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311 lines
11 KiB
311 lines
11 KiB
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define TRACE_TAG TRANSPORT
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#include "sysdeps.h"
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#include "transport.h"
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include <vector>
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#include <android-base/parsenetaddress.h>
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#include <android-base/stringprintf.h>
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#include <android-base/thread_annotations.h>
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#include <cutils/sockets.h>
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#include "adb.h"
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#include "adb_io.h"
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#include "adb_unique_fd.h"
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#include "adb_utils.h"
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#include "socket_spec.h"
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#include "sysdeps/chrono.h"
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// Android Wear has been using port 5601 in all of its documentation/tooling,
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// but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX].
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// Avoid stomping on their port by restricting the active scanning range.
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// Once emulators self-(re-)register, they'll have to avoid 5601 in their own way.
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static int adb_local_transport_max_port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT + 16 * 2 - 1;
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static std::mutex& local_transports_lock = *new std::mutex();
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static void adb_local_transport_max_port_env_override() {
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const char* env_max_s = getenv("ADB_LOCAL_TRANSPORT_MAX_PORT");
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if (env_max_s != nullptr) {
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size_t env_max;
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if (ParseUint(&env_max, env_max_s, nullptr) && env_max < 65536) {
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// < DEFAULT_ADB_LOCAL_TRANSPORT_PORT harmlessly mimics ADB_EMU=0
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adb_local_transport_max_port = env_max;
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D("transport: ADB_LOCAL_TRANSPORT_MAX_PORT read as %d", adb_local_transport_max_port);
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} else {
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D("transport: ADB_LOCAL_TRANSPORT_MAX_PORT '%s' invalid or >= 65536, so ignored",
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env_max_s);
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}
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}
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}
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// We keep a map from emulator port to transport.
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// TODO: weak_ptr?
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static std::unordered_map<int, atransport*> local_transports
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[[clang::no_destroy]] GUARDED_BY(local_transports_lock);
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bool local_connect(int port) {
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std::string dummy;
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return local_connect_arbitrary_ports(port - 1, port, &dummy) == 0;
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}
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void connect_device(const std::string& address, std::string* response) {
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if (address.empty()) {
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*response = "empty address";
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return;
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}
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D("connection requested to '%s'", address.c_str());
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unique_fd fd;
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int port;
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std::string serial, prefix_addr;
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// If address does not match any socket type, it should default to TCP.
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if (address.starts_with("vsock:") || address.starts_with("localfilesystem:")) {
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prefix_addr = address;
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} else {
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prefix_addr = "tcp:" + address;
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}
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socket_spec_connect(&fd, prefix_addr, &port, &serial, response);
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if (fd.get() == -1) {
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return;
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}
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auto reconnect = [prefix_addr](atransport* t) {
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std::string response;
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unique_fd fd;
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int port;
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std::string serial;
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socket_spec_connect(&fd, prefix_addr, &port, &serial, &response);
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if (fd == -1) {
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D("reconnect failed: %s", response.c_str());
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return ReconnectResult::Retry;
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}
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// This invokes the part of register_socket_transport() that needs to be
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// invoked if the atransport* has already been setup. This eventually
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// calls atransport->SetConnection() with a newly created Connection*
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// that will in turn send the CNXN packet.
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return init_socket_transport(t, std::move(fd), port, 0) >= 0 ? ReconnectResult::Success
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: ReconnectResult::Retry;
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};
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int error;
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if (!register_socket_transport(std::move(fd), serial, port, 0, std::move(reconnect), false,
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&error)) {
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if (error == EALREADY) {
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*response = android::base::StringPrintf("already connected to %s", serial.c_str());
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} else if (error == EPERM) {
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*response = android::base::StringPrintf("failed to authenticate to %s", serial.c_str());
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} else {
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*response = android::base::StringPrintf("failed to connect to %s", serial.c_str());
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}
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} else {
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*response = android::base::StringPrintf("connected to %s", serial.c_str());
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}
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}
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int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) {
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unique_fd fd;
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if (find_emulator_transport_by_adb_port(adb_port) != nullptr ||
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find_emulator_transport_by_console_port(console_port) != nullptr) {
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return -1;
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}
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const char* host = getenv("ADBHOST");
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if (host) {
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fd.reset(network_connect(host, adb_port, SOCK_STREAM, 0, error));
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}
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if (fd < 0) {
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fd.reset(network_loopback_client(adb_port, SOCK_STREAM, error));
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}
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if (fd >= 0) {
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D("client: connected on remote on fd %d", fd.get());
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close_on_exec(fd.get());
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disable_tcp_nagle(fd.get());
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std::string serial = getEmulatorSerialString(console_port);
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if (register_socket_transport(
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std::move(fd), std::move(serial), adb_port, 1,
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[](atransport*) { return ReconnectResult::Abort; }, false)) {
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return 0;
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}
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}
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return -1;
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}
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static void PollAllLocalPortsForEmulator() {
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// Try to connect to any number of running emulator instances.
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for (int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; port <= adb_local_transport_max_port;
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port += 2) {
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local_connect(port); // Note, uses port and port-1, so '=max_port' is OK.
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}
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}
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// Retry the disconnected local port for 60 times, and sleep 1 second between two retries.
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static constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60;
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static constexpr auto LOCAL_PORT_RETRY_INTERVAL = 1s;
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struct RetryPort {
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int port;
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uint32_t retry_count;
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};
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// Retry emulators just kicked.
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static std::vector<RetryPort>& retry_ports = *new std::vector<RetryPort>;
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std::mutex& retry_ports_lock = *new std::mutex;
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std::condition_variable& retry_ports_cond = *new std::condition_variable;
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static void client_socket_thread(std::string_view) {
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adb_thread_setname("client_socket_thread");
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D("transport: client_socket_thread() starting");
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PollAllLocalPortsForEmulator();
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while (true) {
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std::vector<RetryPort> ports;
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// Collect retry ports.
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{
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std::unique_lock<std::mutex> lock(retry_ports_lock);
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while (retry_ports.empty()) {
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retry_ports_cond.wait(lock);
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}
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retry_ports.swap(ports);
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}
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// Sleep here instead of the end of loop, because if we immediately try to reconnect
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// the emulator just kicked, the adbd on the emulator may not have time to remove the
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// just kicked transport.
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std::this_thread::sleep_for(LOCAL_PORT_RETRY_INTERVAL);
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// Try connecting retry ports.
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std::vector<RetryPort> next_ports;
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for (auto& port : ports) {
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VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count "
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<< port.retry_count;
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if (local_connect(port.port)) {
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VLOG(TRANSPORT) << "retry port " << port.port << " successfully";
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continue;
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}
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if (--port.retry_count > 0) {
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next_ports.push_back(port);
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} else {
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VLOG(TRANSPORT) << "stop retrying port " << port.port;
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}
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}
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// Copy back left retry ports.
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{
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std::unique_lock<std::mutex> lock(retry_ports_lock);
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retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end());
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}
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}
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}
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void local_init(const std::string& addr) {
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D("transport: local client init");
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std::thread(client_socket_thread, addr).detach();
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adb_local_transport_max_port_env_override();
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}
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struct EmulatorConnection : public FdConnection {
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EmulatorConnection(unique_fd fd, int local_port)
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: FdConnection(std::move(fd)), local_port_(local_port) {}
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~EmulatorConnection() {
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VLOG(TRANSPORT) << "remote_close, local_port = " << local_port_;
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std::unique_lock<std::mutex> lock(retry_ports_lock);
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RetryPort port;
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port.port = local_port_;
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port.retry_count = LOCAL_PORT_RETRY_COUNT;
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retry_ports.push_back(port);
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retry_ports_cond.notify_one();
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}
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void Close() override {
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std::lock_guard<std::mutex> lock(local_transports_lock);
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local_transports.erase(local_port_);
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FdConnection::Close();
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}
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int local_port_;
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};
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/* Only call this function if you already hold local_transports_lock. */
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static atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
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REQUIRES(local_transports_lock) {
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auto it = local_transports.find(adb_port);
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if (it == local_transports.end()) {
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return nullptr;
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}
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return it->second;
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}
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atransport* find_emulator_transport_by_adb_port(int adb_port) {
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std::lock_guard<std::mutex> lock(local_transports_lock);
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return find_emulator_transport_by_adb_port_locked(adb_port);
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}
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atransport* find_emulator_transport_by_console_port(int console_port) {
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return find_transport(getEmulatorSerialString(console_port).c_str());
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}
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std::string getEmulatorSerialString(int console_port) {
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return android::base::StringPrintf("emulator-%d", console_port);
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}
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int init_socket_transport(atransport* t, unique_fd fd, int adb_port, int local) {
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int fail = 0;
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t->type = kTransportLocal;
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// Emulator connection.
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if (local) {
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auto emulator_connection = std::make_unique<EmulatorConnection>(std::move(fd), adb_port);
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t->SetConnection(
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std::make_unique<BlockingConnectionAdapter>(std::move(emulator_connection)));
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std::lock_guard<std::mutex> lock(local_transports_lock);
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atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port);
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if (existing_transport != nullptr) {
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D("local transport for port %d already registered (%p)?", adb_port, existing_transport);
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fail = -1;
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} else {
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local_transports[adb_port] = t;
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}
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return fail;
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}
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// Regular tcp connection.
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auto fd_connection = std::make_unique<FdConnection>(std::move(fd));
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t->SetConnection(std::make_unique<BlockingConnectionAdapter>(std::move(fd_connection)));
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return fail;
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}
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