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/******************************************************************************
*
* Copyright 2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
#pragma once
#include <stdbool.h>
#include <stdlib.h>
struct list_node_t;
typedef struct list_node_t list_node_t;
struct list_t;
typedef struct list_t list_t;
typedef void (*list_free_cb)(void* data);
// Iterator callback prototype used for |list_foreach|.
// |data| represents the list item currently being iterated, |context| is a
// user defined value passed into |list_foreach|.
// Callback must return true to continue iterating or false to stop iterating.
typedef bool (*list_iter_cb)(void* data, void* context);
// Returns a new, empty list. Returns NULL if not enough memory could be
// allocated for the list structure. The returned list must be freed with
// |list_free|. The |callback| specifies a function to be called whenever a
// list element is removed from the list. It can be used to release resources
// held by the list element, e.g. memory or file descriptor. |callback| may
// be NULL if no cleanup is necessary on element removal.
list_t* list_new(list_free_cb callback);
// Frees the list. This function accepts NULL as an argument, in which case it
// behaves like a no-op.
void list_free(list_t* list);
// Returns true if |list| is empty (has no elements), false otherwise.
// |list| may not be NULL.
bool list_is_empty(const list_t* list);
// Returns true if the list contains |data|, false otherwise.
// |list| may not be NULL.
bool list_contains(const list_t* list, const void* data);
// Returns the length of the |list|. |list| may not be NULL.
size_t list_length(const list_t* list);
// Returns the first element in the list without removing it. |list| may not
// be NULL or empty.
void* list_front(const list_t* list);
// Returns the last element in the list without removing it. |list| may not
// be NULL or empty.
void* list_back(const list_t* list);
// Returns the last node in the list without removing it. |list| may not
// be NULL or empty.
list_node_t* list_back_node(const list_t* list);
// Inserts |data| after |prev_node| in |list|. |data|, |list|, and |prev_node|
// may not be NULL. This function does not make a copy of |data| so the pointer
// must remain valid at least until the element is removed from the list or the
// list is freed. Returns true if |data| could be inserted, false otherwise
// (e.g. out of memory).
bool list_insert_after(list_t* list, list_node_t* prev_node, void* data);
// Inserts |data| at the beginning of |list|. Neither |data| nor |list| may be
// NULL.
// This function does not make a copy of |data| so the pointer must remain valid
// at least until the element is removed from the list or the list is freed.
// Returns true if |data| could be inserted, false otherwise (e.g. out of
// memory).
bool list_prepend(list_t* list, void* data);
// Inserts |data| at the end of |list|. Neither |data| nor |list| may be NULL.
// This function does not make a copy of |data| so the pointer must remain valid
// at least until the element is removed from the list or the list is freed.
// Returns true if |data| could be inserted, false otherwise (e.g. out of
// memory).
bool list_append(list_t* list, void* data);
// Removes |data| from the list. Neither |list| nor |data| may be NULL. If
// |data|
// is inserted multiple times in the list, this function will only remove the
// first instance. If a free function was specified in |list_new|, it will be
// called back with |data|. This function returns true if |data| was found in
// the list and removed, false otherwise.
bool list_remove(list_t* list, void* data);
// Removes all elements in the list. Calling this function will return the list
// to the
// same state it was in after |list_new|. |list| may not be NULL.
void list_clear(list_t* list);
// Iterates through the |list| and calls |callback| for each data element.
// Iteration continues until |callback| returns false. The function returns the
// pointer to last processed element, or NULL if the list is empty, or all calls
// to |callback| returned true. |context| is passed to |callback| on each
// iteration.
// If the list is empty, |callback| will never be called. It is safe to mutate
// the list inside the callback. If an element is added before the node being
// visited, there will be no callback for the newly-inserted node. Neither
// |list| nor |callback| may be NULL.
list_node_t* list_foreach(const list_t* list, list_iter_cb callback,
void* context);
// Returns an iterator to the first element in |list|. |list| may not be NULL.
// The returned iterator is valid as long as it does not equal the value
// returned by |list_end|.
list_node_t* list_begin(const list_t* list);
// Returns an iterator that points past the end of the list. In other words,
// this function returns the value of an invalid iterator for the given list.
// When an iterator has the same value as what's returned by this function, you
// may no longer call |list_next| with the iterator. |list| may not be NULL.
list_node_t* list_end(const list_t* list);
// Given a valid iterator |node|, this function returns the next value for the
// iterator. If the returned value equals the value returned by |list_end|, the
// iterator has reached the end of the list and may no longer be used for any
// purpose.
list_node_t* list_next(const list_node_t* node);
// Returns the value stored at the location pointed to by the iterator |node|.
// |node| must not equal the value returned by |list_end|.
void* list_node(const list_node_t* node);