164 lines
5.7 KiB
164 lines
5.7 KiB
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <android/hardware/soundtrigger/2.2/ISoundTriggerHw.h>
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namespace android {
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namespace hardware {
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namespace soundtrigger {
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namespace V2_2 {
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namespace implementation {
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using ::android::hardware::soundtrigger::V2_0::SoundModelHandle;
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using ::android::hardware::soundtrigger::V2_0::ISoundTriggerHwCallback;
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using ::android::hardware::soundtrigger::V2_0::RecognitionMode;
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using ::android::hardware::audio::common::V2_0::Uuid;
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struct SoundTriggerHw : public ISoundTriggerHw {
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// Methods from V2_0::ISoundTriggerHw follow.
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Return<void> getProperties(getProperties_cb _hidl_cb) override {
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V2_0::ISoundTriggerHw::Properties props;
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props.implementor = "The Android Open Source Project";
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props.description = "The Andtoid Studio Emulator Soundtrigger no-op implementation";
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props.version = 254868980;
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props.uuid = (Uuid){
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.timeLow = 0x04030201,
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.timeMid = 0x0605,
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.versionAndTimeHigh = 0x0807,
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.variantAndClockSeqHigh = 0x0A09,
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.node = hidl_array<uint8_t, 6>({ 'r', 'a', 'n', 'c', 'h', 'u' }),
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};
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props.maxSoundModels = 42;
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props.maxKeyPhrases = 4242;
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props.maxUsers = 7;
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props.recognitionModes = RecognitionMode::VOICE_TRIGGER
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| RecognitionMode::GENERIC_TRIGGER;
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props.captureTransition = false;
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props.maxBufferMs = 0;
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props.concurrentCapture = false;
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props.triggerInEvent = true;
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props.powerConsumptionMw = 42;
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_hidl_cb(0, props);
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return Void();
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}
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Return<void> loadSoundModel(const V2_0::ISoundTriggerHw::SoundModel& soundModel,
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const sp<V2_0::ISoundTriggerHwCallback>& callback,
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int32_t cookie,
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loadSoundModel_cb _hidl_cb) override {
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(void)soundModel;
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(void)callback;
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(void)cookie;
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_hidl_cb(0, genHandle());
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return Void();
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}
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Return<void> loadPhraseSoundModel(const V2_0::ISoundTriggerHw::PhraseSoundModel& soundModel,
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const sp<V2_0::ISoundTriggerHwCallback>& callback,
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int32_t cookie,
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loadPhraseSoundModel_cb _hidl_cb) override {
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(void)soundModel;
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(void)callback;
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(void)cookie;
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_hidl_cb(0, genHandle());
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return Void();
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}
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Return<int32_t> unloadSoundModel(int32_t modelHandle) override {
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(void)modelHandle;
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return 0;
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}
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Return<int32_t> startRecognition(int32_t modelHandle,
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const V2_0::ISoundTriggerHw::RecognitionConfig& config,
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const sp<V2_0::ISoundTriggerHwCallback>& callback,
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int32_t cookie) override {
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(void)modelHandle;
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(void)config;
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(void)callback;
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(void)cookie;
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return 0;
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}
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Return<int32_t> stopRecognition(int32_t modelHandle) override {
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(void)modelHandle;
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return 0;
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}
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Return<int32_t> stopAllRecognitions() override {
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return 0;
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}
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// Methods from V2_1::ISoundTriggerHw follow.
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Return<void> loadSoundModel_2_1(const V2_1::ISoundTriggerHw::SoundModel& soundModel,
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const sp<V2_1::ISoundTriggerHwCallback>& callback,
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int32_t cookie,
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loadSoundModel_2_1_cb _hidl_cb) override {
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(void)soundModel;
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(void)callback;
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(void)cookie;
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_hidl_cb(0, genHandle());
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return Void();
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}
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Return<void> loadPhraseSoundModel_2_1(const V2_1::ISoundTriggerHw::PhraseSoundModel& soundModel,
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const sp<V2_1::ISoundTriggerHwCallback>& callback,
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int32_t cookie,
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loadPhraseSoundModel_2_1_cb _hidl_cb) override {
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(void)soundModel;
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(void)callback;
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(void)cookie;
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_hidl_cb(0, genHandle());
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return Void();
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}
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Return<int32_t> startRecognition_2_1(int32_t modelHandle,
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const V2_1::ISoundTriggerHw::RecognitionConfig& config,
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const sp<V2_1::ISoundTriggerHwCallback>& callback,
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int32_t cookie) override {
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(void)modelHandle;
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(void)config;
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(void)callback;
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(void)cookie;
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return 0;
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}
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// Methods from V2_2::ISoundTriggerHw follow.
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Return<int32_t> getModelState(int32_t modelHandle) override {
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(void)modelHandle;
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return 0;
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}
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SoundModelHandle genHandle() {
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mHandle = std::max(0, mHandle + 1);
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return mHandle;
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}
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SoundModelHandle mHandle = 0;
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};
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extern "C" ISoundTriggerHw* HIDL_FETCH_ISoundTriggerHw(const char* /* name */) {
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return new SoundTriggerHw();
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}
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} // namespace implementation
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} // namespace V2_2
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} // namespace soundtrigger
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} // namespace hardware
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} // namespace android
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