195 lines
5.2 KiB
195 lines
5.2 KiB
/*
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* Copyright 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <GLcommon/GLESvalidate.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "ErrorLog.h"
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bool GLESvalidate::textureEnum(GLenum e,unsigned int maxTex) {
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return e >= GL_TEXTURE0 && e < (GL_TEXTURE0 + maxTex);
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}
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bool GLESvalidate::pixelType(GLEScontext * ctx, GLenum type) {
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if ((ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL) &&
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(type == GL_UNSIGNED_INT_24_8_OES) )
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return true;
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if (ctx &&
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(ctx->getCaps()->GL_ARB_HALF_FLOAT_PIXEL || ctx->getCaps()->GL_NV_HALF_FLOAT) &&
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(type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT))
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return true;
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switch(type) {
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case GL_UNSIGNED_BYTE:
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case GL_UNSIGNED_SHORT_5_6_5:
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case GL_FLOAT:
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return true;
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}
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return false;
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}
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bool GLESvalidate::pixelOp(GLenum format,GLenum type) {
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switch(type) {
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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return format == GL_RGBA;
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case GL_UNSIGNED_SHORT_5_6_5:
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return format == GL_RGB;
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}
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return true;
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}
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bool GLESvalidate::pixelFrmt(GLEScontext* ctx ,GLenum format) {
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if (ctx && ctx->getCaps()->GL_EXT_TEXTURE_FORMAT_BGRA8888 && format == GL_BGRA_EXT)
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return true;
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if (ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL && format == GL_DEPTH_STENCIL_OES)
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return true;
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switch(format) {
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case GL_ALPHA:
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case GL_RGB:
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case GL_RGBA:
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case GL_LUMINANCE:
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case GL_LUMINANCE_ALPHA:
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return true;
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}
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return false;
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}
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bool GLESvalidate::bufferTarget(GLenum target) {
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return target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER;
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}
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bool GLESvalidate::bufferUsage(GLenum usage) {
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switch(usage) {
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case GL_STREAM_DRAW:
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case GL_STATIC_DRAW:
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case GL_DYNAMIC_DRAW:
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return true;
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}
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return false;
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}
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bool GLESvalidate::bufferParam(GLenum param) {
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return (param == GL_BUFFER_SIZE) || (param == GL_BUFFER_USAGE);
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}
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bool GLESvalidate::drawMode(GLenum mode) {
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switch(mode) {
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case GL_POINTS:
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case GL_LINE_STRIP:
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case GL_LINE_LOOP:
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case GL_LINES:
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case GL_TRIANGLE_STRIP:
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case GL_TRIANGLE_FAN:
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case GL_TRIANGLES:
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return true;
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}
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return false;
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}
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bool GLESvalidate::drawType(GLenum mode) {
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return mode == GL_UNSIGNED_BYTE ||
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mode == GL_UNSIGNED_SHORT ||
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mode == GL_UNSIGNED_INT;
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}
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bool GLESvalidate::textureTarget(GLenum target) {
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return target==GL_TEXTURE_2D || target==GL_TEXTURE_CUBE_MAP;
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}
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bool GLESvalidate::textureTargetLimited(GLenum target) {
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return target==GL_TEXTURE_2D;
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}
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bool GLESvalidate::textureTargetEx(GLenum target) {
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switch(target) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES:
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case GL_TEXTURE_2D:
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return true;
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}
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return false;
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}
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bool GLESvalidate::blendEquationMode(GLenum mode){
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return mode == GL_FUNC_ADD ||
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mode == GL_FUNC_SUBTRACT ||
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mode == GL_FUNC_REVERSE_SUBTRACT;
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}
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bool GLESvalidate::framebufferTarget(GLenum target){
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return target == GL_FRAMEBUFFER;
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}
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bool GLESvalidate::framebufferAttachment(GLenum attachment){
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switch(attachment){
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case GL_COLOR_ATTACHMENT0:
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case GL_DEPTH_ATTACHMENT:
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case GL_STENCIL_ATTACHMENT:
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return true;
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}
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return false;
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}
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bool GLESvalidate::framebufferAttachmentParams(GLenum pname){
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switch(pname){
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case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
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case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
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case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
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case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
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return true;
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}
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return false;
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}
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bool GLESvalidate::renderbufferTarget(GLenum target){
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return target == GL_RENDERBUFFER;
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}
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bool GLESvalidate::renderbufferParams(GLenum pname){
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switch(pname){
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case GL_RENDERBUFFER_WIDTH:
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case GL_RENDERBUFFER_HEIGHT:
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case GL_RENDERBUFFER_INTERNAL_FORMAT:
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case GL_RENDERBUFFER_RED_SIZE:
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case GL_RENDERBUFFER_GREEN_SIZE:
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case GL_RENDERBUFFER_BLUE_SIZE:
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case GL_RENDERBUFFER_ALPHA_SIZE:
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case GL_RENDERBUFFER_DEPTH_SIZE:
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case GL_RENDERBUFFER_STENCIL_SIZE:
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return true;
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}
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return false;
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}
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bool GLESvalidate::texImgDim(GLsizei width,GLsizei height,int maxTexSize) {
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if( width < 0 || height < 0 || width > maxTexSize || height > maxTexSize)
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return false;
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return isPowerOf2(width) && isPowerOf2(height);
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}
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