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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define TRACE_TAG TRANSPORT
#include "sysdeps.h"
#include "transport.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <thread>
#include <unordered_map>
#include <vector>
#include <android-base/parsenetaddress.h>
#include <android-base/stringprintf.h>
#include <android-base/thread_annotations.h>
#include <cutils/sockets.h>
#include "adb.h"
#include "adb_io.h"
#include "adb_unique_fd.h"
#include "adb_utils.h"
#include "socket_spec.h"
#include "sysdeps/chrono.h"
// Android Wear has been using port 5601 in all of its documentation/tooling,
// but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX].
// Avoid stomping on their port by restricting the active scanning range.
// Once emulators self-(re-)register, they'll have to avoid 5601 in their own way.
static int adb_local_transport_max_port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT + 16 * 2 - 1;
static std::mutex& local_transports_lock = *new std::mutex();
static void adb_local_transport_max_port_env_override() {
const char* env_max_s = getenv("ADB_LOCAL_TRANSPORT_MAX_PORT");
if (env_max_s != nullptr) {
size_t env_max;
if (ParseUint(&env_max, env_max_s, nullptr) && env_max < 65536) {
// < DEFAULT_ADB_LOCAL_TRANSPORT_PORT harmlessly mimics ADB_EMU=0
adb_local_transport_max_port = env_max;
D("transport: ADB_LOCAL_TRANSPORT_MAX_PORT read as %d", adb_local_transport_max_port);
} else {
D("transport: ADB_LOCAL_TRANSPORT_MAX_PORT '%s' invalid or >= 65536, so ignored",
env_max_s);
}
}
}
// We keep a map from emulator port to transport.
// TODO: weak_ptr?
static std::unordered_map<int, atransport*> local_transports
[[clang::no_destroy]] GUARDED_BY(local_transports_lock);
bool local_connect(int port) {
std::string dummy;
return local_connect_arbitrary_ports(port - 1, port, &dummy) == 0;
}
void connect_device(const std::string& address, std::string* response) {
if (address.empty()) {
*response = "empty address";
return;
}
D("connection requested to '%s'", address.c_str());
unique_fd fd;
int port;
std::string serial, prefix_addr;
// If address does not match any socket type, it should default to TCP.
if (address.starts_with("vsock:") || address.starts_with("localfilesystem:")) {
prefix_addr = address;
} else {
prefix_addr = "tcp:" + address;
}
socket_spec_connect(&fd, prefix_addr, &port, &serial, response);
if (fd.get() == -1) {
return;
}
auto reconnect = [prefix_addr](atransport* t) {
std::string response;
unique_fd fd;
int port;
std::string serial;
socket_spec_connect(&fd, prefix_addr, &port, &serial, &response);
if (fd == -1) {
D("reconnect failed: %s", response.c_str());
return ReconnectResult::Retry;
}
// This invokes the part of register_socket_transport() that needs to be
// invoked if the atransport* has already been setup. This eventually
// calls atransport->SetConnection() with a newly created Connection*
// that will in turn send the CNXN packet.
return init_socket_transport(t, std::move(fd), port, 0) >= 0 ? ReconnectResult::Success
: ReconnectResult::Retry;
};
int error;
if (!register_socket_transport(std::move(fd), serial, port, 0, std::move(reconnect), false,
&error)) {
if (error == EALREADY) {
*response = android::base::StringPrintf("already connected to %s", serial.c_str());
} else if (error == EPERM) {
*response = android::base::StringPrintf("failed to authenticate to %s", serial.c_str());
} else {
*response = android::base::StringPrintf("failed to connect to %s", serial.c_str());
}
} else {
*response = android::base::StringPrintf("connected to %s", serial.c_str());
}
}
int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) {
unique_fd fd;
if (find_emulator_transport_by_adb_port(adb_port) != nullptr ||
find_emulator_transport_by_console_port(console_port) != nullptr) {
return -1;
}
const char* host = getenv("ADBHOST");
if (host) {
fd.reset(network_connect(host, adb_port, SOCK_STREAM, 0, error));
}
if (fd < 0) {
fd.reset(network_loopback_client(adb_port, SOCK_STREAM, error));
}
if (fd >= 0) {
D("client: connected on remote on fd %d", fd.get());
close_on_exec(fd.get());
disable_tcp_nagle(fd.get());
std::string serial = getEmulatorSerialString(console_port);
if (register_socket_transport(
std::move(fd), std::move(serial), adb_port, 1,
[](atransport*) { return ReconnectResult::Abort; }, false)) {
return 0;
}
}
return -1;
}
static void PollAllLocalPortsForEmulator() {
// Try to connect to any number of running emulator instances.
for (int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; port <= adb_local_transport_max_port;
port += 2) {
local_connect(port); // Note, uses port and port-1, so '=max_port' is OK.
}
}
// Retry the disconnected local port for 60 times, and sleep 1 second between two retries.
static constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60;
static constexpr auto LOCAL_PORT_RETRY_INTERVAL = 1s;
struct RetryPort {
int port;
uint32_t retry_count;
};
// Retry emulators just kicked.
static std::vector<RetryPort>& retry_ports = *new std::vector<RetryPort>;
std::mutex& retry_ports_lock = *new std::mutex;
std::condition_variable& retry_ports_cond = *new std::condition_variable;
static void client_socket_thread(std::string_view) {
adb_thread_setname("client_socket_thread");
D("transport: client_socket_thread() starting");
PollAllLocalPortsForEmulator();
while (true) {
std::vector<RetryPort> ports;
// Collect retry ports.
{
std::unique_lock<std::mutex> lock(retry_ports_lock);
while (retry_ports.empty()) {
retry_ports_cond.wait(lock);
}
retry_ports.swap(ports);
}
// Sleep here instead of the end of loop, because if we immediately try to reconnect
// the emulator just kicked, the adbd on the emulator may not have time to remove the
// just kicked transport.
std::this_thread::sleep_for(LOCAL_PORT_RETRY_INTERVAL);
// Try connecting retry ports.
std::vector<RetryPort> next_ports;
for (auto& port : ports) {
VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count "
<< port.retry_count;
if (local_connect(port.port)) {
VLOG(TRANSPORT) << "retry port " << port.port << " successfully";
continue;
}
if (--port.retry_count > 0) {
next_ports.push_back(port);
} else {
VLOG(TRANSPORT) << "stop retrying port " << port.port;
}
}
// Copy back left retry ports.
{
std::unique_lock<std::mutex> lock(retry_ports_lock);
retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end());
}
}
}
void local_init(const std::string& addr) {
D("transport: local client init");
std::thread(client_socket_thread, addr).detach();
adb_local_transport_max_port_env_override();
}
struct EmulatorConnection : public FdConnection {
EmulatorConnection(unique_fd fd, int local_port)
: FdConnection(std::move(fd)), local_port_(local_port) {}
~EmulatorConnection() {
VLOG(TRANSPORT) << "remote_close, local_port = " << local_port_;
std::unique_lock<std::mutex> lock(retry_ports_lock);
RetryPort port;
port.port = local_port_;
port.retry_count = LOCAL_PORT_RETRY_COUNT;
retry_ports.push_back(port);
retry_ports_cond.notify_one();
}
void Close() override {
std::lock_guard<std::mutex> lock(local_transports_lock);
local_transports.erase(local_port_);
FdConnection::Close();
}
int local_port_;
};
/* Only call this function if you already hold local_transports_lock. */
static atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
REQUIRES(local_transports_lock) {
auto it = local_transports.find(adb_port);
if (it == local_transports.end()) {
return nullptr;
}
return it->second;
}
atransport* find_emulator_transport_by_adb_port(int adb_port) {
std::lock_guard<std::mutex> lock(local_transports_lock);
return find_emulator_transport_by_adb_port_locked(adb_port);
}
atransport* find_emulator_transport_by_console_port(int console_port) {
return find_transport(getEmulatorSerialString(console_port).c_str());
}
std::string getEmulatorSerialString(int console_port) {
return android::base::StringPrintf("emulator-%d", console_port);
}
int init_socket_transport(atransport* t, unique_fd fd, int adb_port, int local) {
int fail = 0;
t->type = kTransportLocal;
// Emulator connection.
if (local) {
auto emulator_connection = std::make_unique<EmulatorConnection>(std::move(fd), adb_port);
t->SetConnection(
std::make_unique<BlockingConnectionAdapter>(std::move(emulator_connection)));
std::lock_guard<std::mutex> lock(local_transports_lock);
atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port);
if (existing_transport != nullptr) {
D("local transport for port %d already registered (%p)?", adb_port, existing_transport);
fail = -1;
} else {
local_transports[adb_port] = t;
}
return fail;
}
// Regular tcp connection.
auto fd_connection = std::make_unique<FdConnection>(std::move(fd));
t->SetConnection(std::make_unique<BlockingConnectionAdapter>(std::move(fd_connection)));
return fail;
}