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48 lines
1.3 KiB
48 lines
1.3 KiB
// Copyright (C) 2020 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <cstdint>
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extern "C" {
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#include "host-common/dynlink_cuda.h"
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#include "host-common/dynlink_nvcuvid.h"
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}
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#include <stdio.h>
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#include <string.h>
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#include <stddef.h>
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extern "C" {
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struct media_cuda_utils_copy_context {
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CUdeviceptr src_frame;
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unsigned int src_pitch;
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// this usually >= dest_height due to padding, e.g.
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// src_surface_height: 1088, dest_height: 1080
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// so, when copying UV data, the src has to start at
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// offset = src_pitch * src_surface_height
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unsigned int src_surface_height;
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unsigned int dest_width;
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unsigned int dest_height;
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};
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void media_cuda_utils_nv12_updater(void* privData,
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uint32_t type,
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uint32_t* textures);
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}
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