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37 lines
1.2 KiB
37 lines
1.2 KiB
/*
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* Copyright 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// glslc TestGpuNnapi.comp -O --target-env=vulkan1.1 -mfmt=c -o TestGpuNnapi.comp.spv.inl
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#version 450
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#pragma shader_stage(compute)
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layout (local_size_x_id = 0, local_size_y_id = 1) in;
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// The 4-byte chunk to set for each output buffer entry.
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layout (constant_id = 2) const uint CLEAR_DATA = 0;
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layout (binding = 0, std430) buffer Output {
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uint data[];
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} outputBuffer;
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void main() {
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uint size_x = gl_WorkGroupSize.x * gl_NumWorkGroups.x;
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uint index = gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * size_x;
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outputBuffer.data[index] = CLEAR_DATA;
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}
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