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38 lines
1.2 KiB
38 lines
1.2 KiB
// Copyright 2017 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "android/opengl/macTouchOpenGL.h"
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#include <Cocoa/Cocoa.h>
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#include <OpenGL/OpenGL.h>
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static NSOpenGLPixelFormatAttribute testAttrs[] =
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{
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAWindow,
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NSOpenGLPFAPixelBuffer,
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NSOpenGLPFAColorSize ,32,
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NSOpenGLPFADepthSize ,24,
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NSOpenGLPFAStencilSize ,8,
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0
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};
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// In order for IOKit to know the latest GPU selection status, we need
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// to touch OpenGL a little bit. Here, we allocate and initialize a pixel
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// format, which seems to be enough.
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void macTouchOpenGL() {
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void* res = [[NSOpenGLPixelFormat alloc] initWithAttributes:testAttrs];
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[res release];
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}
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