroidSimpleBufferQueue);
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#endif
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// get the player duration
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SLmillisecond duration;
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result = (*playerPlay)->GetDuration(playerPlay, &duration);
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assert(SL_RESULT_SUCCESS == result);
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if (SL_TIME_UNKNOWN == duration)
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printf("Duration: unknown\n");
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else
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printf("Duration: %.1f\n", duration / 1000.0f);
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// set the player's state to playing
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result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
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assert(SL_RESULT_SUCCESS == result);
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// wait for the playback to finish
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for (;;) {
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SLuint32 playState;
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result = (*playerPlay)->GetPlayState(playerPlay, &playState);
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assert(SL_RESULT_SUCCESS == result);
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if (SL_PLAYSTATE_PLAYING != playState) {
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break;
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}
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usleep(10000);
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}
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// get the player duration
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result = (*playerPlay)->GetDuration(playerPlay, &duration);
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assert(SL_RESULT_SUCCESS == result);
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if (SL_TIME_UNKNOWN == duration)
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printf("Duration: unknown\n");
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else
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printf("Duration: %.1f\n", duration / 1000.0f);
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// destroy audio player
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(*playerObject)->Destroy(playerObject);
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// destroy output mix
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(*outputMixObject)->Destroy(outputMixObject);
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// destroy engine
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(*engineObject)->Destroy(engineObject);
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return EXIT_SUCCESS;
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}
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